The Resolver parses the diagnostic rule and sets the updated severity
in a ScopeStack, which is stored in the Validator.
Automatically generate the diagnostic rule enum and its parsing logic
using intrinsics.def.
Add a "chromium_unreachable_code" diagnostic rule to test this.
Bug: tint:1809
Change-Id: Ia94db4321b8019f01d31a84da0fda25dfdf72f5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117566
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
The HLSL/MSL includes in data_builder.h appear unused, but gn was
flagging them as problematic when attempting to build with the
corresponding tint_build flags disabled.
module_clone_test.cc is dependent on the WGSL reader and writer, but
was not gated on the corresponding tint_build flags in BUILD.gn.
tint_unittests_transform and tint_unittests_glsl_writer were both
dependent on the WGSL reader/writer, so added it as an explicit
dependency.
Bug: dawn:286
Change-Id: I20906414e8173065eef9403c9e9c05286afeaee9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117580
Auto-Submit: Brandon Jones <bajones@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL splits the code in `reader/` and `writer/` out of the
`libtint_core_all_src` target and into individual `libtint_reader_src`
and `libtint_writer_src` targets. The various readers and writers are
updated to have the specific target as dependencies.
The `deps` are moved to being private from `public_deps`. The places
where dependencies were missing are updated.
Change-Id: I4e30113cdc6b1e1941efa34ce6579f8f501201ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117242
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Adds a toggle to workaround another issue where Metal fails to set
the depth/stencil attachment correctly for a combined depth stencil
format if just one of the attachments is used. The workaround forces
both attachments to be set, giving the unused one LoadOp::Load and
StoreOp::Store so its contents are preserved.
Bug: dawn:1389
Change-Id: Iacbefcc57b33bf11ca8fcacb03506301646fe59d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117175
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
If tint_build_spv_reader = false is set in a Chrome's build_overrides
then the tint_unittests_spv_reader_src begins failing with a bunch of
missing spvtools identifiers.
Most uses of spv_reader_src include it as a conditional dependency only
when tint_build_spv_reader is true, Chrome's `all` target always builds
it. This causes problems when critical includes are excluded due to the
tint_build_spv_reader setting. The solution is to not make use of the
TINT_BUILD_SPV_READER define at all in this subdirectory and instead
assume that the entire directory will be included or excluded as needed
at a higher level.
Additionally, one switch statement in tint_common_fuzzer needed to have
the scope of it's TINT_BUILD_SPV_READER exclusion reduced so that it
wouldn't trigger warnings that not all enum values were covered.
Bug: dawn:286
Change-Id: I53518e2fda497fe976721b5f087e2e21a170f5dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117244
Reviewed-by: dan sinclair <dsinclair@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Browsers won't be exposing the ability to pass SPIR-V shaders, and the
ability to consume and validate them is adding a non-trivial amount to
the browser binary size on platforms like Android. To avoid that
overhead, this change puts those features behind a flag so that browser
usage can easily omit them.
Bug: dawn:286
Change-Id: Idf70683f2c4ccf479b723c00ba6914e27e4f765f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117241
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Add the last usage serial in Buffer, it is used for optimizing
MapAsync(), so the callback of MapAsync() is called when the last usage
serial is done instead of using the current pending serial when
the MapAsync() is called.
Bug: b/265151060
Change-Id: Ibc95d4e41d41896f0a49b0fd1068912b46ea14e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116693
Commit-Queue: Peng Huang <penghuang@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This reverts commit 1966ea9727.
Reason for revert: dawn:1619 has been fixed.
Original change's description:
> DISABLE WireBufferMappingReadTests.DestroyInsideMapReadCallback
>
> It is failing under ASAN but should be fixed after at the same time as
> issue dawn:1619 that makes mapping callbacks called only at the end of
> the BufferBase method.
>
> Bug: dawn:1619, dawn:1621
> Change-Id: Idfdb6e36432a47eaef63b46e041f1404a2562f40
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116284
> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1619
Fixed: dawn:1621
Change-Id: Ib700147543c12b35005b718b50ed1b19245cf0ff
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117440
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This CL removes StagingBuffer to start to unify implementation
code paths for WriteTexture/Buffer and CopyBufferToTexture/Buffer.
This will help implementing a buffer-to-stencil copy workaround.
Bug: dawn:1389
Change-Id: Ieb23b8d871f14544ef01445a495dc1077274c9f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117167
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
WebGPU clears [pending_map] before resolving or rejecting promises,
which means that the callback for .then or .catch is allowed to unmap,
remap, or do anything with the buffer assuming previous mapping
operations are entirely done the buffer.
Mimic this in Dawn by finishing all operations related to mapping
before calling callbacks they might trigger.
bug: dawn:1619
Change-Id: I9e5b82789a68f28a496a54c31bf9fe0ffde23ccf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Reviewed-by: Austin Eng <enga@chromium.org>
Stencil to buffer copies don't capture contents
written in a rendering stage. Copying through an
intermediate texture fixes this problem on Metal Intel.
Add test for the code path that found the issue:
Nonzero-mip stencil copy, discard, then read
Bug: dawn:1389
Change-Id: I63d982df6bace4b5053d3c643b8abda1682490d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116851
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Currently Queue::SubmitImpl() may cause two queue submissions, one is
because of Tick() call which will submit pending commands if there are.
The other one is after converting frontend commands to backend command
buffer. Queue::SubmitImpl() will submit converted commands. However
usually queue submissions are expensive, so merge those two queue
submissions into one by not calling Tick() before converting frontend
commands, so pending commands and recorded commands can be submitted
together. After that, we call Tick() to resolve callbacks and perform
bookkeeping operations (deallocating memory for passed operations,
etc).
Bug: b/265151060
Change-Id: Ia171771bcc1061dc599a58aa6d213a645696fb75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116929
Auto-Submit: Peng Huang <penghuang@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Stencil8 textures don't work correctly on some drivers. Workaround
by allocating a combined depth-stencil texture instead.
Suppress newly added test on Windows ANGLE
Bug: dawn:1389, dawn:1637
Change-Id: Iea03e8f3e5e7f663ffc7b344ab007a73836557cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116846
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Flip the diagnostics so that the trigger location is on the builtin
that requires uniformity.
We also now show the place at which control flow diverges regardless
of where it is in the function call stack.
Change-Id: Id739a137b9011c900649b74165a6600a95d87ca4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116691
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>