These two functions in HLSL only accept and return uint. Thus, if the
result of these calls is passed to a function that wants int, it will
fail, or call the uint overload if one exists. Fixed by casting the
result to int if the arg is int.
Bug: tint:1550
Change-Id: Id4c0970a29ac4c83ee5b78be8d2762e05e4a3f03
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91001
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
• Rename 'builtin-gen' back to 'intrinsic-gen', as 'intrinsics' now
include both builtins and operators.
• Move the intrinsic definitions, and IntrinsicTable to the resolver
package, where it belongs.
Bug: tint:1504
Change-Id: I5ad5c285c1e360a224ee1235c293ccd55eb2693d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89025
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
The OpenGL ES 3.1 spec says:
"The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined."
ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail.
Bug: dawn:1390
Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Bug: tint:1418
Change-Id: Ic1560bf7a0aa99ecbe554b985dc07f1b055fab64
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81500
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>