This commit reverts the change in webgpu-cts/expectations.txt
needed until the CTS is rolled because it has been rolled.
See
https://chromium-review.googlesource.com/c/chromium/src/+/4270352
Change-Id: I75f6cb9d8b28f59c3f893987277e7a5d83ab97ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123920
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Evaluate the LHS before the RHS.
Fixed: tint:1867
Change-Id: Ib63903ed4b1425007197a6da37f3bf54a495d88a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123120
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
These Monterey failures were confirmed to also fail on Ventura in
https://ci.chromium.org/ui/p/chromium/builders/try/dawn-try-mac-amd-exp/45/overview
Also update TAG HEADERS from Chromium, including Ventura and new AMD GPU
Bug: chromium:1382149, dawn:1125, chromium:1410936
Change-Id: Ib385e0624d076002d53edf32df30c849a1ead0ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122380
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
- Suppresses maxStorageTexturesPerShaderStage CTS test because it needs
to be modified to adhere to the new limit as well.
Bug: dawn:1665
Change-Id: I66c62bd94b613059633888210ec7e7b42dc3a1dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122461
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Temporary suppressions for some depth-stencil CTS tests that the
dawn implementations goes ahead of. The supporessions should be
removed when the CTS will be updated and rolled.
These suppressions are needed for
https://chromium-review.googlesource.com/c/chromium/src/+/4270352
Change-Id: If3ee5ee9adc112c9dc5815dacc0adf967a9f5451
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122561
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Takahiro <hogehoge@gachapin.jp>
Regenerated:
- expectations.txt
- ts_sources.txt
- test_list.txt
- cache_list.txt
- resource_files.txt
- webtest .html files
6e39b5d2f2..0557875f39
- 055787 Update external_texture,expire test case (#2283)
- dcfa5b Removes OOM errors in error scope tests since we can't cause OOM. (#2331)
- 534e6b Rename to GPUShaderModule.getCompilationInfo() (#2291)
- 9d8e1a Depend on github.com/gpuweb/types instead of npm @webgpu/types (#2332)
- 4505a1 Updates BGL sampleType when using multisampling for validation errors. (#2329)
- 716bd3 Prompt for reload only if this is the full CTS (#2318)
- 267cb4 Test minStorageBufferOffsetAlignment and minUniformBufferOffsetAlignment
- 6b70b1 Refactor limit_utils.ts so we can test more limits
- 1713e6 OperationError -> GPUPipelineError
- bf1b1e Fix WGSL warning for maxStorageTexturesPerShaderStage.spec.ts
- 07c420 Validate maxColorAttachments and maxColorAttachmentsBytesPerSample
- 5bd2ce Refactor limit_utils.ts so we can test more limits
- 6b9071 Test maxInterStageShaderComponents and maxInterStageShaderVariables
- 539f8f Test maxDynamic(Uniform|Storage)BuffersPerPipelineLayout
- 762133 Convert more OperationError to GPUPipelineError. (#2314)
Created with './tools/run cts roll'
Change-Id: Ic8c9d2ad9391bbb2fa0bed667f2e4167bf45c86b
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Most suppressions where ok, but some needed to be expanded to cover all
configurations. Which this CL does.
Bug: chromium:1417269
Change-Id: Iad223e5cff31f8691c9131bec763f281df46bded
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122041
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL add a toggle-controlled Tint polyfill for reflect on vec2<f32>,
and enable this toggle by default on D3D12 Intel device when using FXC.
This CL works around issue tint:1798.
Bug: tint:1798
Change-Id: If2f4de836eaf5e7374bc2c1ae3fbe06b91a5bbd5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121160
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This follows the recent semantic from the WebGPU spec and fixes a couple
failing CTS tests.
Bug: None
Change-Id: I9197ea3fda6c15bd9302f8d60e70ee00f1d37708
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This patch replaces D3D12_BLEND_DEST_ALPHA with D3D12_BLEND_ONE
when the color target formats have no alpha-channel.
Using D3D12_BLEND_ONE is an optimization over
D3D12_BLEND_DEST_ALPHA as it means the GPU hardware doesn't
need to get destination pixel at all. As D3D SPED requires the
default value for missing components in an element format is
"0" for any component except A, which gets "1", using
D3D12_BLEND_DEST_ALPHA takes same effect with
D3D12_BLEND_ONE when the color target formats have no alpha
channel.
In addition, replacing D3D12_BLEND_DEST_ALPHA with
D3D12_BLEND_ONE also serves as a workaround against an Intel
driver issue about alpha blending.
