Note that storage buffer and readonly storage buffer may not be
supported in vertex shader on OpenGL backend. In OpenGL Spec 4.6,
the minimum value of MAX_VERTEX_SHADER_STORAGE_BLOCKS is 0.
BUG=dawn:180, dawn:284
Change-Id: Ib637a61e4eee0a0996c0da33f492e075fd94e1e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14380
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The LogMessage::LogMessage constructor was redefining a symbol that
exists in re2 inside of Chromium. So we namespace Log inside dawn:: to
avoid the conflict.
BUG=dawn:302
Change-Id: Ida349208e2c6fe9ac032e1bd8cd442dff0b3f6bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14320
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
On Android iostream doesn't appear in logcat, the system log that's
often used for printf debugging. Introduce Chromium/ANGLE like logging
that looks like the following:
InfoLog() << stuff << stuff;
This makes sure the message is put in logcat on Android and removes
static initializers from <iostream>
BUG=dawn:286
Change-Id: Ie0d018f49bcac1a7b740739a6e59d45ae6728638
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14102
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: David Turner <digit@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This is to follow changes to WebGPU's IDL and header file where the Bit
suffix disappeared. This caused a conflict with
utils/dawn_native::ShaderStage that were both renamed to
SingleShaderStage.
BUG-dawn: 22
Change-Id: I7b085686775fa19e4b4a3b54979903d72f3ef660
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10462
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Using a sampler with filtering on int / uint textures makes them
incomplete, causing them to sample black on very conformant drivers.
Each opengl::Sampler is updated to create to GL sampler, a filtering one
and a non-filtering one.
PipelineGL and CommandBufferGL takes advantage of the new
BGLBinding::textureComponentType to know which of the two samplers to
use.
BUG=dawn:128
Change-Id: Idbf5668213bbe6a8639847d57e2be1244f97800c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10282
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
In OpenGL we have to query a resource's location or index before we can
bind it. The driver can tell us that the resource doesn't exist using
special values (-1 for locations, GL_INVALID_INDEX for indices). This
happens when Dawn compiles a pipeline that has bind group bindings that
none of the shader modules uses.
This was found while enable OpenGL debug output.
BUG=dawn:190
Change-Id: I58b3a1a65f87b4408985c1258f1a95379e6b540e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9203
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
These additions to dawn.json don't require changes to users of the C++
API so they are done now to prepare for webgpu.h. Validation is added
that forbids using the new enum values and non-default values for
members until they are implemented.
BUG=dawn:22
Change-Id: Ie6f3384243d6874e7aca4b94733409755a066c93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8862
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Instead it is replaced by one enum in dawn_native and another in utils.
BUG=dawn:22
Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
WebGPU remove dynamic-uniform-buffer and dynamic-storage-buffer but add a new attribute in
BindgroupLayoutBinding to record whether a buffer resource is dynamic.
Dawn need to align with this change.
BUG=dawn:180
Change-Id: I873ad2ec75575e72d184f89a6e3698dff6df50d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This makes the OpenGL entry points loaded at Adapter creation from the
getProcAddress passed in the DiscoveryOptions and update all GL calls in
the backend to go through the new OpenGLFunctions object.
A code generator is added that generates the function loader and list of
GL procs from Khronos' gl.xml file but we can't get rid of glad yet
because it is used to have the PROC typedefs and enum values.
BUG=dawn:165
Change-Id: I2a583d79752f55877fa4190846f5be16cf91651a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7983
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch simply added dynamic buffer offset in dawn idl and
modify the shape of SetBindGroup.
BUG=dawn:55
Change-Id: I516e08f3ee558ba375a87d98eaea6d60e93d4514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5600
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This patch implements creating texture view with texture view descriptor
with glTextureView, which is supported on OpenGL version >= 4.3. As is
required by glTextureView, we allocate storage for a texture by
glTexStorage*D instead of glTexImage*D.
BUG=dawn:16
TEST=dawn_end2end_tests
Change-Id: I29bcf6d538a70b4d6d1e5a21276b9e8d6e93ca51
Reviewed-on: https://dawn-review.googlesource.com/c/1980
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>