In SPIR-V a compute entry point requires a WorkGroup Size constant or a
LocalSize execution mode. This CL adds a 1,1,1 execution mode as a
starting point.
Bug: tint:74
Change-Id: Ie5bf639472033dca9ffe333548e7f31d4d318768
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/21020
Reviewed-by: David Neto <dneto@google.com>
The WGSL spec requires initializers for Output, Private and Function
variables. This CL adds initializers where needed.
Bug: tint:75
Change-Id: Id97f85a67ead2ffc41d6bdd1b71bf7034b04502a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20980
Reviewed-by: David Neto <dneto@google.com>
This will allow follow-up CLs to no-op empty copies without making the
nooped copy skip the validation.
Bug: chromium:1069076
Change-Id: Id2460c531bc68e4a8a27705520aeaec7e944d7a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20880
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This aligns this constructor to be used via Create like the other
vulkan::Texture constructors.
Bug: dawn:269
Change-Id: Ib85874bf24bfe49b644b4faa63c9248c540811c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20882
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This CL adds the first simple pass at adding interface variables into
the entry point command. It simply lists all Input/Output module scoped
variables onto all entry points.
Bug: tint:28
Change-Id: I962462d783f3b97bb3da32fd9890ceb90808942b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20963
Reviewed-by: David Neto <dneto@google.com>
This CL fixes up some issues which give compile errors when building
with Visual Studio.
Change-Id: Ib76644d869dd2adccd579621d18804d84b65a74c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20940
Reviewed-by: David Neto <dneto@google.com>
This CL fixes the IntLiteral name to contain the type of the literal.
This keeps i32 and u32 from fighting over a given name. Now, the name
ends up being __int__i32_0 instead of __int_0.
Change-Id: Ifb9f0516139d25f34312c75c77318eccbe076ef8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20941
Reviewed-by: David Neto <dneto@google.com>
This patch adds tests to verify that texture usage tracking is per
each pass for render, and it is per each dispatch for compute.
Bug: dawn:358
Change-Id: I7ed0f470a6457e4cc53b02cd03c3da7d68cbca9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20162
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch also add validation tests for texture subresource tracking
for render pass. Resource usage tracking for compute is per each
dispatch() call, I will add it in next patch.
BUG=dawn:157
Change-Id: I6c4b932e317d66521fa428311e727876d0adf4ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17661
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
In some cases the array access must generate a load if there is a
following swizzle. This CL adds the needed load.
Bug: tint:71
Change-Id: Ib6ca6284af993962d9d573b323d54be7ce0e726c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20920
Reviewed-by: David Neto <dneto@google.com>
If the value being casted is a pointer it must be loaded first. This CL
adds the needed load.
Bug: tint:72
Change-Id: Ia019b7976db6b97c811f6424db8fe4f07a3d11f3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20900
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: dan sinclair <dsinclair@google.com>
It is invalid to read and write on the same buffer/texture in
a single draw or dispatch. This change adds tests to cover this
situation.
Note that we have already added resource usage tests between passes
in the same command buffer, and tests between draw or dispatch calls
in the same pass. And this patch adds tests inside a draw or dispatch
call.
Bug: dawn:358
Change-Id: Ic52b2e559e9c996e5b76ea960183d80d67c24178
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This fixes the roll in Google3, otherwise it complains that
unordered_set<const char*> hashes the pointer, which is most likely not
what you want to do.
Bug: dawn:394
Change-Id: I1ef06c923bb45e55b39c23e5e7734f1577c47255
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
If we are missing pipeline in render or compute pass, it always reports
that we are missing vertex buffers or bind groups for render and compute
pass respectively.
Bug: dawn:359
Change-Id: I5550e55fcc9f29c0f2fb71462def836061038add
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20784
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
When we test resource per draw/dispatch, we need to set pipeline, etc.,
in addition to set bind groups.
Bug: dawn:358
Change-Id: Ic51986d0608baf786521158c887a0c1ced7ccacf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20800
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This CL starts support for the cast expression. It adds the i32 to f32
conversion path.
Bug: tint:5
Change-Id: Id1eafc38592060c4b5b91964302d79a847e2edaf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20628
Reviewed-by: David Neto <dneto@google.com>
If an array accessor index is a variable it needs to be loaded before we
can use it to access the array. This CL adds the call to generate the
load for the index.
Bug: tint:5
Change-Id: I74143d2eb746727e857218d54126e1f5fd785bdf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20780
Reviewed-by: David Neto <dneto@google.com>
This CL adds assignment tests which require evaluating an access chain
to get the thing being written into.
Bug: tint:5
Change-Id: I475173b7b4ef4223de6f4258b8fa920760196b12
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20626
Reviewed-by: David Neto <dneto@google.com>
This CL implements the disabled function with body test.
Bug: tint:5
Change-Id: Ia5b2270373fdf734536b77d9dbac41bd35e3218f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20625
Reviewed-by: David Neto <dneto@google.com>
This CL updates and enables the disabled
FunctionVar_WithNonConstantConstructor test.
Bug: tint:5
Change-Id: If45152034968bd81aa3cf7ae76dfdb02598b6e4b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20760
Reviewed-by: David Neto <dneto@google.com>
This CL rebuilds the accessor code to allow generating multi item
swizzles. This requires being able to output the access chain in the
middle of the access chain and then work with the results of that access
chain.
