Commit Graph

42 Commits

Author SHA1 Message Date
Corentin Wallez 5ffca2eb90 NativeSwapChainImplVk: Remove unnecessary transition on Configure
Configure was transitioning the swapchain images from undefined to
present layout but this was already happening because TextureVk starts
with a mLastUsage of None that will force a transition from undefined
when used.

Also introduce an internal texture usage bit kPresentTextureUsage to
prepare for the eventual remove of wgpu::TextureUsage::Present when
old swapchains are removed.

Bug: dawn:269
Change-Id: I57d26f18e34cacd5d91419a45787b2ece9558846
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20881
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-05-06 07:12:48 +00:00
Jiawei Shao e89b48768b Validate texture usage scope with storage textures in one render pass
This patch adds the validation rules on the texture usage scope with
storage textures in one render pass.
1. Write-only storage cannot be used in combination with anything else
in the same render pass.
2. Sampled and read-only storage are allowed to be used in the same
render pass.

This patch also adds dawn_unittests to test the storage texture usage
scope in one render pass:
1. read-only or write-only storage only
2. read-only or write-only storage + sampled
3. read-only or write-only storage + output attachment
4. read-only + write-only

This patch also removes kWritableBufferUsages as it is not used in Dawn
at all.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Ib2a0f06ec8d183c5f812f87459c6b1b8f79937e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19820
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-21 00:48:10 +00:00
Corentin Wallez 1f6c8c4d54 Make dawn_native use the webgpu.h header
BUG=dawn:22

Change-Id: I66e2d998f5e09030e40ec88813cd65c492018fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-23 11:57:41 +00:00
Natasha Lee cf0e9d93f1 Add StoreOp::Clear
When storeOp is clear, texture subresource is set as not initialized

Bug: dawn:145
Change-Id: I364d7239a7ebdb9d5a28a4af559f3212be7ef15a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-09-25 13:08:28 +00:00
Corentin Wallez 86e74e0dc1 Implement BGLBinding::textureDimension
In WebGPU the BGLBinding needs to know the texture dimension for
compatibility reasons between the texture views passed and the
pipelines.

This adds the member and implements the restriction.

BUG=dawn:22

Change-Id: I95204de1cd621c936994739e840c76351fea9035
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10960
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-10 08:58:28 +00:00
Kai Ninomiya 4078ed8b62 Remove Texture::createDefaultView
https://github.com/gpuweb/gpuweb/pull/389

Bug: dawn:214
Change-Id: I86b8c46c71c3e5b9622ab3656124b312d3e85a7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10420
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-08-27 17:56:23 +00:00
Corentin Wallez 9e9e29f7a6 Remove Bit from TextureUsageBit and BufferUsageBit
This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-08-27 08:21:39 +00:00
Kai Ninomiya 93196db8ef Implement new defaults for Texture::CreateView
https://github.com/gpuweb/gpuweb/pull/389 except for removing createDefaultView
https://github.com/gpuweb/gpuweb/pull/407

This will need to slightly change again when
https://github.com/gpuweb/gpuweb/pull/424 lands.

Bug: dawn:214
Change-Id: Id904b55cea6d77fcf7d971bd743468c7d82a9aa8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10440
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-08-26 22:51:19 +00:00
Natasha Lee 5f8a8aadb9 Vulkan: clear nonrenderable texture color formats
Clears nonrenderable color formats and adds a clearValue enum to help
share the code path between zero and nonzero clears.

Bug: dawn:145
Change-Id: I285521cae0ee71625602b949888b21481a05fb8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10021
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-14 23:11:42 +00:00
Corentin Wallez fefb3ab120 OpenGL: Use the correct size to lazy-clear mips
We would incorrectly use the size of the first mip level to clear
non-zero mip levels. This was found while enabling debug output in
the OpenGL backend.

BUG=dawn:190

Change-Id: I29a87b87057d425d1c131d11afdc7ca4716607c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9202
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-07-22 09:50:21 +00:00
Corentin Wallez 1546bfbdec Precompute all the Formats at Device creation in the FormatTable
This is needed for two reasons:
 - TextureBase and TextureViewBase stored Formats by value which isn't too
much overhead at this time but will get bigger in the future.
 - The OpenGL backends needs its own GLFormat structure to store data about
each format which will eventually contain complicated logic to detect
support in the GL driver so it shouldn't be duplicated in Textures.

