[msl-writer] Emit texture types
This CL adds texture and sampler type emission to the MSL backend. Bug: tint:145 Change-Id: Iaab4d32b7fc6fedc1ffba16658f7800d6a502853 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/32320 Reviewed-by: David Neto <dneto@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
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@ -108,38 +108,38 @@ decorated with `NonWritable` or each member of the struct can be decorated with
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## Sampler Types
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| WGSL | SPIR-V | MSL | HLSL |
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|------|--------|-----|------|
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| sampler | OpTypeSampler | | SamplerState |
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| sampler_comparison | OpTypeSampler | | SamplerComparisonState |
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| sampler | OpTypeSampler | sampler | SamplerState |
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| sampler_comparison | OpTypeSampler | sampler | SamplerComparisonState |
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## Texture Types
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| WGSL | SPIR-V | MSL | HLSL |
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|------|--------|-----|------|
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| texture_1d | OpTypeImage | | Texture1D |
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| texture_1d_array | OpTypeImage | | Texture1DArray |
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| texture_2d | OpTypeImage | | Texture2D |
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| texture_2d_array | OpTypeImage | | Texture2DArray |
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| texture_3d | OpTypeImage | | Texture3D |
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| texture_cube | OpTypeImage | | TextureCube |
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| texture_cube_array | OpTypeImage | | TextureCubeArray |
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| texture_1d<type> | OpTypeImage | texture1d<type, access::sample> | Texture1D |
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| texture_1d_array<type> | OpTypeImage | texture1d_array<type, access::sample> | Texture1DArray |
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| texture_2d<type> | OpTypeImage | texture2d<type, access::sample> | Texture2D |
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| texture_2d_array<type> | OpTypeImage | texture2d_array<type, access::sample> | Texture2DArray |
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| texture_3d<type> | OpTypeImage | texture3d<type, access::sample> | Texture3D |
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| texture_cube<type> | OpTypeImage | texturecube<type, access::sample> | TextureCube |
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| texture_cube_array<type> | OpTypeImage | texturecube_array<type, access::sample> | TextureCubeArray |
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| | | |
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| texture_multisampled_2d<type> | OpTypeImage | | Texture2D |
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| texture_multisampled_2d<type> | OpTypeImage | texture2d_ms<type, access::sample> | Texture2D |
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| | | |
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| texture_depth_2d | OpTypeImage | | Texture2D |
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| texture_depth_2d_array | OpTypeImage | | Texture2DArray |
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| texture_depth_cube | OpTypeImage | | TextureCube |
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| texture_depth_cube_array | OpTypeImage | | TextureCubeArray |
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| texture_depth_2d | OpTypeImage | depth2d<float, access::sample>| Texture2D |
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| texture_depth_2d_array | OpTypeImage | depth2d_array<float, access::sample> | Texture2DArray |
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| texture_depth_cube | OpTypeImage | depthcube<float, access::sample> | TextureCube |
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| texture_depth_cube_array | OpTypeImage | depthcube_array<float, access::sample> | TextureCubeArray |
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| | | |
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| texture_storage_ro_1d<image_storage_type> | OpTypeImage | | RWTexture1D |
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| texture_storage_ro_1d_array<image_storage_type> | OpTypeImage | | RWTexture1DArray |
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| texture_storage_ro_2d<image_storage_type> | OpTypeImage | | RWTexture2D |
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| texture_storage_ro_2d_array<image_storage_type> | OpTypeImage | | RWTexture2DArray |
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| texture_storage_ro_3d<image_storage_type> | OpTypeImage | | RWTexture3D |
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| texture_storage_ro_1d<image_storage_type> | OpTypeImage | texture1d<type, access::read> | RWTexture1D |
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| texture_storage_ro_1d_array<image_storage_type> | OpTypeImage | texture1d_array<type, access::read> | RWTexture1DArray |
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| texture_storage_ro_2d<image_storage_type> | OpTypeImage | texture2d<type, access::read> | RWTexture2D |
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| texture_storage_ro_2d_array<image_storage_type> | OpTypeImage | texture2d_array<type, access::read> | RWTexture2DArray |
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| texture_storage_ro_3d<image_storage_type> | OpTypeImage | texture3d<type, access::read> | RWTexture3D |
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| | | |
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| texture_storage_wo_1d<image_storage_type> | OpTypeImage | | RWTexture1D |
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| texture_storage_wo_1d_array<image_storage_type> | OpTypeImage | | RWTexture1DArray |
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| texture_storage_wo_2d<image_storage_type> | OpTypeImage | | RWTexture2D |
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| texture_storage_wo_2d_array<image_storage_type> | OpTypeImage | | RWTexture2DArray |
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| texture_storage_wo_3d<image_storage_type> | OpTypeImage | | RWTexture3D|
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| texture_storage_wo_1d<image_storage_type> | OpTypeImage | texture1d<type, access::write> | RWTexture1D |
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| texture_storage_wo_1d_array<image_storage_type> | OpTypeImage | texture1d_array<type, access::write> | RWTexture1DArray |
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| texture_storage_wo_2d<image_storage_type> | OpTypeImage | texture2d<type, access::write> | RWTexture2D |
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| texture_storage_wo_2d_array<image_storage_type> | OpTypeImage | texture2d_array<type, access::write> | RWTexture2DArray |
