Vulkan requires that shader inputs/outputs that are integers must be
decorated with Flat.
Bug: tint:746, dawn:956
Change-Id: I648451b9aa559d08415bada904dee5f9d1e4e60f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56400
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This provides much more complete coverage than what we have in the
unit tests. We now test:
- All builtins, for all stages, both struct and non-struct
- Multiple location attributes for vertex and fragment stages, both
struct and non-struct
- Mixing builtins and location attributes, whilst mixing struct and
non-struct
- A few "interesting" cases of IO structs being shared between
different functions, stages, and with an SSBO variable
There are 7 skipped tests for MSL due to two different MSL bugs which
will be fixed in upcoming patches.
Change-Id: I8b802591762c8ff018e01bf37838551e353162b1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53120
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: James Price <jrprice@google.com>