It is necessary to use a semaphore to synchronize rendering and
presenting even when the graphics and present queues are the same.
This fixes rendering artifacts encountered on a Mali-G78 device.
Bug: dawn:269
Change-Id: Ieb0240d3668b7f9f68857ed3cf8d3bfea18cf33a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130221
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Albin Bernhardsson <albin.bernhardsson@arm.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Now that we don't need the symbol table to get the names of the types, we can just call FriendlyName() on the type directly.
Change-Id: I39478f5b8847ee032e77c15fd0de0665ddbf4811
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130220
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: James Price <jrprice@google.com>
- Adds a deprecation warning for the incorrect usage.
- Adds test to verify that the warning is emitted and that the results
are equal.
- Fixes all existing tests to use the newer code path.
Change-Id: I01bf85137ad1c66966e1aa0259ae03fc5247ba25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130320
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Change AdapterBase from an alias to PhysicalDeviceBase to a thin
wrapper class holding a ref to a PhysicalDeviceBase. This way,
mutiple AdapterBases can point at the same PhysicalDeviceBase.
For now, InstanceBase wraps all PhysicalDeviceBases discovered by a
backend in a single AdapterBase. In the future, this relationship will
become many-to-one.
Since Devices now maintain a ref on the AdapterBase wrapper (in order to
query toggles, etc), PhysicalDeviceBase::CreateDeviceImpl() now takes
the AdapterBase as an argument, so that the PhysicalDeviceBase knows
which AdapterBase to vend a Device for.
Note that the Toggles also still remain on the PhysicalDeviceBase, to
be moved up to the AdapterBase in a future change.
Bug: dawn:1774
Change-Id: Idef5d24fbd66d8552959230e246e453abddcc736
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131001
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Add ability to define custom protobuf structures for commands that
need to be hand written.
Bug: chromium:1374747
Change-Id: I69d5c55d69c3544835a23e4e0360900b991ccbd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brendon Tiszka <tiszka@chromium.org>
In case of misalignment, we write to a temp staging buffer first,
and then copy to the dest buffer using CopySubresourceRegion.
Bug: dawn:1776
Bug: dawn:1705
Change-Id: Iba44dd79d9ee4b02f8cc83263bcfc911e1cce136
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130140
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
- Note: Any future deprecations should directly use
device->EmitDeprecationWarning and switch to a ValidationError after
the deprecation period if applicable.
Bug: dawn:1685
Change-Id: Ia2e51eca32a9645ce362718200c50240d51d6ea0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Change-Id: I558b7a22359437dd2a54f05a55a4128a806c7783
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130760
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Set Toggle::ApplyClearBigIntegerColorValueWithDraw for device,
since D3D11 can only clear RTV with float values. It workarounds
issues for clearing some RTV with really big integer values.
Bug: dawn:1705
Change-Id: I2e7ec7f527b9a41edc28a004f7989842c6ced3b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130600
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
AdapterBase will become a (thin) wrapper class in an upcoming patch,
allowing a single PhysicalDeviceBase to be wrapped in multiple AdapterBases,
each with different toggles and flags.
For now, alias AdapterBase to PhysicalDeviceBase.
Design doc: https://docs.google.com/document/d/1Ag3UAD6D1OVt9-MwKltzLefVhwKRdX0RqML2etrYVS4/edit
Change-Id: Ie77e99508be5285b651aa24ccb412bc9ff8b0111
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130300
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Changes D3D12 descriptor allocator to invalidate existing descriptors
after the descriptor heap was submitted for use. This fixes a
synchonization issue where stale descriptors were seen as valid because
command list execution ran long.
Bug: dawn:1701
Change-Id: Ibfd450b3be6cf91d66e8dce4ffd19ecf1a37f7f5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129920
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
To make B2B, B2T and T2B testes work, this CL implements several
missed functions:
- Texture::Clear() is need for initializing texture data
- Texture::Read() is need for readback data from 2d and 3d textures
Bug: dawn:1740,dawn:1768
Change-Id: Ib9e354c82fcdc8cc4e86b1699fa652cfc4a50721
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Expect ExternalImageDXGIImpl, most external image related code can
be shared between d3d11 and d3d12. This CL move those code into
d3d namespace
Bug: dawn:1724
Change-Id: I6c32cfd36880d4d009b272886a9369dc99dffbe6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130100
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The cases can pass now with a few fixes.
Bug: dawn:1776
Bug: dawn:1705
Change-Id: I4a38887c51d003b4e9b782fd9217c9ce2c7dd423
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128980
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL does the following:
* Adds a "transient attachment" bit to texture usage. This bit
specifies that the created texture will be used only during
this render pass.
* Adds a TransientAttachments Feature that gates the usage of
transient attachments.
* Adds support for transient attachments on Metal, where they're
used to create textures as memoryless.
* Adds validation tests and an E2T test of the feature.
A followup CL will add support in Vulkan.
Bug: dawn:1695
Change-Id: I3c7322dd1e4bee113062aae2e0494d292ee8cbc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129080
Commit-Queue: Colin Blundell <blundell@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Keyed mutex support was deprecated and the only known client using it,
Chromium, has migrated to fences. Remove all related keyed mutex related
code and tests. The useFenceSynchronization field is still present in
the external image descriptor since it's set by Chromium (to true) -
it'll be removed once Chromium stops setting it.
Bug: dawn:1612
Change-Id: Iaec3c16b18bb8ddbde55a7f54eaf4b944d0f06c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129300
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit f8ef5e95ac8ab6f8024aed26405bf25c6446c08e.
Reason for revert: Not the cause of flakes.
Original change's description:
> Disable SamplerTests on NVIDIA D3D11
>
> Suspect to be causing flakes in D3D12 sampler tests
>
> Bug: dawn:1779
> Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
> Reviewed-by: Loko Kung <lokokung@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
Change-Id: I72630f21d861acd9e266a0ac0c80e917f4f440bb
Bug: dawn:1779
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129600
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Having labels like [CommandBuffer from CommandEncoder "B"] will
provide greater context when developers don't provide labels to
every tier of object.
Bug: dawn:1746
Change-Id: Ibf72f97e054ff943b33c210e457422466e46a013
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127120
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Change-Id: I81ac6e70e086e1f5839733d2dd35c283ed6eba68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128681
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
These tests seem to cause flakiness in other sampling tests on NVIDIA.
Bug: dawn:1779
Change-Id: Ide341033a4f13d8294021752ad3d18850a7369d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Change-Id: I77044ee7f0ce1b066dd8c8a1ee1b34e07f5e9766
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128660
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This fixes a linking problem.
The conversion function should be a member of the Convert class,
not a freestanding function.
Change-Id: Ifa351e4ba6fb0e95fed311a11e9dc56e13eb1a0b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129260
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Suspect to be causing flakes in D3D12 sampler tests
Bug: dawn:1779
Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
D3D11 requires that buffers are unmapped before being used in a copy.
Bug: dawn:1772
Change-Id: I58c6d587538836a6aa70abecd8a764fc50c1e9ec
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128740
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>