Disable SamplerTests on NVIDIA D3D11

Suspect to be causing flakes in D3D12 sampler tests

Bug: dawn:1779
Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng 2023-04-26 00:21:14 +00:00 committed by Dawn LUCI CQ
parent aa97bb5327
commit f8ef5e95ac
1 changed files with 5 additions and 0 deletions

View File

@ -53,6 +53,11 @@ class SamplerTest : public DawnTest {
protected: protected:
void SetUp() override { void SetUp() override {
DawnTest::SetUp(); DawnTest::SetUp();
// TODO(crbug.com/dawn/1779): D3D11 sampler tests seem to cause flakes in D3D12 sampler
// tests.
DAWN_SUPPRESS_TEST_IF(IsNvidia() && IsD3D11());
mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
wgpu::TextureDescriptor descriptor; wgpu::TextureDescriptor descriptor;