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| texture_storage_wo_3d<image_storage_type> | OpTypeImage | texture3d<type, access::write> | RWTexture3D|
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# Short-circuting
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## HLSL
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@ -47,10 +47,15 @@
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#include "src/ast/type/alias_type.h"
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#include "src/ast/type/array_type.h"
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#include "src/ast/type/bool_type.h"
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#include "src/ast/type/depth_texture_type.h"
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#include "src/ast/type/f32_type.h"
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#include "src/ast/type/i32_type.h"
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#include "src/ast/type/matrix_type.h"
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#include "src/ast/type/multisampled_texture_type.h"
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#include "src/ast/type/pointer_type.h"
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#include "src/ast/type/sampled_texture_type.h"
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#include "src/ast/type/sampler_type.h"
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#include "src/ast/type/storage_texture_type.h"
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#include "src/ast/type/struct_type.h"
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#include "src/ast/type/u32_type.h"
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#include "src/ast/type/vector_type.h"
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@ -1733,10 +1738,82 @@ bool GeneratorImpl::EmitType(ast::type::Type* type, const std::string& name) {
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return false;
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}
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out_ << "*";
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} else if (type->IsSampler()) {
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out_ << "sampler";
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} else if (type->IsStruct()) {
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// The struct type emits as just the name. The declaration would be emitted
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// as part of emitting the constructed types.
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out_ << type->AsStruct()->name();
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} else if (type->IsTexture()) {
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auto* tex = type->AsTexture();
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if (tex->IsDepth()) {
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out_ << "depth";
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} else {
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out_ << "texture";
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}
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switch (tex->dim()) {
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case ast::type::TextureDimension::k1d:
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out_ << "1d";
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break;
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case ast::type::TextureDimension::k1dArray:
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out_ << "1d_array";
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break;
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case ast::type::TextureDimension::k2d:
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out_ << "2d";
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break;
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case ast::type::TextureDimension::k2dArray:
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out_ << "2d_array";
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break;
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case ast::type::TextureDimension::k3d:
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out_ << "3d";
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break;
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case ast::type::TextureDimension::kCube:
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out_ << "cube";
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break;
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case ast::type::TextureDimension::kCubeArray:
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out_ << "cube_array";
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break;
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default:
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error_ = "Invalid texture dimensions";
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return false;
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}
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if (tex->IsMultisampled()) {
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out_ << "_ms";
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}
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out_ << "<";
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if (tex->IsDepth()) {
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out_ << "float, access::sample";
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} else if (tex->IsStorage()) {
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auto* storage = tex->AsStorage();
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if (!EmitType(storage->type(), "")) {
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return false;
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}
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out_ << ", access::";
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if (storage->access() == ast::AccessControl::kReadOnly) {
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out_ << "read";
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} else if (storage->access() == ast::AccessControl::kWriteOnly) {
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out_ << "write";
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} else {
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error_ = "Invalid access control for storage texture";
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return false;
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}
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} else if (tex->IsMultisampled()) {
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if (!EmitType(tex->AsMultisampled()->type(), "")) {
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return false;
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}
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out_ << ", access::sample";
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} else if (tex->IsSampled()) {
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if (!EmitType(tex->AsSampled()->type(), "")) {
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return false;
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}
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out_ << ", access::sample";
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} else {
