Suppress flaky order-dependent BufferZeroInitTest.PaddingInitialized.

- Only suppressing for Linux/Vulkan/Nvidia platforms for now as those are the reproducable ones. The issue could be larger though.

Bug: dawn:1214
Change-Id: I56f29fdef912b0857b33bb81d391a82702750b47
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71360
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This commit is contained in:
Loko Kung 2021-11-30 23:42:49 +00:00 committed by Dawn LUCI CQ
parent 0c429e354e
commit f89824595d
1 changed files with 1 additions and 0 deletions

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@ -1139,6 +1139,7 @@ TEST_P(BufferZeroInitTest, SetVertexBuffer) {
// still see zeros at the end of the buffer.
TEST_P(BufferZeroInitTest, PaddingInitialized) {
DAWN_SUPPRESS_TEST_IF(IsANGLE()); // TODO(crbug.com/dawn/1084).
DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsNvidia()); // TODO(crbug.com/dawn/1214).
constexpr wgpu::TextureFormat kColorAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
// A small sub-4-byte format means a single vertex can fit entirely within the padded buffer,