Implement 'baseVertex' in drawIndexed() on D3D12, Metal and Vulkan

This patch adds the support of the parameter 'baseVertex' of drawIndexed
on D3D12, Metal and Vulkan back-ends.

BUG=dawn:51
TEST=dawn_end2end_tests

Change-Id: Ibd25884ad2abceaaed744d74c4ee6b0ae6b3fa1b
Reviewed-on: https://dawn-review.googlesource.com/c/3221
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Jiawei Shao
2018-12-13 01:05:26 +00:00
committed by Commit Bot service account
parent 8d08d23a66
commit ff9562f792
13 changed files with 57 additions and 29 deletions

View File

@@ -19,7 +19,7 @@
constexpr uint32_t kRTSize = 4;
class DrawElementsTest : public DawnTest {
class DrawIndexedTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
@@ -59,10 +59,17 @@ class DrawElementsTest : public DawnTest {
pipeline = device.CreateRenderPipeline(&descriptor);
vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, {
// First quad: the first 3 vertices represent the bottom left triangle
-1.0f, -1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f,
-1.0f, 1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f
1.0f, -1.0f, 0.0f, 1.0f,
// Second quad: the first 3 vertices represent the top right triangle
-1.0f, -1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f,
-1.0f, 1.0f, 0.0f, 1.0f
});
indexBuffer = utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsageBit::Index, {
0, 1, 2, 0, 3, 1
@@ -75,7 +82,8 @@ class DrawElementsTest : public DawnTest {
dawn::Buffer indexBuffer;
void Test(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex,
uint32_t firstInstance, RGBA8 bottomLeftExpected, RGBA8 topRightExpected) {
uint32_t baseVertex, uint32_t firstInstance, RGBA8 bottomLeftExpected,
RGBA8 topRightExpected) {
uint32_t zeroOffset = 0;
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
{
@@ -83,7 +91,7 @@ class DrawElementsTest : public DawnTest {
pass.SetRenderPipeline(pipeline);
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
pass.SetIndexBuffer(indexBuffer, 0);
pass.DrawIndexed(indexCount, instanceCount, firstIndex, firstInstance);
pass.DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
pass.EndPass();
}
@@ -95,20 +103,34 @@ class DrawElementsTest : public DawnTest {
}
};
// The most basic DrawElements triangle draw.
TEST_P(DrawElementsTest, Uint32) {
// The most basic DrawIndexed triangle draw.
TEST_P(DrawIndexedTest, Uint32) {
RGBA8 filled(0, 255, 0, 255);
RGBA8 notFilled(0, 0, 0, 0);
// Test a draw with no indices.
Test(0, 0, 0, 0, notFilled, notFilled);
// Test a draw with only the first 3 indices (bottom left triangle)
Test(3, 1, 0, 0, filled, notFilled);
// Test a draw with only the last 3 indices (top right triangle)
Test(3, 1, 3, 0, notFilled, filled);
Test(0, 0, 0, 0, 0, notFilled, notFilled);
// Test a draw with only the first 3 indices of the first quad (bottom left triangle)
Test(3, 1, 0, 0, 0, filled, notFilled);
// Test a draw with only the last 3 indices of the first quad (top right triangle)
Test(3, 1, 3, 0, 0, notFilled, filled);
// Test a draw with all 6 indices (both triangles).
Test(6, 1, 0, 0, filled, filled);
Test(6, 1, 0, 0, 0, filled, filled);
}
DAWN_INSTANTIATE_TEST(DrawElementsTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)
// Test the parameter 'baseVertex' of DrawIndexed() works.
TEST_P(DrawIndexedTest, BaseVertex) {
// TODO(jiawei.shao@intel.com): enable 'baseVertex' on OpenGL back-ends
DAWN_SKIP_TEST_IF(IsOpenGL());
RGBA8 filled(0, 255, 0, 255);
RGBA8 notFilled(0, 0, 0, 0);
// Test a draw with only the first 3 indices of the second quad (top right triangle)
Test(3, 1, 0, 4, 0, notFilled, filled);
// Test a draw with only the last 3 indices of the second quad (bottom left triangle)
Test(3, 1, 3, 4, 0, filled, notFilled);
}
DAWN_INSTANTIATE_TEST(DrawIndexedTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)

View File

@@ -87,7 +87,7 @@ TEST_P(IndexFormatTest, Uint32) {
pass.SetRenderPipeline(pipeline);
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
pass.SetIndexBuffer(indexBuffer, 0);
pass.DrawIndexed(3, 1, 0, 0);
pass.DrawIndexed(3, 1, 0, 0, 0);
pass.EndPass();
}
@@ -118,7 +118,7 @@ TEST_P(IndexFormatTest, Uint16) {
pass.SetRenderPipeline(pipeline);
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
pass.SetIndexBuffer(indexBuffer, 0);
pass.DrawIndexed(3, 1, 0, 0);
pass.DrawIndexed(3, 1, 0, 0, 0);
pass.EndPass();
}
@@ -162,7 +162,7 @@ TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
pass.SetRenderPipeline(pipeline);
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
pass.SetIndexBuffer(indexBuffer, 0);
pass.DrawIndexed(7, 1, 0, 0);
pass.DrawIndexed(7, 1, 0, 0, 0);
pass.EndPass();
}
@@ -196,7 +196,7 @@ TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
pass.SetRenderPipeline(pipeline);
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
pass.SetIndexBuffer(indexBuffer, 0);
pass.DrawIndexed(7, 1, 0, 0);
pass.DrawIndexed(7, 1, 0, 0, 0);
pass.EndPass();
}
@@ -236,7 +236,7 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
pass.SetIndexBuffer(indexBuffer, 0);
pass.SetRenderPipeline(pipeline32);
pass.DrawIndexed(3, 1, 0, 0);
pass.DrawIndexed(3, 1, 0, 0, 0);
pass.EndPass();
}
@@ -270,7 +270,7 @@ TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
pass.SetIndexBuffer(indexBuffer, 0);
pass.SetRenderPipeline(pipeline);
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
pass.DrawIndexed(3, 1, 0, 0);
pass.DrawIndexed(3, 1, 0, 0, 0);
pass.EndPass();
}