13 Commits

Author SHA1 Message Date
Zhaoming Jiang
7ca82ac4d0 dawn: Refactor device creation and add shader-f16 feature
This CL modifies the way adapter creating devices, adds `shader-f16`
feature, and deprecates the `dawn-shader-float16` feature which is no
longer used.
Details:
1. Parse the toggles chained with device descriptor in
`adapter::CreateDeviceInternal`, which are then used to validate
features requirement within `CreateDeviceInternal` and passed to device
constructor as initializer.
2. When creating device, validate features requirement in
`CreateDeviceInternal` with toggles known, make sure to fail the device
creation if a required feature is not supported by adapter or is guarded
by certain toggles which were not enabled/disabled. Feature ShaderF16
and ChromiumExperimentalDp4a are validated in this way. Unittest is
added to check creating devices with toggles-guarded features required.
3. Add `shader-f16` feature, which allow `using f16;` in WGSL code.
End-to-end tests are added to test a trival f16 WGSL shader could be
used if and only if the device has `shader-f16` feature.
4. Deprecate the `dawn-shader-float16` feature, which will be completely
removed after cleaning up Blink code.

Bug: dawn:1510
Change-Id: I6cb2dcbe1ee584fdd6131c62df1ee850b881dbd2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100802
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-09-08 00:11:04 +00:00
Corentin Wallez
1105ec78fe Merge DAWN_FORMAT_VALIDATION_ERROR in DAWN_VALIDATION_ERROR.
Done with changes to Error.h and the following command:
git grep -l DAWN_FORMAT_VALIDATION_ERROR | xargs sed -i "" "s/DAWN_FORMAT_VALIDATION_ERROR/DAWN_VALIDATION_ERROR/"
then fixing compilation errors in ErrorTests.cpp, Pipeline.cpp and
CommandEncoder.cpp.

Bug: dawn:563
Change-Id: I081a514d662e81f4842b6d7fadfcea67c12720d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100468
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-08-30 13:39:47 +00:00
Stephen White
9434949241 GL: implement EGL context creation in Dawn native.
An abstract base class (Device::Context) is used to avoid adding dependencies to Device, with ContextEGL derived from it. This also
leaves open the possibility of supporting other native GL contexts
in the future (e.g., glX). One temporary EGLContext is created by opengl::Backend during Adapter discovery, then one is created for and
owned by each Device.

Contexts for the desktop GL backend are also managed via EGL, which
works for most modern drivers. This also means that GLFW is now
always used in GLFW_NO_API mode.

Since contexts are now per-device, all of the default GL state
setting and debug output setup was moved from Adapter to Device.

Bug: dawn:810
Change-Id: Idfe30939f155d026fcad549787fc167cc43aa3cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-29 15:29:41 +00:00
Stephen White
c174692187 OpenGL: Make Device::gl private.
Make Device::gl private, and rename it to mGL. Change all accesses to
use Device::GetGL() accessor.

This is a precursor to adding native EGLContext support to
Dawn.

Bug: dawn:810
Change-Id: I3793d83644a70bafc6bea8b423c1a7c76beb248d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94560
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-24 14:12:39 +00:00
Zhaoming Jiang
d6b2501be2 dawn: Add shader module validation for WGSL extension
Tint has already implemented the enable directive for using WGSL
extension in the future, and using a WGSL extension that is not allowed
for the device should result in a shader creation error.
In this patch a WGSL extension allow list is added in DeviceBase, and
a validation is added in shader module base initialization to make sure
all extensions used in the WGSL program are in the allow list. This
patch also rename the `ValidateShaderModuleDescriptor` to
`ValidateAndParseShaderModule`, which is more descriptive for what it
actually does.

Bug: tint:1472
Change-Id: I4b039a3e37c25159b4fc6cfa37488aa817004ab2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88241
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2022-05-06 08:51:12 +00:00
dan sinclair
41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00
Stephen White
a734f81922 OpenGL: skip depth and stencil tests if readback is unsupported.
Add appropriate toggles.

Change-Id: I99906d1622f4c30b364ba8a9d7d808faa0203e1d
Bug: dawn:667
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-04-29 11:57:45 +00:00
Stephen White
79c217ba36 OpenGL ES: implement support for BGRA textures and reads.
ES requires GL_EXT_texture_format_BGRA8888 or GL_APPLE_texture_format_BGRA8888 to create BGRA8 internalFormat textures, and GL_EXT_read_format_bgra to read from them. Desktop GL can swizzle back and forth from RGBA8, so keep using RGBA8 if the extension is unavailable.

Intel's implementation of GL_EXT_texture_format_BGRA8888 on ES is broken, and won't create GL_BGRA8_EXT or GL_BGRA internalFormat textures, so disable the test there and modify another test to not use BGRA textures.

Change-Id: Ia81d9ff20e2849b00379f8e01fb5d2ecfa34bd53
Bug: dawn:596, dawn:1393
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86744
Commit-Queue: Stephen White <senorblanco@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-04-27 19:45:33 +00:00
dan sinclair
fb5a492787 Fix inclusive language presubmit
The current presubmit has the filter inverted so it would only attempt
to match the filtered files. The file name also has to be converted to
`LocalPath` otherwise it's attempting to compare a python object to a
string and always fails to match.

Bug: dawn:1339
Change-Id: Ie7712dee60f6b9df2cb78c9feab11769f7ea1f02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
2022-04-19 22:25:45 +00:00
Brandon Jones
8085367233 Enable Queue, Device labels to be set. (Take 2)
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.

Device labels can be set label member of the device
descriptor or the setQueue method.

D3D12 and VK backend label support included.

Bug: dawn:1323
Change-Id: Ic44f1fac268c20d5338220eaf959d949a5f66536
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85843
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-04-12 03:28:40 +00:00
Ryan Harrison
8d9d132f7c Revert "Enable Queue, Device labels to be set."
This reverts commit 0126761de8c586099a65dd19edee8e219de51739.

Reason for revert:
Causing Dawn->Chromium roll to fail

BUG=dawn:1346

Original change's description:
> Enable Queue, Device labels to be set.
>
> Queue labels can be set by the defaultQueue.label member of the device
> descriptor or the setQueue method.
>
> Device labels can be set label member of the device
> descriptor or the setQueue method.
>
> D3D12 and VK backend label support included.
>
> Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
> Bug: dawn:1323
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Brandon Jones <bajones@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:1323
Change-Id: I62e4b508d2c55fd89f2f4c5cbe5d04d22681aeef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85700
Reviewed-by: Brandon Jones <bajones@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-04-05 22:09:43 +00:00
Brandon Jones
0126761de8 Enable Queue, Device labels to be set.
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.

Device labels can be set label member of the device
descriptor or the setQueue method.

D3D12 and VK backend label support included.

Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
Bug: dawn:1323
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-04-02 04:45:41 +00:00
Ben Clayton
818001d32e tint->dawn: Move src/dawn_native -> src/dawn/native
Bug: dawn:1275
Change-Id: Ic60a00107a015bc677ff929c492f1085ffc38482
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79083
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2022-02-04 17:07:46 +00:00