405 Commits

Author SHA1 Message Date
dan sinclair
64db1d9a9b Add mising computeboids casts.
This CL adds in missing casts from i32 to f32 when using the count
variables in computeboids to create vec3<f32> values.

Change-Id: I3e66e2db0fc626b94ae98142cd95a65feff7fc53
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20627
Reviewed-by: David Neto <dneto@google.com>
2020-05-01 19:05:43 +00:00
David Neto
ac47807974 Fix compute_boids.wgsl literal types, storage class
Change-Id: I13279ab0db4c0a7587f4307bf923a59c59d5af2e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20624
Reviewed-by: dan sinclair <dsinclair@google.com>
2020-05-01 19:02:35 +00:00
dan sinclair
75dbd8739e Add missing storage classes to compute boids.
This CL adds the missing storage classes to the module scoped variables
in compute boids.

Change-Id: I59cbe0f9bcc4b235f2f9157801dcbc445a6bd5eb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20346
Reviewed-by: David Neto <dneto@google.com>
2020-04-24 00:41:23 +00:00
dan sinclair
32a68fec42 Fix type of gl_GlobalInvocationId in compute boids.
The variable was incorrectly set to be a `vec3<f32>` instead of a
`vec3<u32>`.

Bug: tint:24
Change-Id: I84262a185925c50adf3a149f5f93f45124499596
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/18400
Reviewed-by: David Neto <dneto@google.com>
2020-03-31 15:06:07 +00:00
Dan Sinclair
6e581895a5 Initial commit 2020-03-02 15:47:43 -05:00