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error_ = "invalid texture type";
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return false;
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}
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out_ << ">";
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} else if (type->IsU32()) {
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out_ << "uint";
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@ -22,14 +22,21 @@
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#include "src/ast/struct_member_offset_decoration.h"
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#include "src/ast/type/array_type.h"
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#include "src/ast/type/bool_type.h"
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#include "src/ast/type/depth_texture_type.h"
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#include "src/ast/type/f32_type.h"
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#include "src/ast/type/i32_type.h"
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#include "src/ast/type/matrix_type.h"
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#include "src/ast/type/multisampled_texture_type.h"
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#include "src/ast/type/pointer_type.h"
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#include "src/ast/type/sampled_texture_type.h"
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#include "src/ast/type/sampler_type.h"
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#include "src/ast/type/storage_texture_type.h"
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#include "src/ast/type/struct_type.h"
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#include "src/ast/type/u32_type.h"
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#include "src/ast/type/vector_type.h"
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#include "src/ast/type/void_type.h"
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#include "src/context.h"
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#include "src/type_determiner.h"
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#include "src/writer/msl/generator_impl.h"
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namespace tint {
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@ -374,6 +381,156 @@ TEST_F(MslGeneratorImplTest, EmitType_Void) {
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EXPECT_EQ(g.result(), "void");
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}
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TEST_F(MslGeneratorImplTest, EmitType_Sampler) {
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ast::type::SamplerType sampler(ast::type::SamplerKind::kSampler);
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ast::Module m;
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GeneratorImpl g(&m);
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ASSERT_TRUE(g.EmitType(&sampler, "")) << g.error();
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EXPECT_EQ(g.result(), "sampler");
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}
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TEST_F(MslGeneratorImplTest, EmitType_SamplerComparison) {
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ast::type::SamplerType sampler(ast::type::SamplerKind::kComparisonSampler);
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ast::Module m;
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GeneratorImpl g(&m);
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ASSERT_TRUE(g.EmitType(&sampler, "")) << g.error();
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EXPECT_EQ(g.result(), "sampler");
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}
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struct MslDepthTextureData {
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ast::type::TextureDimension dim;
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std::string result;
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};
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inline std::ostream& operator<<(std::ostream& out, MslDepthTextureData data) {
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out << data.dim;
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return out;
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}
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using MslDepthTexturesTest = testing::TestWithParam<MslDepthTextureData>;
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TEST_P(MslDepthTexturesTest, Emit) {
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auto params = GetParam();
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ast::type::DepthTextureType s(params.dim);
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ast::Module m;
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GeneratorImpl g(&m);
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ASSERT_TRUE(g.EmitType(&s, "")) << g.error();
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EXPECT_EQ(g.result(), params.result);
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}
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INSTANTIATE_TEST_SUITE_P(
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MslGeneratorImplTest,
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MslDepthTexturesTest,
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testing::Values(MslDepthTextureData{ast::type::TextureDimension::k2d,
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"depth2d<float, access::sample>"},
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MslDepthTextureData{ast::type::TextureDimension::k2dArray,
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"depth2d_array<float, access::sample>"},
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MslDepthTextureData{ast::type::TextureDimension::kCube,
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"depthcube<float, access::sample>"},
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MslDepthTextureData{
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ast::type::TextureDimension::kCubeArray,
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"depthcube_array<float, access::sample>"}));
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struct MslTextureData {
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ast::type::TextureDimension dim;
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std::string result;
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};
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inline std::ostream& operator<<(std::ostream& out, MslTextureData data) {
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out << data.dim;
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return out;
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}
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using MslSampledtexturesTest = testing::TestWithParam<MslTextureData>;
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TEST_P(MslSampledtexturesTest, Emit) {
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auto params = GetParam();
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ast::type::F32Type f32;
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ast::type::SampledTextureType s(params.dim, &f32);
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ast::Module m;
