dawn-cmake/test/intrinsics/gen/textureNumLayers/f33005.wgsl.expected.glsl
Stephen White fc792989e1 GLSL: implement image format qualifiers for storage textures.
Bug: tint:1397
Change-Id: Ifd6870b3e7cba151c361bd21f9d3d42642ff6c26
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78060
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 19:20:04 +00:00

104 lines
2.1 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0_1;
void textureNumLayers_f33005() {
int res = textureQueryLevels(arg_0_1);;
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
textureNumLayers_f33005();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0_1;
void textureNumLayers_f33005() {
int res = textureQueryLevels(arg_0_1);;
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
textureNumLayers_f33005();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0_1;
void textureNumLayers_f33005() {
int res = textureQueryLevels(arg_0_1);;
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
textureNumLayers_f33005();
return;
}
void main() {
compute_main();
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.