d3d11: remove the workaround in DeviceOutlivesInstance

Bug: dawn:1705
Change-Id: Ic10965ee246b197f72f2be063b6bf70122c5a4ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Peng Huang 2023-05-01 19:16:33 +00:00 committed by Dawn LUCI CQ
parent 2b9dbc81c7
commit fab65123e1
1 changed files with 1 additions and 4 deletions

View File

@ -83,10 +83,7 @@ TEST_F(DeviceInitializationTest, DeviceOutlivesInstance) {
if (properties.backendType == wgpu::BackendType::Null) { if (properties.backendType == wgpu::BackendType::Null) {
continue; continue;
} }
// TODO(dawn:1705): Remove this once D3D11 backend is fully implemented.
if (properties.backendType == wgpu::BackendType::D3D11) {
continue;
}
availableAdapterProperties.push_back(properties); availableAdapterProperties.push_back(properties);
} }
} }