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Implement 'baseVertex' in drawIndexed() on D3D12, Metal and Vulkan
This patch adds the support of the parameter 'baseVertex' of drawIndexed on D3D12, Metal and Vulkan back-ends. BUG=dawn:51 TEST=dawn_end2end_tests Change-Id: Ibd25884ad2abceaaed744d74c4ee6b0ae6b3fa1b Reviewed-on: https://dawn-review.googlesource.com/c/3221 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -278,18 +278,18 @@ void frame() {
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pass.SetBindGroup(0, bindGroup[0]);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetIndexBuffer(indexBuffer, 0);
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pass.DrawIndexed(36, 1, 0, 0);
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pass.DrawIndexed(36, 1, 0, 0, 0);
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pass.SetStencilReference(0x1);
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pass.SetRenderPipeline(planePipeline);
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pass.SetBindGroup(0, bindGroup[0]);
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pass.SetVertexBuffers(0, 1, &planeBuffer, vertexBufferOffsets);
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pass.DrawIndexed(6, 1, 0, 0);
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pass.DrawIndexed(6, 1, 0, 0, 0);
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pass.SetRenderPipeline(reflectionPipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets);
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pass.SetBindGroup(0, bindGroup[1]);
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pass.DrawIndexed(36, 1, 0, 0);
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pass.DrawIndexed(36, 1, 0, 0, 0);
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pass.EndPass();
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}
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