Adds a first-pass version of vertex pulling. This is missing several important things such as buffer offsets, support for more types, and clamping.
Bug: dawn:480, tint:206
Change-Id: Ia8a3abc446bca4c5a40e064f85fb59de1c3f5af9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/26260
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
This CL adds the scaffolding for the HLSL backend.
Bug: tint:7
Change-Id: Iaf9f5159bc409f3ac71fcec281229258bdfa021b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/25000
Reviewed-by: David Neto <dneto@google.com>
This CL adds the basis of the Metal Shading Language backend.
Bug: tint:8
Change-Id: I85976250eb41ac12203a5db116444e993c3d09d4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23700
Reviewed-by: David Neto <dneto@google.com>
tint.h selectively includes headers depending on what features are enabled. It
is based off of the original sample code, so should give users access to all of
the functionality demonstrated in there.
This is located in include/tint/, so that users can have a pretty include of
tint/tint.h.
BUG=tint:87
Change-Id: I8659c789c154349e4e8e7730dc334da4fb6eba70
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23124
Reviewed-by: dan sinclair <dsinclair@google.com>