Validate texture usage is non-zero in createTexture
Validate that texture usage is not 0 (None) when creating buffer. Bug: dawn:1266 Change-Id: I1bbb766319b8680d1303f214632708f5234bd9d6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77760 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This commit is contained in:
parent
8e9fbbe7ca
commit
fd3505ba43
|
@ -246,6 +246,8 @@ namespace dawn::native {
|
|||
const Format* format) {
|
||||
DAWN_TRY(dawn::native::ValidateTextureUsage(usage));
|
||||
|
||||
DAWN_INVALID_IF(usage == wgpu::TextureUsage::None, "The texture usage must not be 0.");
|
||||
|
||||
constexpr wgpu::TextureUsage kValidCompressedUsages =
|
||||
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::CopyDst;
|
||||
|
|
|
@ -70,6 +70,25 @@ namespace {
|
|||
wgpu::TextureFormat::RGBA8Unorm;
|
||||
};
|
||||
|
||||
// Test the validation of non-zero texture usage
|
||||
TEST_F(TextureValidationTest, UsageNonZero) {
|
||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||
|
||||
// Descriptor with proper usage is allowed
|
||||
{
|
||||
descriptor.usage = wgpu::TextureUsage::RenderAttachment;
|
||||
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
// It is an error to create a texture with zero usage
|
||||
{
|
||||
descriptor.usage = wgpu::TextureUsage::None;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
// Test the validation of sample count
|
||||
TEST_F(TextureValidationTest, SampleCount) {
|
||||
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace {
|
|||
// Test texture views compatibility rules.
|
||||
TEST_F(VideoViewsValidation, CreateViewFails) {
|
||||
wgpu::Texture videoTexture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::None);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
wgpu::TextureViewDescriptor viewDesc = {};
|
||||
|
||||
|
@ -66,7 +66,7 @@ namespace {
|
|||
wgpu::TextureDescriptor desc;
|
||||
desc.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
desc.dimension = wgpu::TextureDimension::e2D;
|
||||
desc.usage = wgpu::TextureUsage::None;
|
||||
desc.usage = wgpu::TextureUsage::TextureBinding;
|
||||
desc.size = {1, 1, 1};
|
||||
|
||||
wgpu::Texture texture = device.CreateTexture(&desc);
|
||||
|
@ -91,7 +91,7 @@ namespace {
|
|||
// Test texture views compatibility rules.
|
||||
TEST_F(VideoViewsValidation, CreateViewSucceeds) {
|
||||
wgpu::Texture yuvTexture = CreateVideoTextureForTest(
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::None);
|
||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
|
||||
|
||||
// Per plane view formats unspecified.
|
||||
wgpu::TextureViewDescriptor planeViewDesc = {};
|
||||
|
|
Loading…
Reference in New Issue