The computations of the information about Format is moved from being done
whenever they are needed to being precomputed at DeviceBase initialization.
This makes each format have a constant "index" in that can be used in the
backends to address their own structure, for example a GLFormat table.

Also some DeviceBase pointers were made const for validation.

BUG=dawn:128

Change-Id: I37d1e9c739b87cddcea09cb1759e175704d90f9e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9101
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-18 09:25:04 +00:00
Corentin Wallez ec05355c72 Rename Transfer[Src|Dst] to Copy[Src|Dst]
This is to match the equivalent rename in WebGPU's IDL.

BUG=dawn:22

Change-Id: Ibdf75869e58835d984df559878b884c55310a403
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8623
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
2019-07-08 10:05:46 +00:00
Jiawei Shao 72508d6d06 Support BC5 formats on Vulkan
This patch supports BC5 formats on Vulkan backends and adds related
Dawn end2end tests.

For the textures with BC formats, they could have non-multiple-of-4
sizes on the non-zero mipmap levels in sampling, but we are still
required to provide texture data in complete 4x4 blocks in texture
copies because that is the size of which they are stored in GPU memory.

In this patch, we refer the term "physical memory size" as the memory
size of the texture subresource in GPU memory, and the term "virtual
memory size" as the size used in texture sampling. As Dawn requires
the Extent3D in texture copies must fit in the physical memory size,
while Vulkan requires it must fit in the virtual memory size, this
patch recalculates the imageExtent to ensure it always follow this
Vulkan validation rules.

For Dawn end2end tests, note that we use pure green and pure red for
the textures because BC5 does not support SRGB formats. Furthermore,
"CopyPartofTextureSubResourceIntoNonZeroMipmapLevel" is skipped in
this patch because there is an issue on the T2T copies from a region
within the virtual size of one texture to another one that exceeds
the virtual size of another texture in Vulkan SPEC.

BUG=dawn:42
TEST=dawn_end2end_tests

Change-Id: I17518cd335fb13125cb753bbf879bc06eb20e426
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-07-02 23:55:55 +00:00
Yizhou Jiang 41c24ee4eb Fix computation of mipmap sizes used in validation
The width and height of the mipmaps level > 0 weren't computed
correctly. Size of mip level of a texture should be greater than
0.

BUG=dawn:176

TEST=dawn_unittests --gtest_filter=CopyCommandTest*.CopyNonSquareTexture

Change-Id: I730aef3fd8c036567f824cd707d1ea1a69b132c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8242
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-06-25 03:09:26 +00:00
Corentin Wallez a92f83b725 Add internal Format structure for texture formats
Texture formats have plenty of properties we'd like to query on them
like their texel size, whether they are compressend or if they are depth
stencil. Instead of making switch statements for each of these
properties, we store them in a new `Format` structure. Textures compute
their format only onces and then pass a const reference to it on
GetFormat().

This is in preparation of adding all WebGPU texture formats.

BUG=dawn:128

Change-Id: Iad2831cf16f14e1a1bfce2c10b22527fc982d1aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8166
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-21 10:16:15 +00:00
Jiawei Shao 872c1d7fe9 Add validations to the texture copies with BC formats
This patch adds the validation on the texture copies with BC formats.
1. BufferCopyView.offset in B2T and T2B copies must be a multiple of the
   compressed texel block size in bytes.
2. BufferCopyView.rowPitch in B2T and T2B copies refers to the number of
   bytes from the start of one row of blocks to the start of the next
   row of blocks.
3. BufferCopyView.imageHeight must be a multiple of the compressed texel
   block height (4 for BC formats).
4. All members in TextureCopyView.origin must be a multiple of the
   corresponding dimensions of the compressed texel block (4x4x1 for BC
   formats).
5. All the mumbers in 'copySize' must be a multiple of the corresponding
   dimensions of the compressed texel block (4x4x1 for BC formats)
   because D3D12 requires the width and height of a texture in BC
   formats must be multiples of 4.
6. Compute the texture size in non-zero mipmap levels with paddings for
   textures in BC formats when necessary.

