Since we are intending to ship using Tint for normalization, fuzzing
should include this transform.
BUG=dawn:531
Change-Id: Ica25c3bbdc6ff392d5e31361734de43fd1c12815
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Tint is behind a build flag, since Tint is not yet available in
chromium's third_party.
BUG=dawn:403
Change-Id: If5fa36b36216ef6965341b886c3bd70d27daf23a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
On macOS we can't rely on having the Vulkan loader installed in the
system. So we add the Vulkan loader as an optional dependency of Dawn
and use it on macOS when building Dawn in standalone with Vulkan
support.
Usage of building our own loader might broaden if the loader gains
features that are useful on other OSes. For example the ability to pass
in the "root ICD" entrypoint to the loader so we can have both
Swiftshader and the system driver at the same time.
Bug: dawn:388
Change-Id: I7ade4961cce0463c66846ad17aebf95224f1afcc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19723
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Add a dawn_has_build override similarly to angle_has_build that makes
Dawn not depend on Chromium //build if it can avoid it. (this was
previously used for mac_sdk.gni).
Only load the Vulkan Validation Layers' gni if it is enable via
dawn_enable_vulkan_validation_layers.
Fix a GN build warning where the source of dawn_components would be
built twice: for example libdawn_native.MetalBackend.o would be built
once for libdawn_native static and once for libdawn_native shared. Fix
this by making libdawn_native as a static library libdawn_native_static.
Change-Id: Ib8fb72282435eb475d7a11dae0d5a9977572fd57
Bug: chromium:1064305
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18963
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This matches Chromium's logic and make it less likely to break developer
workflow in the subsequent roll of Chromium's buildtools.
Bug: dawn:339
Change-Id: Ic42553827be125985a3d16b4f5d003b6662ead39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16520
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
jsoncpp causes some flaky failures because of inconsistencies in nested
DEPS. We barely use it for JSON serialization so the simplest solution
is to just manually write the serialization for perf test tracing data.
Bug: dawn:208
Change-Id: Ie5e4b5436e2c9e32e6817d64c6e95c774cb8751f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14720
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Also update shaderc override to be the correct directory
BUG=dawn:285
Change-Id: I021755bbc8f50daa65b6964f3e42d395b51bb94a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This adds swiftshader as a dependency of Dawn, and when it is present
dawn_use_swiftshader=true will force usage of it. (due to a Vulkan
loader limitation we can't have both regular drivers and swiftshader in
the same VkInstance).
BUG=dawn:283
Change-Id: Ib94f4dcca652eb380e994f007cdcfb145b1a5102
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13440
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Disabling this while refactoring how dependencies are set up to avoid
breaking various builds and rolls.
BUG=dawn:285
Change-Id: Iaca2614fb73277a1ea850f90a487693cd4c54fcb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Deploy self-built Vulkan validation layers instead of system installed
one. And it will reuse third_party/angle's Vulkan validation layers if
building with chromium.
Bug: dawn:150
Change-Id: I94e26f7a152fb2a1c39bcb102d60024f4d65eee6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Trace data can be used to build additional metrics which measure
validation costs, GPU time, etc. It will also be helpful to store in
the test output for later analysis.
This CL also adds jsoncpp as a DEP so we can dump trace file json
output.
Bug: dawn:208
Change-Id: Ia6c05ca90aecae308ee6a4fd11e5f43bb03b1dc9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12080
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Roll third_party/spirv-cross/ 5431e1da2..e5d3a6655 (8 commits)
5431e1da2d..e5d3a6655e
$ git log 5431e1da2..e5d3a6655 --date=short --no-merges --format='%ad %ae %s'
2019-10-07 rharrison Update SPV_VERSION from 1.4 to 1.5
2019-10-07 post Workaround MSVC issue.
2019-10-07 post Do not consider aliased struct types if the master is not a block.
2019-10-07 post Run format_all.sh.
2019-10-04 post Do not value compare JSON files for regression purposes.
2019-10-04 post Reflect: Deal with workgroup size being specialization constants.
2019-10-03 frank.richter reference: Update to include workgroup_size
2019-10-03 frank.richter reflection: Write workgroup_size to JSON for compute shaders
Created with:
roll-dep third_party/spirv-cross
Roll third_party/shaderc/ e849e6783..621605ce2 (10 commits)
$ git log e849e6783..621605ce2 --date=short --no-merges --format='%ad %ae %s'
2019-10-08 rharrison Fix various build issues for chromium & dawn (#835)
2019-10-08 stevenperron Use a better python idiom (#834)
2019-10-08 stevenperron Fix up use of private spirv-tools headers. (#833)
2019-10-07 rharrison Roll spirv-cross ahead and update known_failures to fix build breakage (#831)
2019-10-07 9856269+sarahM0 spvc: Add an empty opt pass (#816)
2019-10-07 9856269+sarahM0 spvc: Add known_invalid file (#823)
2019-10-04 dneto Add support for targeting SPIR-V 1.5 (#822)
2019-10-03 rharrison Revert "Add spvc compiler to returned result (#821)" (#827)
2019-10-03 rharrison Add spvc compiler to returned result (#821)
2019-10-02 rharrison Rolling 4 dependencies (#817)
Created with:
roll-dep third_party/shaderc
Change-Id: I9e77d5c78eb647c1f117c356306e6dff7613722a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11963
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Set a variable in build_overrides that gives the location of shaderc's
new SPIRV-Cross dependency. The variable will take a different value
for a chrome build.
BUG=chromium:915096
Change-Id: I92d29cee0bac4a968bffba5c2fd9bb02c040de52
Reviewed-on: https://dawn-review.googlesource.com/c/3301
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
This rolls glslang and shaderc to be able to use their BUILD.gn files,
and also rolls SPIRV-Tools and spirv-headers to have compatible
versions.
BUG=chromium:870747
Change-Id: I13c615f6f3d148c9b69f06547992bf5910e04e62
Reviewed-on: https://dawn-review.googlesource.com/c/1680
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This makes the Linux GN builds use the Chromium copy of binutils and
also makes all platforms use the "custom libcxx" which is libc++.
We do this so that the build doesn't depend on anything from the system
on Linux because our bots are still on trusty with very old libstdc++
and linkers.
Change-Id: I0570fb474f2945c3565e78a56aba66c1a2619afc
This makes the Jinja2 (and MarkupSafe) installation hermetic by
adding it to the DEPS and making the code generator add them in the
first spot of the python path.