On the D3D12 platforms that don't support programmable sample positions,
the source box specifying a portion of the depth texture must all be 0,
or an error and a device lost will occur. This patch adds a workaround
for this issue by alignning the offset of internal staging buffer to 512
when calling Queue.WriteTexture() with depth stencil textures
Bug: dawn:727
Test: dawn_end2end_tests
Change-Id: I6bc5843d62d0aec3964ee5b544a06c0b2657031a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98601
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Storing values into the cache will need to serialize and deserialize
values in addition to keys. This patch factors the serialization
utilities out of CacheKey into a more general "Stream" utility that
supports both input and output for serialization and deserialization.
Multiple files are not renamed to make parsing the diff easier. They
will be renamed in Change If61f0466d79e7759ed32c4ddf541ad0c17247996.
Bug: dawn:1480, dawn:1481
Change-Id: If7594c4ff7117454c1ab3d0afaeee5653120add8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96480
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This will be used by Blink to create error textures with correct
reflection information exposed to JavaScript.
Bug: chromium:1345736
Change-Id: I0bc3a72d602c1bb57dc76e90f4883951f86ef428
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96681
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Add an internal usage option for copyTextureForBrowserOption
allowing internal calls from call to use canvas context
texture as source/destination.
Bug: chromium:1331139
Change-Id: Ida8421b3962a6434e8ef57c581c7a2e1d607954c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94985
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Creating GPUExternalTexture from destroyed device should return
an error external texture instead of a valid one. Adding this API
for such usage.
Bug: 1336713, 1338182
Change-Id: Ie7d13811a9c1e8890ba91045c88af63f3fb09687
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94534
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Motivation is to simplify cache evicting by reusing the LRU to evict stale entries from older Dawn versions since there isn't already a simple cache busting solution. The dawn version will just be pushed into the cache keys instead so old version entries will eventually be retired.
- Removes the fingerprint from the GetCachingInterface API on DawnNative.
- Adds the "fingerprint", which was just the hash, to the device;s cache key directly instead.
Bug: dawn:549
Change-Id: I573aa03a2bb96dfe044293b1176d3a7746725572
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This requires adding a custom implementation of DeviceCreateTexture and
the Texture object in the wire client.
In dawn::native this requires the format enum separately from mFormat
which is a `const Format&` so that garbage format values can be
reflected correctly for error textures.
Bug: dawn:1451
Change-Id: I75b5635f36647f6f04dae54e92154f2b552beb64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92661
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This CL converts remaining @stage instances in the dawn tree to use
the equivalent shorter variant.
Bug: tint:1503
Change-Id: I74594cd68544fbd692f77d4646991d9c27e218f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92484
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Add D3D12 pipeline caching impl: store cachedPSO blob in cached blob.
Record root signature ID3DBlob in cache key together with
D3D_SHADER_BYTECODE, D3D12_GRAPHICS_PIPELINE_STATE_DESC or
D3D12_COMPUTE_PIPELINE_STATE_DESC.
Shader caching is not added.
Add some pipeline caching negative tests.
Bug: dawn:549
Change-Id: Id1cb560b49f1cf495860e2e0bcf92d8d988c5379
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91180
Auto-Submit: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch adds the support of the experimental feature
chromium_experimental_dp4a on Vulkan. Currently this
feature is enabled on Vulkan backend only when DP4a
instructions are hardware-accelerated.
Bug: tint:1497
Test: dawn_end2end_tests
Change-Id: I5a63111a6b5972aa1934f0e7be984ebdb1e35080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91520
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This member should not be cleared after Destroy() since the application
may ask for it if it still has a reference to the device.
Instead, only clear the member after the application has dropped their
last reference to the device.
Bug: chromium:1327865
Change-Id: I282482fec5db11b4c75b91ba5995d7e2599b89a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91281
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Update child objects to ref the device. This allows them to outlive
the device, making the implementation more robust such that it is OK
to drop the device before other objects.
Dropping the last external reference to the device is currently an
implicit device.destroy(). This destruction breaks possible ref cycles
where the device refs internal objects which have a back ref to the
device.
Bug: dawn:1164
Change-Id: I02d8e32a21dcc5f05e531bd690baac4a234b5f6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90360
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds ForTesting APIs to the instance to track the number of devices.
Bug: dawn:1164
Change-Id: Ib743afb1e86ef16740d49613f43f9e2f009232bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90583
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Tint has already implemented the enable directive for using WGSL
extension in the future, and using a WGSL extension that is not allowed
for the device should result in a shader creation error.
In this patch a WGSL extension allow list is added in DeviceBase, and
a validation is added in shader module base initialization to make sure
all extensions used in the WGSL program are in the allow list. This
patch also rename the `ValidateShaderModuleDescriptor` to
`ValidateAndParseShaderModule`, which is more descriptive for what it
actually does.
Bug: tint:1472
Change-Id: I4b039a3e37c25159b4fc6cfa37488aa817004ab2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88241
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
- Adds testing for Vulkan pipeline caching.
- Removed redundant VK_NULL_HANDLE and use explicit {} initialization for 0 handles when necessary.
- Adds some const qualifiers where applicable and useful.
- Removes overloaded GetCacheKey (const/non-const) versions and exposed the cache key member directly for modifiers in derived classes.
Bug: dawn:549
Change-Id: I5e8ab9716eebc916b813c9d032f8dc1f3f5261bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86581
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.
Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
- Use a while loop to pop the list instead of iterating it and deleting at the same time.
- Adds regression tests to verify that the fix works.
Bug: chromium:1318792
Change-Id: I84fb494c64b07d3e1bd2b5b3af7cb9f82eee28b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88043
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
This change ensures that when errors are raised from WebGPU, including
lost context errors, they can include any associated D3D12 validation
layer messages in the message text if backend validation is enabled.
This will allow these messages to be surfaced in places like when
running CTS tests on browser build infrastructure.
Also makes a minor adjustment to how HRESULT codes are reported so that
they're easier to read.
Bug: dawn:1396
Change-Id: Ib5c039157c57e6926bc82941a68be03e33e9084c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88044
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- Removed to allow for easier development changes to caching interface as it is implemented for pipeline caching without having to keep supporting this incomplete feature.
Bug: dawn:549, dawn:1341
Change-Id: Id27deca45ac5607a4a6a7a016b19e3d60693ed72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87610
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Adds support for non-zero first/baseVertex on Draw[Indexed]Indirect by
duplicating the first/baseVertex indirect parameter onto a root
constant in the indirect buffer.
Change-Id: I280149065179806d3e57b07f1a396f9e2e4e8fcb
Bug: dawn:548
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84240
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Auto-Submit: Enrico Galli <enrico.galli@intel.com>
- Note: goal is to merge the two into the same class, but to avoid breaking/fixing the current D3D12 shader caching, introducing a new one, and will merge the old one later on.
- Adds instance of BlobCache to the Instance, and passthrough for the Device to get to it. (We want the cache to be at the Instance so that eventually different devices can still use the cache (assuming same isolation key)).
Bug: dawn:549
Change-Id: Ib7c82a439f32b306f0cccd3db424fb0e427a90a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86400
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
This CL adds the needed headers to pass the include what you use lint
check.
Bug: dawn:1339
Change-Id: Ib8df68e51b2c3711169b400e84768d4804568580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86941
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
The current presubmit has the filter inverted so it would only attempt
to match the filtered files. The file name also has to be converted to
`LocalPath` otherwise it's attempting to compare a python object to a
string and always fails to match.
Bug: dawn:1339
Change-Id: Ie7712dee60f6b9df2cb78c9feab11769f7ea1f02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This Cl moves the cpp includes to above the project includes fixing up
the build/include_order issues and enabling the lint check.
A couple includes are marked as NOLINT as the c header has to come after
the project header due to setting defines.
Bug: dawn:1339
Change-Id: Ia47499c94fff99106397b83f6c5c7fe100c44a0e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86513
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Add more trace event in Dawn to better understand workflow in Dawn.
These trace events focus on tick() and MapAsync() related in flight
task.
Bug: dawn:1335
Change-Id: Iac35959f315c221c8539137efbf35039458a6f77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86620
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
- Note that the device-side cache key will be prepended to object cache keys to prevent incompatible adapter/device cache clashes.
- Adds a new template file to auto=generate these cache serializers based on arguments.
Bug: dawn:549
Change-Id: I24b9d11eb38c579acfcc173a5dced9e1b649cf2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86081
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.
Device labels can be set label member of the device
descriptor or the setQueue method.
D3D12 and VK backend label support included.
Bug: dawn:1323
Change-Id: Ic44f1fac268c20d5338220eaf959d949a5f66536
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85843
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Computation of the default depends on the aspect, but the aspect
may be invalid. Make the default computation robust such that it
picks some valid aspect if a valid one is not provided. This will
make computing the default OK, but still fail validation of the
aspect later.
Bug: chromium:1314049
Change-Id: I2dcfe7962c7e30ac627605b6d0f1c269b3a6af6e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86020
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit 0126761de8c586099a65dd19edee8e219de51739.
Reason for revert:
Causing Dawn->Chromium roll to fail
BUG=dawn:1346
Original change's description:
> Enable Queue, Device labels to be set.
>
> Queue labels can be set by the defaultQueue.label member of the device
> descriptor or the setQueue method.
>
> Device labels can be set label member of the device
> descriptor or the setQueue method.
>
> D3D12 and VK backend label support included.
>
> Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
> Bug: dawn:1323
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Brandon Jones <bajones@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1323
Change-Id: I62e4b508d2c55fd89f2f4c5cbe5d04d22681aeef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85700
Reviewed-by: Brandon Jones <bajones@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.
Device labels can be set label member of the device
descriptor or the setQueue method.
D3D12 and VK backend label support included.
Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
Bug: dawn:1323
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
The condition was partially wrong, causing lots of spurious warning
messages when the default toggle (not user override) was forced to
another value by the backend.
Change-Id: Ie69e275fa3d4ceaeb7c3379dfdc8d8cbb91cf04a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
- Prepares for removal of unnecessary bool return, and just call callbacks appropriately. For now always returns true until all users are updated.
- Removes PushErrorScope from handwritten commands now that we no longer need to do anything special.
- Updates tests to reflect the change and make sure to set EXPECTs before calling functions to make tests easier to follow.
Bug: dawn:1324, dawn:526
Change-Id: I90b09c54f9adbf2d6d50ad20dcedf68b5ed0b1fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/83942
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Avoid recreating 1x1x1 dummy textures for single-plane external texture
by just caching one and reusing it.
Bug: dawn:1082
Change-Id: Ia1fc3520a1b503d4491a256353277400ba90f344
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/80462
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>