Skip failing TextureFormat tests on SwANGLE.
Same underlying failure as SwiftShader. Bug: dawn:580 dawn:147 Change-Id: I57c88ce6afaf7014f3cd4487b04ddab93b248d15 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38783 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
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@ -597,7 +597,7 @@ TEST_P(TextureFormatTest, RGBA32Float) {
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TEST_P(TextureFormatTest, R16Float) {
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TEST_P(TextureFormatTest, R16Float) {
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// TODO(https://crbug.com/swiftshader/147) Rendering INFINITY isn't handled correctly by
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// TODO(https://crbug.com/swiftshader/147) Rendering INFINITY isn't handled correctly by
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// swiftshader
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// swiftshader
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DAWN_SKIP_TEST_IF(IsVulkan() && IsSwiftshader());
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DAWN_SKIP_TEST_IF(IsVulkan() && IsSwiftshader() || IsANGLE());
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DoFloat16Test({wgpu::TextureFormat::R16Float, 2, wgpu::TextureComponentType::Float, 1});
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DoFloat16Test({wgpu::TextureFormat::R16Float, 2, wgpu::TextureComponentType::Float, 1});
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}
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}
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@ -606,7 +606,7 @@ TEST_P(TextureFormatTest, R16Float) {
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TEST_P(TextureFormatTest, RG16Float) {
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TEST_P(TextureFormatTest, RG16Float) {
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// TODO(https://crbug.com/swiftshader/147) Rendering INFINITY isn't handled correctly by
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// TODO(https://crbug.com/swiftshader/147) Rendering INFINITY isn't handled correctly by
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// swiftshader
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// swiftshader
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DAWN_SKIP_TEST_IF(IsVulkan() && IsSwiftshader());
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DAWN_SKIP_TEST_IF(IsVulkan() && IsSwiftshader() || IsANGLE());
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DoFloat16Test({wgpu::TextureFormat::RG16Float, 4, wgpu::TextureComponentType::Float, 2});
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DoFloat16Test({wgpu::TextureFormat::RG16Float, 4, wgpu::TextureComponentType::Float, 2});
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}
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}
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@ -615,7 +615,7 @@ TEST_P(TextureFormatTest, RG16Float) {
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TEST_P(TextureFormatTest, RGBA16Float) {
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TEST_P(TextureFormatTest, RGBA16Float) {
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// TODO(https://crbug.com/swiftshader/147) Rendering INFINITY isn't handled correctly by
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// TODO(https://crbug.com/swiftshader/147) Rendering INFINITY isn't handled correctly by
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// swiftshader
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// swiftshader
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DAWN_SKIP_TEST_IF(IsVulkan() && IsSwiftshader());
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DAWN_SKIP_TEST_IF(IsVulkan() && IsSwiftshader() || IsANGLE());
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DoFloat16Test({wgpu::TextureFormat::RGBA16Float, 8, wgpu::TextureComponentType::Float, 4});
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DoFloat16Test({wgpu::TextureFormat::RGBA16Float, 8, wgpu::TextureComponentType::Float, 4});
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}
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}
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