Helps to avoid explicitly using reinterpret_cast
Change-Id: I4df0e7094c7d8460385c6f23dac529ace9df9bdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67605
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Begin's using Abseil's string formatting and new error context tracking
to dramatically improve the usefulness of validation messages. In
addition to putting in place several utilities to enable better messages
this change also updates the BindGroup buffers bindings validation
messages as a test for the new mechanisms.
Bug: dawn:563
Change-Id: Ie5bf5ffb24a9013cebd67745dc4172dfbc901e9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64201
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This solves an issues where when switching swapchains the previous
one was destroyed before the new one was created, doing so detached
itself from the Surface, which in turn made the new swapchain not do
a graceful transition via vkSwapchainCreateInfoKHR::oldSwapchain.
Keeping the reference on the surface makes sure we always have
knowledge of the previous swapchain when replacing it. It requires
re-working the lifetime model of NewSwapChainBase to not require a
call to DetachFromSurface in the destructor, and having the Device
explicitly tell a swapchain it got attached on creation (otherwise
there are ASSERTs firing when swapchain creation fails).
In addition, backends are changed to use a SwapChain::Create method
and fail with a validation error (for now) when the previous swapchain
didn't use the same API.
vulkan::SwapChain is updated to use the previous swapchain's device's
fenced deleter to destroy it which is important in the device
switching tests.
The SwapChainValidationTests are updated because with the lifetime
changes the texture view can be kept alive after the application has
lost the last reference to the wgpu::SwapChain.
TBRing since it was reviewed in a different CL (but for the wrong
branch).
TBR=enga@chromium.orgTBR=senorblanco@chromium.org
Bug: dawn:269
Change-Id: Ie4374b5685af990d68969ab9cd7767e53c287ace
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31041
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
- Move RefCounted to common (from dawn_native) so that we can use
it from additional places.
- Use EXPECT_ macros instead of ASSERT_ in RefCounted tests for
improved logging on failures.
- Add a missing test for Ref::Detach.
- Plug memory leak in RaceOnReferenceRelease
Change-Id: Iaa7b11b5a6fa146e3c322143279a21a4ac027547
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19903
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
RefCounted (and derived) destructors should be protected on the class
to ensure the objects can ONLY be destructed by calling Release. This
avoids errors cause by destroying objects out from under code which
has an active reference count.
Unfortunately, many of the 'base' classes must continue having public
destructors because they are used as "blueprint" objects created on
the stack.
Added final on most-derived classes.
Ideas for future improvement:
- Change "base" objects to have protected destructors but create new
blueprint objects that privately derive from base objects. This
limits the blueprint object's usefulness to only be a blueprint.
- Modify createX methods to return Ref<Object> instead of Object*
Change-Id: I6f3b3b178118d135c4342cb912e982a3873d71af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18780
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The state-tracking of the webgpu.h swapchain is a bit complicated
because contrary to implementation-based swapchains, they have more
guarantees and a "replacing mechanism". For example instead of hoping
the implementation-based swapchain resize automatically, the
surface-based swapchain needs to be replaced by a new swapchain and
invalidated.
This mechanism of invalidation also needs to be triggered when the last
reference to the surface is lost because we don't want to risk the
application destroying the window from under us.
Adds tests for all the cases of invalidation I could think of apart from
device loss.
Bug: dawn:269
Change-Id: Id515dbb640e13c6e30bb1f1e93b8e54f1e2bba4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15400
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is another step to implement webgpu.h swapchains, Surface is
essentially a union type of all the types of windows that can be used to
create swapchains.
Changes to allow implementing wgpu::Surface and test its creation are:
- Add GLFWUtils.cpp/.h/_metal.mm that contains helpers used to use
WebGPU with GLFW. This deprecates BackendBinding.h that will be removed
when the NXT swapchain is removed.
- Add a `dawn_use_x11` GN variable to factor all the places in BUILD.gn
where we checked whether we should use X11.
- Add a `supports_glfw_for_windowing` GN variable in the main BUILD.gn
file to control which configuration tests and samples using GLFW can be
built.
- Add a ObjCUtils.h to contain some ObjC functionality that we'd need
in files that otherwise would be C++ (so that they can be compiled on
all platforms).
Bug: dawn:269
Change-Id: I25548142a1d1d1f05b0f4d71aa3bdc4698d19622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>