This CL adds wgsl tests for the following rules:
v-switch01: switch statement selector expression must be of a scalar integer type
v-0008: switch statement must have exactly one default clause
v-switch03: the case selector values must have the same type as the selector expression the case selectors for a switch statement
v-switch04: a literal value must not appear more than once in the case selectors for a switch statement
v-switch05: a fallthrough statement must not appear as the last statement in last clause of a switch
Bug: tint: 6
Change-Id: Ia12b7d13d47b01e970a5a1e58d61ef05dd9f3830
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/28320
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
This CL generates entry point functions and duplicate functions as
needed to call from the entry points.
Bug: tint:8
Change-Id: I8092ce463248e7a887c26ae05b0774e8fa21ab94
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24764
Reviewed-by: David Neto <dneto@google.com>
This Cl updates the cube example to use unique names for the entry
points and fixes the duplicate name used for fragColor between the
vertex and fragment shaders.
Change-Id: Icb77897bac88f7641cab2702b37573bfd771a586
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24781
Reviewed-by: David Neto <dneto@google.com>
This Cl updates the system to allow zero initializers. This allows:
```
var a : vec3<f32> = vec3<f32>();
```
Bug: tint:34
Change-Id: I84d6b431914c4ddf112ed375fae028d912f4a080
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23660
Reviewed-by: David Neto <dneto@google.com>
This CL adds in missing casts from i32 to f32 when using the count
variables in computeboids to create vec3<f32> values.
Change-Id: I3e66e2db0fc626b94ae98142cd95a65feff7fc53
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20627
Reviewed-by: David Neto <dneto@google.com>