Dawn's object-based cache creates keys from memory
addresses. These keys cannot be used in a persistent
cache. This change modifies the keys to only
use hashes so they can be re-used for caching
pipelines.
BUG=dawn:549
Change-Id: Ica64d58ae6a3c6266435cfc3f776c820190f7895
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30740
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
And deprecate using ::Float in the bind group layout for
"shadow textures" in the pipeline (along with a deprecation test).
Adds the ability to be used with DepthComparison only to depth textures,
this could potentially a breaking change if users where doing
depth-comparison on float32 textures but that's not supported in WebGPU.
Bug: dawn:527
Change-Id: Ib28b0443e3002e0aa2811713b9e843c2417e13e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30240
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
PipelineBase now collects the EntryPointMetadata for all its
stages which makes the rest of the code agnostic to the entrypoint
name (except D3D12 and OpenGL that required transition hacks and
will be fixed in follow-up CLs).
Bug: dawn:216
Change-Id: I643da198cb2a20a9d94d805a2dc783d6d4346ae9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27260
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Previously both Render and Compute pipelines handled extracting data
from the ProgrammableStageDescriptors. Unify them in PipelineBase in
preparation for gathering EntryPointMetadata in the PipelineBase.
Bug: dawn:216
Change-Id: I633dd2d8c9fdd0c08bb34cbf18955445951e312f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27263
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This patch makes the |layout| member of the Render|ComputePipelineDescriptor
optional. If it is not provided, a default layout is created from the
ShaderModules provided and used to replace the layout in the descriptor.
Then, pipeline.GetBindGroupLayout may be called to get the existing, or
the computed bind group layout. If no bind group layout exists at the
provided index, an empty bind group layout is returned.
Bug: dawn:276
Change-Id: I276ed0296a2f1f2d8131fa906a4aefe85d75b3a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13741
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This fixes bugs where we try to uncache objects that fail creation.
Bug: dawn:249
Change-Id: Ic60b3ce702dfdda18baa6d263911885a43d3cda7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.
BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is needed for two reasons:
- TextureBase and TextureViewBase stored Formats by value which isn't too
much overhead at this time but will get bigger in the future.
- The OpenGL backends needs its own GLFormat structure to store data about
each format which will eventually contain complicated logic to detect
support in the GL driver so it shouldn't be duplicated in Textures.
The computations of the information about Format is moved from being done
whenever they are needed to being precomputed at DeviceBase initialization.
This makes each format have a constant "index" in that can be used in the
backends to address their own structure, for example a GLFormat table.
Also some DeviceBase pointers were made const for validation.
BUG=dawn:128
Change-Id: I37d1e9c739b87cddcea09cb1759e175704d90f9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9101
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Instead it is replaced by one enum in dawn_native and another in utils.
BUG=dawn:22
Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The contents of PipelineStageDescriptor were inlined inside of
ComputePipelineDescriptor. This changes updates
ComputePipelineDescriptor to contain PipelineStageDescriptor to match
WebGPU.
Bug: chromium:877147
Change-Id: Ic030b7bd7a237945cbbaf4c567cc361940e1ad00
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6400
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This requires deleting wire tests for builders that were using it, and
leads to small simplifications in the WireTest harness. Also allows
removing the BuilderBase class from dawn_native.
BUG=dawn:125
Change-Id: I3cbac609207aa652cdc9d37e0b700cce3ac6e093
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6120
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn used to return "nullptr" when an error happened while creating an
object. To match WebGPU we want to return valid pointers but to "error"
objects.
This commit implements WebGPU error handling for all "descriptorized"
objects and changes the nullptr error checks into "ValidateObject"
checks. This method is used both to check that the object isn't an
error, but also that all objects in a function call are from the same
device.
New validation is added to objects with methods (apart from Device) so
they check they aren't error objects.
A large number of ASSERTs were added to check that frontend objects
aren't accessed when they are errors, so that missing validation would
hit the asserts instead of crashing randomly.
The bind group validation tests were modified to test the behavior with
both nullptrs and error objects.
Future commits will change the CommandBufferBuilder to not be a builder
anymore but an "Encoder" instead with special-cased error handling. Then
once all objects are descriptorized, the notion of builders will be
removed from the code.
BUG=dawn:8
Change-Id: I8647712d5de3deb0e99e3bc58f34496f67710edd
Reviewed-on: https://dawn-review.googlesource.com/c/4360
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
RenderPipeline and ComputePipeline has been created with descriptors and PipelineBuilder
is not needed anymore.
This patch remove these remain "Builders" in dawn.
BUG=dawn:52
Change-Id: I8b119c540952beb3386913197f25b9c441f53ba4
Reviewed-on: https://dawn-review.googlesource.com/c/3460
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
ObjectBase will contain data that all WebGPU objects have such as a
pointer back to the device, a refcount (via inheriting from RefCounted),
a name, an error status etc.
BUG=dawn:24
Change-Id: I919e1a6d4a68811ceb6e503b2a793815c92f2528
Reviewed-on: https://dawn-review.googlesource.com/c/1620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The dawn.h and dawncpp.h structure definitions references dawnFoo or
dawn::Foo respectively when it should reference dawn_native::FooBase* in
dawn_native. Autogenerate files to declare the dawn_native version of
the structs and change the ProcTable generation to use it instead.
This is important to make libdawn_native a shared library because
currently it was depending on dawncpp's definition of .Get().