Validate texture usage is non-zero in createTexture

Validate that texture usage is not 0 (None) when creating buffer.

Bug: dawn:1266
Change-Id: I1bbb766319b8680d1303f214632708f5234bd9d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This commit is contained in:
Zhaoming Jiang 2022-01-25 02:54:23 +00:00 committed by Dawn LUCI CQ
parent 8e9fbbe7ca
commit fd3505ba43
3 changed files with 24 additions and 3 deletions

View File

@ -246,6 +246,8 @@ namespace dawn::native {
const Format* format) {
DAWN_TRY(dawn::native::ValidateTextureUsage(usage));
DAWN_INVALID_IF(usage == wgpu::TextureUsage::None, "The texture usage must not be 0.");
constexpr wgpu::TextureUsage kValidCompressedUsages =
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
wgpu::TextureUsage::CopyDst;

View File

@ -70,6 +70,25 @@ namespace {
wgpu::TextureFormat::RGBA8Unorm;
};
// Test the validation of non-zero texture usage
TEST_F(TextureValidationTest, UsageNonZero) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
// Descriptor with proper usage is allowed
{
descriptor.usage = wgpu::TextureUsage::RenderAttachment;
device.CreateTexture(&descriptor);
}
// It is an error to create a texture with zero usage
{
descriptor.usage = wgpu::TextureUsage::None;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
// Test the validation of sample count
TEST_F(TextureValidationTest, SampleCount) {
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();

View File

@ -43,7 +43,7 @@ namespace {
// Test texture views compatibility rules.
TEST_F(VideoViewsValidation, CreateViewFails) {
wgpu::Texture videoTexture = CreateVideoTextureForTest(
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::None);
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::TextureViewDescriptor viewDesc = {};
@ -66,7 +66,7 @@ namespace {
wgpu::TextureDescriptor desc;
desc.format = wgpu::TextureFormat::RGBA8Unorm;
desc.dimension = wgpu::TextureDimension::e2D;
desc.usage = wgpu::TextureUsage::None;
desc.usage = wgpu::TextureUsage::TextureBinding;
desc.size = {1, 1, 1};
wgpu::Texture texture = device.CreateTexture(&desc);
@ -91,7 +91,7 @@ namespace {
// Test texture views compatibility rules.
TEST_F(VideoViewsValidation, CreateViewSucceeds) {
wgpu::Texture yuvTexture = CreateVideoTextureForTest(
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::None);
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
// Per plane view formats unspecified.
wgpu::TextureViewDescriptor planeViewDesc = {};