Bug: tint:5
Change-Id: I0687509c9ddec6a2e13d9e3595f04a091ee9af7b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20623
Reviewed-by: David Neto <dneto@google.com>
Allows bindgroups to be populated by heap type. Previously, failing to
populate one type of GPU descriptor heap required both GPU heaps
to be switched out. This resulted in extra copies and heap allocations
should only one heap type overflow.
This change also simplifies GPU descriptor heap management:
- Allocator no longer needs to operate on both heaps.
- Sub-allocation tracking can be moved into handles.
A follow-up change will remove duplicated sampler heap allocations.
BUG=dawn:155
Change-Id: I1960cf3a8bc3d86d3e8b2775da3d0c92125bcf82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19887
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch adds resource usage tracking tests for overwritten
situations within a draw/dispatch when we call multiple
SetBindGroup. We should track the overwritten resources
even though they are not used in render/compute pass.
Bug: dawn:357
Change-Id: I7467db1c0b43fed8513ddb7604adbbd1be55866f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20160
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
It is required on Windows to be able to use __uuidof().
Bug: dawn:394
Change-Id: I02c1a4d36688c5985d5eb7f65737f6b821655ddc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20703
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds the basic supports of read-only and write-only storage
textures on Vulkan.
The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I6831b96202a97182763ecd28bc41ab03df904a7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20560
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL splits the TypeConstructor code out of the generic
ConstructorExpression to make the code separation clearer.
Bug: tint:5
Change-Id: I441955c3b09a30b2d02f542f4b7c8e80ff8d9d86
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20640
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This CL adds more tests to be written for the accessor code.
Bug: tint:5
Change-Id: Ie3a349bfb372dc7f8069d2117bf4fdd48f2da07a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20621
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This Cl updates the composite construction to handle decomposing vectors
into smaller parts before building the composite.
Bug: tint:61
Change-Id: I7e0ac3a5c966dbcdf6429d508a392756f521b756
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20541
Reviewed-by: David Neto <dneto@google.com>
This CL adds the code to handle a swizzle of a single element (eg vec.x)
Bug: tint:5
Change-Id: If23979c8b715e6770e75fb72c92a91aec83c5b0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20502
Reviewed-by: David Neto <dneto@google.com>
This CL updates the call code to emit an OpLoad if the parameter being
passed is a pointer.
Bug: tint:5
Change-Id: I19c2ffa1b55697173ded6d5509fecd37442e7966
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20501
Reviewed-by: David Neto <dneto@google.com>
When building in Chromium, Dawn's gtest targets use sources files
in Chromium so it can use Chromium's GTest harness. These source
files were compiled with the "dawn_internal" config included.
This made them include Dawn-specific warnings that trigger on parts
of Chromium's //base.
Instead compile these "main" files as separate source_sets without
dawn_internal and link them in the dawn test executables.
Bug: chromium:1075817
Change-Id: I573390ca3e6a7dfd1e8a949dc10ed268f0d0f63e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20520
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
GetResourceAllocationInfo() returns UINT_MAX64 when
the requested size is too large. This corrects the
validation to OOM when D3D considers the size
invalid.
Only validating for zero-size would cause a device
loss as certain D3D drivers may not always consider
zero-sized invalid and NextPowerOfTwo(UINT_MAX64)
would overflow the allocator.
BUG=dawn:393
Change-Id: Idaad10c139f6428d4f48bca24027a6691257aca9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20400
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This patch adds the basic supports of both read-only and write-only
storage textures on Metal with several simple end2end tests that use
read-only or write-only storage textures in every shader stage.
Here are the follow-ups after this patch:
1. test all the texture formats that can be used as both read-only and
write-only storage textures.
2. support using a texture with multiple different binding types in one
rendering or compute encoders.
3. test image2DArray, imageCube and imageCubeArray.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: Id0de623f7c48389b3b1e90b34a34fd16b14e1477
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This CL adds the beginning of break and continue support. The
conditional versions are not supported, just the non-conditional.
Bug: tint:5
Change-Id: I84418cffd3e29dc011c4313bf9aa3da4833c009f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20500
Reviewed-by: David Neto <dneto@google.com>
Add missing includes:
- Add missing vector include WGPUHelper.h
- Add missing algorithm include as there is a std::transform used in DawnPerfTestPlatform.cpp
Remove c++20 designated initializers from tests.
Removing these as we target c++14 and they trigger warnings in MSVC.
Bug: dawn:394
Change-Id: Id7aea9ef953cc9baa5b7633a036dd09a96aca130
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20460
Commit-Queue: Felix Maier <xilefmai@gmail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Label basic blocks with:
- their nearest enclosing structured control flow constructs.
- their nearest enclosing continue construct, if any
- their nearest enclosing loop construct, if any
A construct consists of a span of blocks in the computed block order.
It knows its parent construct, if any, and its nesting depth.
Bug: tint:3
Change-Id: Ia945706e8ea2435d6c40fb4e36dc2daeeb9780d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20421
Reviewed-by: dan sinclair <dsinclair@google.com>
This is gives us the fundamental ordering of blocks in relation
to a structured construct.
Bug: tint:3
Change-Id: I76eb39403131305398808c33ce4cee256a1c23c2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20266
Reviewed-by: dan sinclair <dsinclair@google.com>