This CL adds an API to import a dma-buf into Dawn as a WGPUTexture.
We also add a descriptor type enum to the base
ExternalImageDescriptor struct. This is because all memory import
code (e.g. MemoryService, Texture::CreateFromExternal) takes the
a base ExternalImageDescriptor as a parameter. The dma-buf external
memory and image services, however, will need to downcast to
ExternalImageDescriptorDmaBuf to access import parameters like
stride. Explicitly adding a type enum will let us more safely verify
the type before downcasting.
BUG=chromium:996470
Change-Id: I2d9883a15e9059a91f2c7bdb7a96d74373e18c56
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13782
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brian Ho <hob@chromium.org>
This CL adds a few Vulkan extensions to be used for importing
dma-bufs as VkImages.
In particular, we need:
- VK_EXT_external_memory_dma_buf
- VK_EXT_image_drm_format_modifier
BUG=chromium:996470
Change-Id: I7a3dfd0184177c756b07613fbfe140506f54584c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13783
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL is part of a chain of CLs that imports dma-bufs as VkImages
to support WebGPU on Chrome OS.
There are currently two steps for importing external memory into
Vulkan:
1. DeviceVk::ImportExternalImage: calls into
MemoryServiceOpaqueFD::ImportMemory which in turn calls into
vkAllocateMemory and outputs a VkDeviceMemory handle to the
imported memory.
2. TextureVk::CreateFromExternal: creates the actual TextureVk
object, creates the VkImage, and binds the VkDeviceMemory from
ImportExternalImage to the VkImage.
For dma-buf support, however, we need to re-order these two steps
because importing dma-buf memory requires a handle to the VkImage
that will alias it [1].
This CL splits these two steps into three steps to ensure we create
the VkImage first so we can use it in vkAllocateMemory:
1. TextureVk::CreateFromExternal: creates the TextureVk and
VkImage (no longer concerns itself with vkBindImageMemory).
2. DeviceVk::ImportExternalImage: now takes the VkImage as input
but is otherwise unchanged.
3. TextureVk::BindExternalMemory: calls vkBindImageMemory with
handles to VkDeviceMemory and VkImage.
[1] https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkMemoryDedicatedAllocateInfo.html
BUG=chromium:996470
Change-Id: Id2d5951e9b573af79c44ce8c63be5210a279f946
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13780
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL adds end2end tests for memory synchronization tests for buffer.
It adds a few tests that iterate data read-add-write operations a few
times in buffer for compute and render respectively, and verifies
that data dependency among interations is well synchronized.
BUG=dawn:275
Change-Id: Idfe627e90de795d664ee64787d5c5d2bfcee676b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13700
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This changes RefCounted to increment and decrement the refcount by steps
of 2, so that a 1 bit payload can be inlined in the refcount. This
avoids using a whole boolean + padding (4 or 8 bytes in general) to know
if objects are errors.
Fixes a longstanding optimization TODO.
BUG=dawn:105
Change-Id: I5e8f66465d23772fb6082ea3e0d5d4aba2132648
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13680
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This seems to be a regression introduced by CL:12022, where the
previously recorded semaphores are leaked while resetting the recording
context. The Vulkan validation layers will complain about this when
running the Linux-only image wrapping tests. Also, the semaphores are
queued for deletion with the right serial now.
Bug: dawn:19, dawn:150
Change-Id: I50fd46ca9de9199b29be2f85d5e9bd7394a10f1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiajie Hu <jiajie.hu@intel.com>
This CL adds end2end tests for memory synchronization tests for buffer.
It adds a few tests that write into storage buffer in compute pass,
then read via uniform binding from the same buffer in render pass.
BUG=dawn:275
Change-Id: Ic98a10aab4cdcddecd60662438d4b8bdd34fafbc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13580
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
TerribleCommandBuffer has space for 10,000,000 bytes worth of commands. If
commands contain super large data block (e.g. setsubdata), it will
return nullptr and crash dawn wire layer.
This patch adds a large buffer to handle super large data block.
BUG=dawn:251
Change-Id: Ib007e92b5282afbb93aef63cfffe5a3965f6d5c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch adds an interface GetAdapterProperties() on Adapter which can
directly return a WGPUDeviceProperties object that includes the
information of the adapter.
BUG=chromium:996713
Change-Id: I9a7b1512d259761e198dfac3eafa718171d47241
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This changes the methods of Dawn's SwapChain to match webgpu.h, namely
Present() now doesn't take arguments, and GetNextTexture() is replaced
with GetCurrentTextureView().
BUG=dawn:269
Change-Id: Ia0debefb170caf799c3310b1dad5535c4c5f59ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13441
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Uses D3D12 native render pass API when possible. On pre-RS5 builds of
Windows, Dawn will fall back to a software emulated render pass. A
toggle was added to provide test coverage to the emulated render pass
implementation and used in tests that test render pass functionality in
particular.
