Use a descriptor for PipelineLayout (#206)

Adds support for structures inside descriptors.
This commit is contained in:
Kai Ninomiya
2018-06-27 16:21:39 -07:00
committed by GitHub
parent a2f9277dac
commit f53f98bf86
46 changed files with 192 additions and 158 deletions

View File

@@ -24,7 +24,7 @@ class RenderPipelineValidationTest : public ValidationTest {
renderpass = CreateSimpleRenderPass();
pipelineLayout = device.CreatePipelineLayoutBuilder().GetResult();
nxt::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
inputState = device.CreateInputStateBuilder().GetResult();