Suppress flaky order-dependent BufferZeroInitTest.PaddingInitialized.
- Only suppressing for Linux/Vulkan/Nvidia platforms for now as those are the reproducable ones. The issue could be larger though. Bug: dawn:1214 Change-Id: I56f29fdef912b0857b33bb81d391a82702750b47 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71360 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com>
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@ -1139,6 +1139,7 @@ TEST_P(BufferZeroInitTest, SetVertexBuffer) {
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// still see zeros at the end of the buffer.
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TEST_P(BufferZeroInitTest, PaddingInitialized) {
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DAWN_SUPPRESS_TEST_IF(IsANGLE()); // TODO(crbug.com/dawn/1084).
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DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsNvidia()); // TODO(crbug.com/dawn/1214).
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constexpr wgpu::TextureFormat kColorAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
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// A small sub-4-byte format means a single vertex can fit entirely within the padded buffer,
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