d3d11: remove the workaround in DeviceOutlivesInstance
Bug: dawn:1705 Change-Id: Ic10965ee246b197f72f2be063b6bf70122c5a4ed Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130700 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -83,10 +83,7 @@ TEST_F(DeviceInitializationTest, DeviceOutlivesInstance) {
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if (properties.backendType == wgpu::BackendType::Null) {
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continue;
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}
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// TODO(dawn:1705): Remove this once D3D11 backend is fully implemented.
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if (properties.backendType == wgpu::BackendType::D3D11) {
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continue;
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}
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availableAdapterProperties.push_back(properties);
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}
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}
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