This patch implement modf and frexp built-ins for f16 types, and also
simplify their implementation for f32 in MSL and HLSL, and clean up
deprecated code in GLSL writer. Corresponding unittests are also
implemented, but end-to-end tests for f16 are not implemented yet.
Bug: tint:1473, tint:1502
Change-Id: I12887ae5303c6dc032a51f619e1afeb19b4603b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98102
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This transform was attempting to remove builtins with no side
effects, such as a call with abstract int/float args, which is unhandled
by this transform. For example, this would cause the transform to ICE:
_ = clamp(1, 2, 3);
Fixes ClusterFuzz issue crbug.com/1348739.
Bug: chromium:1348739
Change-Id: Ie355eb36c6c020417c2d93f2dc434c11dbb72d1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97880
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Change tint's `--fxc` flag to take the path of the FXC compiler DLL.
Have tint attempt to validate with both FXC and DXC if `--validate` is
passed.
Fix the 'dirsWithNoPassExpectations' logic which looks like it got
broken with the tint -> dawn merge. It also incorrectly applied
filepath.FromSlash() on windows.
Change-Id: I0f46aa5c21bc48a2abc48402c41f846aff4a8633
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96800
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
If an abstract-vector or abstract-matrix is indexed with a non-constant index expression, then the resulting value is non-constant, and so cannot be abstract.
In this situation the materialization cannot be done post-index, so materialization must happen on the object before indexing.
Bug: chromium:1345468
Change-Id: I9f29dc40301779a7ff8f173724374bd845a3a5b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96684
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
And remove the WrapArraysInStructs transform.
Wrapping arrays in structures becomes troublesome for `const` arrays, as
currently WGSL does not allow `const` structures.
MSL 2.0+ has a builtin array<> helper, but we're targetting MSL 1.2, so
we have to emit our own. Fortunately, it can be done with a few lines of
templated code.
This produces significantly cleaner output.
Change-Id: Ifc92ef21e09befa252a07c856c4b5afdc51cc2e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94540
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
Also fixed implementation of this atomic in GLSL. It was emitting code
that would not compile because, as for HLSL, we must pass in the
variable directly to atomic funcs, not via an in/out arg to a function.
Bug: tint:1185
Change-Id: Id0e9f99d6368717511ef3a94473634c512e10cb8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91881
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
The OpenGL ES 3.1 spec says:
"The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined."
ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail.
Bug: dawn:1390
Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>