This patch combines all the resource barriers added before each
dispatch() into one call to reduce the number of
vkCmdPipelineBarrier() in the Vulkan command buffer.
BUG=dawn:522
Change-Id: I1b5943e62eb0a09db96de12196fcabb3448e9e4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28283
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Also adds validation tests that reflection data is correctly computed by
entryPoint, and end2end tests that using a shader module with multiple
entryPoints works correctly.
Bug: dawn:216
Change-Id: Id2936bb220d4480872a68624996e4c42452a507d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28244
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Also make the CompileShaderDXC/FXC standalone functions because
they don't use ShaderModule except to GetDevice().
Bug: dawn:216
Change-Id: Iaec9abe52ad4422891474086c3b973baf07046a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28243
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This change the Metal backend in preparation for supporting multiple
entrypoints:
- Explicitly set the spirv_cross entry point before compiling.
- Moves gathering of the local size to the frontend as it will be
useful for validation in the future.
- Query spirv-cross for the modified entrypoint name instead of
duplicating the code in Dawn.
- Move some conversion helpers from ShaderModule.cpp to their own
SpirvUtils file.
Bug: dawn:216
Change-Id: I87d4953428e0bfeb97e39ed22f94d86ae7987782
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28241
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Also add a missing SPIRV-Tool link
Change-Id: I0d81b6878f09017147b9ccbe21a5784383535ba9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch fixes a crash issue in both D3D12 and Vulkan backends.
Previously on D3D12 and Vulkan before a compute pass we transitioned
the states of all the resources used in the pass, and before each
dispatch call we only checked if the states of the storage buffers,
read-only storage textures and write-only storage textures need to
be transitioned. This behavior causes two issues:
1. In a compute pass a buffer or texture can be used as both read-only
and writable usages in different dispatch calls (e.g. as storage
buffer in the first dispatch, and as the uniform buffer in the next
dispatch), while this is invalid state combination on D3D12 and isn't
allowed by D3D12 validation layer.
2. In the above case, the state of the buffer is not transitioned into
UNIFORM, which does not match the required state in the next dispatch.
This patch fixes this issue by transitioning all the states in the
current bind group before each dispatch() instead of the beginning
of the compute pass.
BUG=dawn:522
TEST=dawn_end2end_tests
Change-Id: Ibeb6c41dc493ee1068b43bd89ed5a15f2331ef75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27942
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Also moves BindingNumber, BindGroupIndex, and BindingIndex to
IntegerTypes.h. Future TypedIntegers should be declared here.
Bug: dawn:442
Change-Id: I5ba8de3412fb48b7957b67e7c413a5097f8ec00f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
The get-by-name method on the function stack already
tells us if the name exists. We don't have to check,
and then get it later.
Change-Id: I26a1d395a9986df48f598055c3bc2864d94c87a8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/28260
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
This patch combines all the resource barriers added before each
dispatch() into one call to reduce the number of ResourceBarrier() call
in the D3D12 command list.
BUG=dawn:522
Change-Id: I31d1520925e79f6a4ef8168a3713466866b2108c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28100
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Until now, we were only setting the function name.
Bug: tint:3
Change-Id: I6d82f6e9744201a04cc8969013694e2e8304a928
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/28080
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
BUG=dawn:521
Change-Id: Ib6428ca366a70d73096f9b4442c1b7fb69a539ba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28142
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This CL adds a rule to separate global variables and global consts in regards to storage class:
v-0022: Global variables must have a storage class
v-global01: const variables shouldn't have a storage class
Bug: tint: 225
Change-Id: I53d84afd771c78d91eaf47568e954986abf38e58
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/28141
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This CL adds a return to convert_image_format_to_spv function to stop
clang from failing with this error: "control reaches end of non-void
function." because we haven't covered all the enums in the switch.
Change-Id: Ibcb02ff52ca4c6e597a36f5c3d57e41df9e7b02a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/28061
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This Cl adds the preliminary GenerateEntryPoint method to the WGSL
writer.
Bug: tint:211
Change-Id: Ib414ff66d482179f10eeeb890f6127bc585cd664
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/28045
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This CL adds the stub methods for the various backends to generate
individual <pipeline stage, entry point> pairs.
Bug: tint:211
Change-Id: I7c5c6af4b44cb78976e4388a2b2174ee1a116531
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/28044
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
This CL allows the backend generators to be reset so they can be re-run
again.