BUG=dawn:42
TEST=dawn_unittests

Change-Id: Iac8d6c93ab8b37bb46becffd4175339722ab6016
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7860
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-06-18 01:06:09 +00:00
Natasha Lee 28232ce9f5 Clear Vulkan Textures at first usage
This prevents dirty textures to be used when memory is recycled
while destroying/creating textures. If a texture is not cleared at load,
it will be cleared to 0 before it is used.

Bug: dawn:145
Change-Id: Ia3f02427478fb48649089829186ccb377caa1912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-11 18:11:05 +00:00
Austin Eng b4b3ea05eb Reland "Rename texture.createTextureView to createView to match WebGPU"
This is a reland of 6f0b021dbf.
It also renames CreateDefaultTextureView to CreateDefaultView in a test
that landed after the tryjobs for the reverted patch passed.

Original change's description:
> Rename texture.createTextureView to createView to match WebGPU
>
> Bug: chromium:877147
> Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

Bug: chromium:877147
Change-Id: I8e1a1adc07ad2c78081ae3cb0fa2bdb648b39c50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6361
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-04-09 16:57:00 +00:00
Yuly Novikov 2d4c66d2b8 Revert "Rename texture.createTextureView to createView to match WebGPU"
This reverts commit 6f0b021dbf.

Reason for revert: breaks compilation on https://ci.chromium.org/p/chromium/builders/ci/GPU%20FYI%20Linux%20Builder%20%28dbg%29/62003

Original change's description:
> Rename texture.createTextureView to createView to match WebGPU
> 
> Bug: chromium:877147
> Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org

Change-Id: I2d337881fc05cf8128ae7ab268514ea7ef462123
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:877147
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@google.com>
2019-04-09 15:28:01 +00:00
Austin Eng 6f0b021dbf Rename texture.createTextureView to createView to match WebGPU
Bug: chromium:877147
Change-Id: I186fc26054cc6729c859a4161c755a1133dc0bca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6360
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-04-09 15:13:10 +00:00
Natasha Lee 20b0c33913 Buffer DestroyImpl check for buffer resource to avoid double free
Double free was happening if buffer.Destroy() was called right
before the buffer went out of scope since DestroyImpl wouldn't
check to see if the resource was already released.

Also refactor Destroy in Texture classes to match the pattern
of Buffer classes. Added validation of the texture object when
Destroy is called.

Bug: dawn:124, chromium:947323
Change-Id: I0e4a652ff5b86a151b4919c781c1dd385b4e3213
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-04-01 19:49:04 +00:00
Corentin Wallez 0ae00a187d Nuke Builders Part 1: remove the testing BufferBuilder.
This requires deleting wire tests for builders that were using it, and
leads to small simplifications in the WireTest harness. Also allows
removing the BuilderBase class from dawn_native.

BUG=dawn:125

Change-Id: I3cbac609207aa652cdc9d37e0b700cce3ac6e093
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6120
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-28 17:12:47 +00:00
Natasha Lee cae68ff846 Destroy frontend and backend for Textures
Same idea as for buffers, Destroy can be used to free GPU memory
associated with resources without waiting for javascript garbage
collection to occur.

Bug: dawn:46
Change-Id: Ia796b06b5228cbec4cfe8d78a500f967181d8c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-27 22:04:10 +00:00
Jiawei Shao 54e4d47db4 Add check on the sample count between render pipeline and render pass
This patch adds the support of multisampling in the render pipeline and
the validations that the sample count of the render pipeline must be
equal to the ones in render pass color and depth stencil attachments.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I823c565bf9466ac6029f2797b31368bbdd6b8280
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5622
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-19 01:12:01 +00:00
Jiawei Shao a8ce0a434e Add validation on the creation of 4x Multisampled textures
This patch adds validations on the creation of the multisampled textures
with sampleCount == 4. The validations include:
1. Only accept 1 or 4 as valid value of sampleCount.
2. According to Vulkan SPEC, when sampleCount > 1:
- The value of mipLevelCount can only be 1
- We cannot create cube map or cube map array texture views on this
  texture.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: Iac7cbe7cd7af16216b9185afd37a80eef0712f6b
Reviewed-on: https://dawn-review.googlesource.com/c/5160
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-04 01:31:38 +00:00
Jiawei Shao 2030166137 Rename several parameters to match WebGPU IDL
This patch renames the following parameters to match the latest WebGPU
IDL:
- BindGroupDescriptor.numBindings -> bindingCount
- BindGroupLayoutDescriptor.numBindings -> bindingCount
- BindGroupDescriptor.numBindings -> bindingCount
- queue.submit(numCommands, ..) -> commandCount
- RenderPipelineDescriptor.numColorStates -> colorStateCount
- TextureDescriptor:
  arraySize -> arrayLayerCount
  levelCount -> mipLevelCount
- TextureViewDescriptor:
  levelCount -> mipLevelCount
  layerCount -> arrayLayerCount

