This chained struct can be used for internally adding usages to
Dawn textures. It will affect how the texture is allocated, but
not affect frontend validation.
One use case for this is so that Chromium can use an internal
copyTextureToTexture command to implement copies from a WebGPU
texture-backed canvas to other Web platform primitives when the
swapchain texture was not explicitly created with CopySrc usage
in Javascript.
Usage:
wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;
wgpu::TextureDescriptor desc = {};
// set properties of desc.
desc.nextInChain = &internalDesc;
device.createTexture(&desc);
Fixed: dawn:1027
Change-Id: Id4d08b5588d4960d150d559aa11502c69f40a674
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58140
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This code was implicitly assuming that all resources it was looking
for would be directly referenced at the intrinsic callsite, and not
passed via function parameters.
This was causing a crash in more complex cases.
The inspector code has been updated to handle cases where the
resources are not being directly referenced.
Unneeded calls to GenerateSamplerTargets() are removed.
Utility function GetOriginatingResources() is added to handle walking up
call sites to resolve resources.
Text shader based test runner is added to the Inspector tests to make
expressing complex tests easier.
BUG=tint:967
Change-Id: I2ecb6d57c518003da59f38b261bae4d62ce7e6ac
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59340
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
The continuing block can exit the loop in very constrained ways:
When a break statement is placed such that it would exit from a loop’s
§ 7.3.8 Continuing Statement, then:
- The break statement must appear as either:
- The only statement in the if clause of an if statement that has:
- no else clause or an empty else clause
- no elseif clauses
- The only statement in the else clause of an if statement that has an
empty if clause and no elseif clauses.
- That if statement must appear last in the continuing clause.
By design, this allows a lossless round-trip from SPIR-V to WGSL and
back to SPIR-V. But that requires this special case construct in WGSL
to be translated to an OpBranchConditional with one target being
the loop's megre block (which is where 'break' branches to), and the
other targets the loop header (which is the loop backedge). That
OpBranchConditional takes the place of the normal case of an
unconditional backedge.
Avoids errors like this:
continue construct with the continue target X is not
post dominated by the back-edge block Y
Fixed: 1034
Change-Id: If472a179380b8d77af746a3cd8e279c8a5e56b37
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59800
Auto-Submit: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Add `transform::DecomposeStridedMatrix`, which replaces matrix members of storage or uniform buffer structures, that have a [[stride]] decoration, into an array
of N column vectors.
This is required to correctly handle `mat2x2` matrices in UBOs, as std140 rules will expect a default stride of 16 bytes, when in WGSL the default structure layout expects a stride of 8 bytes.
Bug: tint:1047
Change-Id: If5ca3c6ec087bbc1ac31a8d9a657b99bf34042a4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59840
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Simplify the buffer clear logic, and tolerate clear twice when resolving
unavailable queries if the destination buffer is not initialized and not
fully written.
Bug: dawn:973
Change-Id: Iaaf16acfd789787cb2f3eb18cd324c60d5f720b1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
The DefInfo structure is used for remapping storage buffer types
as well as tracking special values like builtin variables.
In the latter case, don't take the defaulted storage class value
from the DefInfo initialization.
Fixed: tint:1040, tint:1043
Change-Id: I41ee364d76e632736d51f4474c97036bcc136c93
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59484
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: David Neto <dneto@google.com>
These just print colors to stdout, and actually do not check anything.
They're pretty, but I'm fairly confident this works now, and doesn't actually give us anything other than spam output.
Disable.
Change-Id: I6144f154345ae115f0899ca7e274fdee8947c785
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59621
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
- skip dumping due to SPIR-V Tools validation error for Location
conflicts for IO variables duplicated on an OpEntryPoint interface
list (SPIRV-Tools issue #4403)
- Skip dumping for unit test for conversion of RelaxedPrecision
decoration.
Bug: tint:1043
Change-Id: I8ce3a7660d74b771e3fa62dc39e4e030e4ba6aa1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59560
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: David Neto <dneto@google.com>
- each vertex shader must have builtin-position output.
- when testing non-vertex shader features, change to fragment shaders,
to avoid the need to have a builtin position output.
- Fix ordering of entry point declaration vs. OpName
Bug: tint:1043
Change-Id: Ic66383d42419a1ef893835ae71729ae27fc6e539
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: David Neto <dneto@google.com>
Now resolving unavailable queries is undefined behaviour on D3D12, it
might cause device hangs or removal. Update to just resolve available
part like Vulkan did, and clear the destination buffer to 0s for the
unavailable part.
Bug: dawn:973
Change-Id: I7cf6808d67179425b4883e8847c76daaf8444dc2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This patch implements the inter-stage variable matching rules on
the attributes 'location', 'base type' and 'composition type'.
In the next patch we will implement the matching rules on the
'interpoliation type' and 'interpoliation sampling'.
BUG=dawn:802
TEST=dawn_unittests
Change-Id: Ic0a273e01dced301d437add83bad3d0c7d94a133
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58363
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
FirstIndexOffset must happen after BindingRemapper otherwise some
invalid AST is produced after FirstIndexOffset.
This was found running a CTS test on Windows:
validation,vertex_state:vertex_shader_type_matches_attribute_format
Also adds a regression test.
Bug: dawn:1014
Change-Id: Icbe4b3adb5e5844ffc8435e0e67056c7dff23970
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59281
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
- clean up function decorations unit tests
- clean up interpolate and invariant validation and unittest
- add separate unit-tests for each shader stage input and output
- add [[builtin(position)]] tests
- add validation and test for:
structures with 'location' decorated members cannot be used as compute shaders input
Bug: tint:1007
Change-Id: I12e97e163b3a77bc76ce21faba241683eec5d917
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58942
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
These are generated by the SPIR-V reader. Structures used by the
storage and uniform storage classes are handled separately, so we can
safely ignore this attribute for the other storage classes which are
not shared with the host.
Fixed: tint:1027
Change-Id: I8df4b41c687922a97f3b0ed97804cecc17d8997a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59240
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>