Bug: tint:211
Change-Id: I67b0c650d0ab4615130777becc513099247339c9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/28043
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
This Cl will setup the code to allow a Reset method to be added to the
generators.
Bug: tint:211
Change-Id: I41c3aaf0daf832729aea9c76500e297ae32d7f5e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/28042
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
Remove all usages of SPVC from the code and update the fuzzers. Some
of the include paths and deps came transitively from spvc, so needed
to update build rules.
This patch does NOT remove the flags related to spvc usage, they are
just no-ops as the moment. After this patch lands I will remove the
usage of those flags from the bots, then remove the flags.
BUG=dawn:521
Change-Id: I0d7c3e28f79354c78f00c48b6a383b823094a069
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27900
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Previously, this code path was gated on whether or not the texture
format is renderable. This should not be the case as this Vulkan
command only requires the texture to have TRANSFER_DST.
Bug: dawn:145
Change-Id: Ifd8f75a70477a8d159c04d1180247cd076c767bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27941
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This CL adds 6 unit tests for validating switch statements.
v-switch01: switch statement selector expression must be of a scalar integer type
v-switch02: switch statement must have exactly one default clause
v-switch03: the case selector values must have the same type as the selector expression
v-switch04: a literal value must not appear more than once in the case selectors for a switch statement
v-switch05: a fallthrough statement must not appear as the last statement in last clause of a switch
Bug: tint: 6
Change-Id: I0283afec22e56097b6f63c8455da23b87dfe26dc
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27740
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
PipelineBase now collects the EntryPointMetadata for all its
stages which makes the rest of the code agnostic to the entrypoint
name (except D3D12 and OpenGL that required transition hacks and
will be fixed in follow-up CLs).
Bug: dawn:216
Change-Id: I643da198cb2a20a9d94d805a2dc783d6d4346ae9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27260
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This Cl simplifes the generated code for logical and/or expressions to
assign the LHS and RHS directly instead of using if statements.
Bug: tint:192
Change-Id: I358e07007510cf8df151a100fda678c1c299cf4f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/28040
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
This CL unifies the logical and/or HLSL code as it was mostly duplicate
code.
Bug: tint:192
Change-Id: Ied050afb0b054a9ccda1c8896edabf78deaa3709
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27921
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
This Cl adds more tests for the logical and/or expansion based on the
various statements and expressions where the expansion can happen.
Bug: tint:192
Change-Id: I143cf80402dc70e2fb89b6a41914cbbe167b5a96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27920
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
This Cl emits the required code to handle LogicalAnd and LogicalOr short
circuting in HLSL.
Bug: tint:192
Change-Id: I30a88c207f7864e0a3c856d2dae1420c7ff35eb4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27782
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This CL updates the if and else statement support to output the pre
streams in the proper places.
Bug: tint:192
Change-Id: If217de7f838fc033823987e20ba7efc5cd6108ff
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27781
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
This Cl updates the various statements to emit any pre strings which are
generated when emitting the statements.
Bug: tint:192
Change-Id: Ieb2e621a500c5d91a0b6a2938eabe8e2ffdd11d1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27800
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
This Cl updates all of the expression methods to accept a pre stream.
The prestream is used to output code _before_ the statement which is
executing the expression. This will allow for unwrapping logical and and
or expressions and emitting them prior to their expression.
Bug: tint:192
Change-Id: Ifb24e7b8964948a3893185710f17177aaec2a2c9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27780
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
Change-Id: I5ee292a4c408dc7ce368b2f078422ebce61dbf1f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27860
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This patch removes the Toggle LazyClearBufferOnFirstUse and uses
the Toggle::LazyClearResourceOnFirstUse, which means buffer lazy
initialization has been enabled by default in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I6b247d9442b57b6bb3cb5a2208467036fef6b293
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Depth/stencil copies of partial subresources is disallowed in
WebGPU because this is a D3D12 restriction. This restriction
need also to be enforced on B2T, T2B and WriteTexture.
This CL also fixes the subresource whole size calucation to use
the mip level. Previously, the 0th level size was always used.
This CL updates the validation to be correct and adds tests.
The DepthStencilCopy tests are factored into smaller helpers to
reduce code duplication.
Bug: dawn:439
Change-Id: I45d4836f6be1707c5171bddef875e535e935f7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26660
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>