Bug: dawn:1579
Change-Id: If79e4c8007b68dd35e142ba9cf8a4921e611890a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120120
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Chromium side implementation has landed and these tests should work.
Bug: chromium:1399391
Change-Id: Ief891803f2bc6c77c2ddf39bae765b75ea96fc3f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Austin Eng <enga@chromium.org>
This patch adds the support of the optional feature "bgra8unorm-storage"
and enable it on Metal.
Bug: dawn:1641
Test: dawn_end2end_tests
Change-Id: Id58cefd8735f46b8d1807376ebcfada10df2890e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111380
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds a workaround on Intel Gen9.5 and Gen11 GPUs to always
allocate renderable 2D textures as committed resources instead of
placed resources to mitigate a driver bug about CreatePlacedResource().
Bug: dawn:1628
Change-Id: I38062115d94933bd58e571c812ff6888e9781df6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100640
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes T2T depth copies on Mac Intel where the destination
subresource is a non-zero mip/layer.
Fixed: dawn:1083
Change-Id: If344b46c3fd436d857906850fc0ac5ccb4b93e1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117592
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Works around issues on Metal Intel where CopyB2T and WriteTexture
with depth/stencil textures do not work correctly.
Fixes test failures with depth16unorm in the CTS.
Deletes UseTempTextureInStencilTextureToBufferCopy in favor of
the stencil blit. The former supposedly fixes a problem where
the stencil data is not flushed into the real stencil texture
by performing another T2T copy. This only works because the Metal
Intel backend also happens to allocate s8 as d32s8. Copying
the depth aspect as well seems to make the driver remember to
flush the data.
The stencil blit is a better fix for the problem since entirely
avoids getting the driver into a bad state where the stencil data
is not in sync.
Fixed: dawn:1389
Change-Id: If34b1d58996157036c164a5bc329e38b5e53f67a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117910
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds a toggle to workaround another issue where Metal fails to set
the depth/stencil attachment correctly for a combined depth stencil
format if just one of the attachments is used. The workaround forces
both attachments to be set, giving the unused one LoadOp::Load and
StoreOp::Store so its contents are preserved.
Bug: dawn:1389
Change-Id: Iacbefcc57b33bf11ca8fcacb03506301646fe59d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117175
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL updates a few shader expectations with the relevant issue
number.
Change-Id: I8c38857a51276f4cc3206ee8617f3edda747a301
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117480
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Stencil to buffer copies don't capture contents
written in a rendering stage. Copying through an
intermediate texture fixes this problem on Metal Intel.
Add test for the code path that found the issue:
Nonzero-mip stencil copy, discard, then read
Bug: dawn:1389
Change-Id: I63d982df6bace4b5053d3c643b8abda1682490d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116851
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Stencil8 textures don't work correctly on some drivers. Workaround
by allocating a combined depth-stencil texture instead.
Suppress newly added test on Windows ANGLE
Bug: dawn:1389, dawn:1637
Change-Id: Iea03e8f3e5e7f663ffc7b344ab007a73836557cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116846
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Regenerated:
- expectations.txt
- ts_sources.txt
- test_list.txt
- cache_list.txt
- resource_files.txt
- webtest .html files
0d52602a41..941695197d
- 941695 Make objectEquals(NaN, NaN) return true (#2153)
- 23b860 Make it possible to simply run the wpt ref tests
- 1b9cc1 Fix Buffer.mapState op tests (#2145)
- 0cb55f Use takeScreenshotDelayed in canvas_image_rendering-ref.html
- 9adf83 Remove phantom dependency on reftest-wait.js, copy code into CTS
- ce6e91 Maximize the acceptance interval size for `dot` (#2151)
- d1093e If subcase can't be added to .message, use .stack (#2144)
- f44818 Add more states to canvas composite ref tests. (#2133)
- f7fcc6 Cache pipelines between batches for expression tests
- 142289 Optimize expression shaders for `inputSource="uniform"`
- f3764e Unclutter the URL
- 6a7b90 Add Buffer.mapState test (#2130)
Created with './tools/run cts roll'
Change-Id: I8cfc04e78f1bfc387d49926344a1792c6d319760
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117000
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
This patch enables the WebGPU CTS test on the compilation info with
unicode after all the related patches landed in Chromium and Dawn.
Bug: dawn:1357
Change-Id: Ifebc42b36697bb6d757254c313e1832e9966fefa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116923
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL adds an issue number for the compute_builtin expectations.
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Bug: tint:1801
Change-Id: Id8c5a5985fe36a941fa293dbe98821f043da6cd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116689
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>