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GeneratorImpl g(&m);
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ASSERT_TRUE(g.EmitType(&s, "")) << g.error();
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EXPECT_EQ(g.result(), params.result);
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}
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INSTANTIATE_TEST_SUITE_P(
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MslGeneratorImplTest,
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MslSampledtexturesTest,
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testing::Values(MslTextureData{ast::type::TextureDimension::k1d,
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"texture1d<float, access::sample>"},
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MslTextureData{ast::type::TextureDimension::k1dArray,
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"texture1d_array<float, access::sample>"},
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MslTextureData{ast::type::TextureDimension::k2d,
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"texture2d<float, access::sample>"},
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MslTextureData{ast::type::TextureDimension::k2dArray,
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"texture2d_array<float, access::sample>"},
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MslTextureData{ast::type::TextureDimension::k3d,
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"texture3d<float, access::sample>"},
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MslTextureData{ast::type::TextureDimension::kCube,
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"texturecube<float, access::sample>"},
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MslTextureData{
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ast::type::TextureDimension::kCubeArray,
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"texturecube_array<float, access::sample>"}));
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TEST_F(MslGeneratorImplTest, Emit_TypeMultisampledTexture) {
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ast::type::U32Type u32;
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ast::type::MultisampledTextureType s(ast::type::TextureDimension::k2d, &u32);
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ast::Module m;
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GeneratorImpl g(&m);
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ASSERT_TRUE(g.EmitType(&s, "")) << g.error();
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EXPECT_EQ(g.result(), "texture2d_ms<uint, access::sample>");
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}
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struct MslStorageTextureData {
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ast::type::TextureDimension dim;
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bool ro;
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std::string result;
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};
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inline std::ostream& operator<<(std::ostream& out, MslStorageTextureData data) {
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out << data.dim << (data.ro ? "ReadOnly" : "WriteOnly");
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return out;
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}
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using MslStorageTexturesTest = testing::TestWithParam<MslStorageTextureData>;
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TEST_P(MslStorageTexturesTest, Emit) {
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auto params = GetParam();
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ast::type::StorageTextureType s(params.dim,
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params.ro ? ast::AccessControl::kReadOnly
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: ast::AccessControl::kWriteOnly,
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ast::type::ImageFormat::kR16Float);
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Context ctx;
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ast::Module m;
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TypeDeterminer td(&ctx, &m);
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GeneratorImpl g(&m);
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ASSERT_TRUE(td.DetermineStorageTextureSubtype(&s)) << td.error();
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ASSERT_TRUE(g.EmitType(&s, "")) << g.error();
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EXPECT_EQ(g.result(), params.result);
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}
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INSTANTIATE_TEST_SUITE_P(
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MslGeneratorImplTest,
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MslStorageTexturesTest,
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testing::Values(
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MslStorageTextureData{ast::type::TextureDimension::k1d, true,
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"texture1d<float, access::read>"},
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MslStorageTextureData{ast::type::TextureDimension::k1dArray, true,
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"texture1d_array<float, access::read>"},
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MslStorageTextureData{ast::type::TextureDimension::k2d, true,
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"texture2d<float, access::read>"},
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MslStorageTextureData{ast::type::TextureDimension::k2dArray, true,
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"texture2d_array<float, access::read>"},
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MslStorageTextureData{ast::type::TextureDimension::k3d, true,
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"texture3d<float, access::read>"},
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MslStorageTextureData{ast::type::TextureDimension::k1d, false,
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"texture1d<float, access::write>"},
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MslStorageTextureData{ast::type::TextureDimension::k1dArray, false,
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"texture1d_array<float, access::write>"},
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MslStorageTextureData{ast::type::TextureDimension::k2d, false,
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"texture2d<float, access::write>"},
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MslStorageTextureData{ast::type::TextureDimension::k2dArray, false,
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"texture2d_array<float, access::write>"},
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MslStorageTextureData{ast::type::TextureDimension::k3d, false,
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"texture3d<float, access::write>"}));
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} // namespace
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} // namespace msl
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} // namespace writer
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