BUG=dawn:80

Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201
Reviewed-on: https://dawn-review.googlesource.com/c/4881
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-21 00:45:19 +00:00
Corentin Wallez a594f8fdb4 WebGPU error handling 1: Return error objects on errors.
Dawn used to return "nullptr" when an error happened while creating an
object. To match WebGPU we want to return valid pointers but to "error"
objects.

This commit implements WebGPU error handling for all "descriptorized"
objects and changes the nullptr error checks into "ValidateObject"
checks. This method is used both to check that the object isn't an
error, but also that all objects in a function call are from the same
device.

New validation is added to objects with methods (apart from Device) so
they check they aren't error objects.

A large number of ASSERTs were added to check that frontend objects
aren't accessed when they are errors, so that missing validation would
hit the asserts instead of crashing randomly.

The bind group validation tests were modified to test the behavior with
both nullptrs and error objects.

Future commits will change the CommandBufferBuilder to not be a builder
anymore but an "Encoder" instead with special-cased error handling. Then
once all objects are descriptorized, the notion of builders will be
removed from the code.

BUG=dawn:8

Change-Id: I8647712d5de3deb0e99e3bc58f34496f67710edd
Reviewed-on: https://dawn-review.googlesource.com/c/4360
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-13 13:09:18 +00:00
Yan, Shaobo a49242766a Render Pipeline Descriptorization -- Part I
This patch remove render pipeline builder and use descriptor to create render pipeline.
Sub-objects in descriptor will be removed in future.

Bug: dawn:4
Change-Id: I58dd569c7be42c2648311847b939c681189c2854
Reviewed-on: https://dawn-review.googlesource.com/c/2180
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2018-12-10 19:47:22 +00:00
Jiawei Shao 33af94fd8d Implement using a layer of a texture as color attachment - Part I
This patch implements using a layer of a texture as a color
attachment on D3D12, Metal and Vulkan.

This feature is not implemented on OpenGL back-ends in this patch.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: Iffc194c6117f6e3e6506c6fcbfd51ca2fbe9ede8
Reviewed-on: https://dawn-review.googlesource.com/c/2660
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-12-05 03:22:04 +00:00
Jiawei Shao cf714a81c8 Add checks on the texture view used as color or depth stencil attachment
This patch adds checks when we set a texture view as color or depth
stencil attachments:
1. The mipmap level of the texture view must be 1 as it is limited in
   D3D12, Metal and Vulkan.
2. The array layer count of the texture view must be 1 as currently we
   do not plan to support layered rendering in WebGPU.
3. The format of the texture view must be color renderable when it is
   used as a color attachment.
4. The format of the texture view must be a depth stencil format when it
   is used as a depth stencil attachment.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: Ibce3bda20d49a725c26796aa627c5067532761ad
Reviewed-on: https://dawn-review.googlesource.com/c/2661
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-28 02:44:17 +00:00
Corentin Wallez 679ff4ea86 Validate that mapped buffers aren't used in submits.
Likewise "presented" textures won't be available for use in submits so
this sets up state-tracking and validation for textures too.

Command buffer resource usage is now stored in the frontend instead of
done per-backend because it is used to validate resources are allowed in
the submits.

Also adds a test.

