- It doens't know which operator == to use when there is using
EnumClassBitmask that looks like (a & b) == 0. Instead use just
the form (a & b).
- It doesn't do automatic capture of constexpr variables in lambdas so
turn a couple constexpr into regular const.
- It (correctly) warns that if constexpr (std::is_constant_evaluated())
is always true, so remove the constexpr keyword.
Bug: None
Change-Id: If7857abd1c30acb0736557844ff13f32a19d54cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117888
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Corentin Wallez <cwallez@chromium.org>
OpenGLES doesn't support 1D textures, so use 2D textures of width x 1
as a workaround (requires dependent Tint change).
Bug: dawn:1301
Change-Id: I99dbccfae497ee86d6f9b9e1ca1608049971016d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114820
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Make Device::gl private, and rename it to mGL. Change all accesses to
use Device::GetGL() accessor.
This is a precursor to adding native EGLContext support to
Dawn.
Bug: dawn:810
Change-Id: I3793d83644a70bafc6bea8b423c1a7c76beb248d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94560
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Functions GetMipLevel*Size() are somehow unclear and misleading on
whether the array layers are counted into the z-axis of the returned
Extent3D (Extent3D.depthOrArrayLayers).
This change renames them to GetMipLevelSingleSubresource*Size(),
making it clear that array layers are not included in its z-axis.
Because different array layers are different subreources, they are
not in a single subresource. However, depth slices in 3D textures can
be in a single subresource and can be counted.
Bug: dawn:1288
Change-Id: Ifa1776befa863d0f5a11999cab4099e2e7e5996a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92124
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.
Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL adds the needed headers to pass the include what you use lint
check.
Bug: dawn:1339
Change-Id: Ib8df68e51b2c3711169b400e84768d4804568580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86941
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This is obviously a non-optimal solution, but works in all cases
except compressed textures.
Change-Id: I3fd5fd89ef4978a18917b068632f25f75527c594
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84160
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@google.com>
Includes fixes for the backends to create and use a texture view
if reinterpretation is required. Multiple backends used the original
texture and its format instead of the view.
Bug: dawn:1276
Change-Id: Ic31231b2955314e90e011905c9048db6f7899299
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84704
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Disable the scissor test during clear.
Change-Id: Ia6945304c257867ed5cb6a6ae0c2c49998a33ca7
Bug: dawn:1340
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85143
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Change-Id: Iee67027431d791d6425e0cc502f6b6a23bc160d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85141
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Move texture allocation in an AllocateTexture() local.
Use the GL target to determine the choice of allocation call, not
the Dawn TextureDimension. This leaves TargetForTexture() and
TargetForTextureViewDimension() as the authorities on Dawn -> GL
conversion.
Change-Id: Ia31fbba9a8e71a9ce8dd9c89676dbc51d8848bb5
Bug: dawn:593
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>