Disable SamplerTests on NVIDIA D3D11
Suspect to be causing flakes in D3D12 sampler tests Bug: dawn:1779 Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280 Reviewed-by: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -53,6 +53,11 @@ class SamplerTest : public DawnTest {
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protected:
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protected:
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void SetUp() override {
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void SetUp() override {
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DawnTest::SetUp();
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DawnTest::SetUp();
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// TODO(crbug.com/dawn/1779): D3D11 sampler tests seem to cause flakes in D3D12 sampler
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// tests.
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DAWN_SUPPRESS_TEST_IF(IsNvidia() && IsD3D11());
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mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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wgpu::TextureDescriptor descriptor;
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wgpu::TextureDescriptor descriptor;
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