BUG=dawn:9

Change-Id: I0537c5113bb33a089509b4f2af4ddf4eff8051ea
Reviewed-on: https://dawn-review.googlesource.com/c/2142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-07 10:02:43 +00:00
Jiawei Shao aef480bcfe Implement CreateDefaultTextureView by CreateTextureView
This patch removes CreateDefaultTextureView in all the back-ends of
class Device and implements this function by CreateTextureView using
a TextureViewDescriptor created from the original texture.

Note that this patch only refactors the original implementation of
creating default texture. The support of creating texture views from
a texture view descriptor will be added in the next several patches.

BUG=dawn:16

Change-Id: Iadfc1e17e1cf23a4c1fa8ff44b1fb1a765d21e3f
Reviewed-on: https://dawn-review.googlesource.com/c/1840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-10-18 06:00:09 +00:00
Corentin Wallez 9e4518b57e Put the reference to DeviceBase in a new ObjectBase
ObjectBase will contain data that all WebGPU objects have such as a
pointer back to the device, a refcount (via inheriting from RefCounted),
a name, an error status etc.

BUG=dawn:24

Change-Id: I919e1a6d4a68811ceb6e503b2a793815c92f2528
Reviewed-on: https://dawn-review.googlesource.com/c/1620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-10-15 12:54:30 +00:00
Jiawei Shao 6329e5ad47 Add entry point of creating texture view by TextureViewDescriptor
This patch adds the entry point creating texture view with a
TextureViewDescriptor and all the validations on the parameters
according to https://github.com/gpuweb/gpuweb/issues/79.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: Ibc04a0f7b9f334c57da191606313ab156e18af1f
Reviewed-on: https://dawn-review.googlesource.com/c/1800
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-12 08:32:58 +00:00
Corentin Wallez cd5e5756fd TextureBase: return size as an Extent3D to match dawn.json
BUG=dawn:13

Change-Id: I1104cb2038e0e77814b036868c50030fc8186bf8
Reviewed-on: https://dawn-review.googlesource.com/1522
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-09-18 12:51:42 +00:00
Jiawei Shao 3d670506e3 Remove TextureViewBuilder and add CreateDefaultTextureView entry point
This patch is the first one to descriptorze texture view. In this
patch, we completely remove TextureViewBuilder and add the entry
point CreateDefaultTextureView for creating a texture view on a
non-array 2D texture using the same type and format.

Texture view descriptors and 2D array texture views will be supported
in the next patch.

BUG=dawn:1, dawn:16

Change-Id: Ibd2a0bcf02cbb567a98d2faaaaa897eff2c062e5
Reviewed-on: https://dawn-review.googlesource.com/1440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-09-18 00:31:57 +00:00
Jiawei Shao 425428f97b Descriptorize Texture
This patch introduces texture descriptor for texture creation instead
of texture builders.

This patch also adds "arrayLayer" to texture descriptor and removes
mDevice in TextureD3D12.
2018-08-28 03:00:48 -04:00
Corentin Wallez 62c774391b Rename GetAllowedUsage to GetUsage.
Resources used to have both a current and an allowed usage but the
concept of current usage has been removed so we can rename "allowed
usage" to "usage" to make the name match WebGPU's
WebGPUBufferDescriptor::usage and WebGPUTextureDescriptor::usage

Change-Id: I5190950bf7f7f5b86c92247ef0240fead9886268
2018-08-23 08:23:06 -04:00
Corentin Wallez 36afbb6a0d Make dawn_native use its own header for Dawn datatypes
The dawn.h and dawncpp.h structure definitions references dawnFoo or
dawn::Foo respectively when it should reference dawn_native::FooBase* in
dawn_native. Autogenerate files to declare the dawn_native version of
the structs and change the ProcTable generation to use it instead.

This is important to make libdawn_native a shared library because
currently it was depending on dawncpp's definition of .Get().
2018-07-27 12:56:26 +02:00
Corentin Wallez 49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Corentin Wallez 30965a7729 dawn_native: Fixup header guards from BACKEND_ to DAWNNATIVE_ 2018-07-25 11:27:55 +02:00
Corentin Wallez d37523fbde Move src/backend to src/dawn_native 2018-07-25 11:27:55 +02:00