Bug: dawn:36
Change-Id: I297a3ec7655b68d28204db2d3ab78cb82bb4e7a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13082
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
The Metal driver calls command buffer completion callbacks on a
separate thread so enqueueing these trace events needs to be made
thread-safe. In the future, Dawn will probably have other threads
that also require thread-safe tracing.
In this CL, each thread records trace events into its own buffer,
and all buffers concatenated when trace events are acquired.
Bug: dawn:254, dawn:208
Change-Id: I0f1abd404568d838091066a8f27a3bf98fa764b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch sets proper value in a few end2end tests for BindGroup/BindGroupLayout.
It also removes unused variables in unittest test for BindGroup/BindGroupLayout.
Bug=dawn:180
Change-Id: Ie5c8b2fd8265fe90b7b54c48af48106c356564b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Subtle change to how results are handled requiring another change.
Rolling DEPS ahead to pick up change.
Roll third_party/shaderc/ 76ee91e12..f4cf10c66 (4 commits)
76ee91e126..f4cf10c66f
$ git log 76ee91e12..f4cf10c66 --date=short --no-merges --format='%ad %ae %s'
2019-11-11 rharrison Correct Unicode issue with add_copyright.py (#876)
2019-11-08 rharrison Another major API rework (#871)
2019-11-07 rharrison Remove deprecated API elements (#870)
2019-11-07 9856269+sarahM0 Add support and unit test for OpTypeInt, OpTypePointer and OpConstant (#872)
Created with:
roll-dep third_party/shaderc
Change-Id: Ic461c3ec135d2c73ebadede62fb34c90e7961eda
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
ResourceAllocatorManager::DeallocateMemory was correctly invalidating the
passed in allocation object. However, since the subclass
ResourceHeapAllocation class was not overriding the Invalidate method and
clearing out the D3D12Resource pointer, the resource ended up being tied
to the lifetime of the Texture object instead of being released on Destroy.
In Chromium, this bug was particularly egregious as it meant swap chain
texture cleanup was at the whims of the Javascript garbage collector.
Bug: dawn:242
Change-Id: Ia5856c61c8d3b92a2247a9aaa5f91c5de0a99dcb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13200
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Due to a renaming/refactoring of the spvc API Dawn is currently using
a deprecated class name. Fixing this, so the deprecated APIs can be
removed.
Also including the roll to pick up the API changes.
Roll third_party/shaderc/ 0a260d789..76ee91e12 (7 commits)
0a260d789f..76ee91e126
$ git log 0a260d789..76ee91e12 --date=short --no-merges --format='%ad %ae %s'
2019-11-06 9856269+sarahM0 Fix spvc test machanism and adds unit tests for OpSource (#868)
2019-11-06 rharrison Move spirv_cross state out of result and rename opaque state handle (#865)
2019-11-05 9856269+sarahM0 Add unit test for spvcir parser (#866)
2019-11-04 rharrison Rolling 5 dependencies (#862)
2019-11-04 9856269+sarahM0 Add --emit-line-drective option (#861)
2019-11-01 9856269+sarahM0 Add spvcir unit test - OpCapability (#857)
2019-11-01 rharrison Add flag for updating invalid expecations and rewrite end logic (#856)
Created with:
roll-dep third_party/shaderc
Change-Id: I81649618da6753657ef5a7533785559c2a13c416
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13180
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Deploy self-built Vulkan validation layers instead of system installed
one. And it will reuse third_party/angle's Vulkan validation layers if
building with chromium.
Bug: dawn:150
Change-Id: I94e26f7a152fb2a1c39bcb102d60024f4d65eee6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This changes puts descriptor pools in the BindGroupLayout so that they
can be reused between descriptors with the same layout.
This makes the DrawCallPerf.Run/Vulkan_NoReuseBindGroups benchmark go
from 1400ns to 800ns per run.
BUG=dawn::256
Change-Id: Ia9baf7f998d9ff4d552e255c80069b67c6a9ac40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Enables mixing of texture and buffers in the same heap.
This allows better heap re-use and reduces internal fragmentation.
A toggle has been added and enabled by default.
BUG=dawn:27
Change-Id: I466dc96240fe1e8de6e3dc56ed5547d7b61ee045
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12821
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is a helper to allow a Dawn embedder to look up the Vulkan device
functions. Possibly remove when we design a cleaner way to share function
pointers.
Change-Id: I3ed92568e543c1aad9e0e64d72ad0990824640cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
These tests draw a simple triangle with many ways of encoding commands,
binding, and uploading data to the GPU. This tests the performance of Dawn's
validation, command recording, and submission by switching buffer
bindings, bind groups, and pipelines. Some test instantiations upload
per-draw data to test efficiency of resource transitions or pre-record
commands in a render bundle.
Change-Id: I9994cd96ef5988cca410462418792f28161c0526
Bug: dawn:208
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Explicit enums are simpler to use in Dawn and allow only specific
categories which the perf tests understand.
Also adds trace events around command recording and validation on
all backends.
Bug: dawn:208
Change-Id: I7859ffd6668b20893780c6081bf2c9019a7115e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12781
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>