9 Commits

Author SHA1 Message Date
Ryan Harrison
dd4584340d Refactor D3D12 pipeline creation to better propagate errors
BUG=dawn:301

Change-Id: Ia7982cfe40abb28ab786c8941e269bded11468ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14282
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-06 14:41:49 +00:00
Ryan Harrison
be5c135672 Refactor code to have rudimentary support for using SPVC
This is the first step for having a fully operational SPVC usage
path. This version of SPVC integration uses SPVC for setting up the
options to the compiler, but a lot of the actual interaction with
spirv-cross is done in Dawn, just via SPVC's compiler object.

Future CLs will migrate more of the spirv-cross interaction to using
the SPVC API, eventually removing the need for Dawn to know about
spirv-cross.

BUG=dawn:288

Change-Id: I68e0773f910d7fe967235b6987b3debe1d13883f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14143
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-03 20:25:13 +00:00
Ryan Harrison
58dbfcae38 Refactor ShaderModule creation to use a Builder pattern
BUG=dawn:270

Change-Id: Iedae1a5500b1eb65abb84ff59f68d829c5c22c2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13500
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-14 16:10:45 +00:00
Stephen White
4408b7f20c D3D12 fix for register binding offsets.
When both the vert and frag shaders have a UBO binding, the D3D12
backend was using register offset 0 for both, causing a collision,
and the wrong constant value used in one of the shaders.

The fix is to use the binding offsets computed by the BindGroupLayout,
since they know about all of the bindings, not just the ones computed
for each shader. This made it necessary to defer shader compilation
until pipeline layout creation time (as is done in the Metal backend
for similar reasons).

Finally, those bindings offsets computed by the BGL include an offset
for the CBV, UAV and SRV subgroups, so we must add the same register
offset when assigning the BaseShaderRegister to the descriptor ranges
in the PipelineLayout constructor so that they match.

Bug: dawn:20

Change-Id: I18287bf1c06f06dd61288e12da64752f54634466
Reviewed-on: https://dawn-review.googlesource.com/c/1960
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-11-01 13:59:19 +00:00
Corentin Wallez
df6710358b Descriptorize ShaderModule
Change-Id: Ic79d00380f583485de0fb05bd47b1f869919ebe6
2018-08-21 02:26:24 -04:00
Corentin Wallez
5b61abce09 Fix Windows compilation using GN and clang-cl.
This includes a bunch of fixes for clang warnings in Windows specific
code that was only compiled by MSVC previously. This also tidies up some
BUILD.gn issues on Windows.
2018-08-14 21:42:32 +02:00
Corentin Wallez
49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Corentin Wallez
30965a7729 dawn_native: Fixup header guards from BACKEND_ to DAWNNATIVE_ 2018-07-25 11:27:55 +02:00
Corentin Wallez
d37523fbde Move src/backend to src/dawn_native 2018-07-25 11:27:55 +02:00