Commit Graph

17 Commits

Author SHA1 Message Date
Ben Clayton f3f2d0a218 Resolver: Remove texture_storage read access
The intrinsics that did anything useful with this were deprecated
several releases ago.

Change-Id: I79e3c901b6a78583853a067ec46cfa98e346517c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/66262
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-10-14 10:10:45 +00:00
James Price 11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00
Ben Clayton fd35aa8e47 Implement texture_depth_multisampled_2d
Implemented for all readers and writers.

Cleaned up some verbose code in sem::Function and the Inspector in the
process.

Fixed: tint:1032
Change-Id: Ia6f2f59e6d2e511c89160b97be990e8b7c9828d9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59664
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-07-26 22:19:48 +00:00
James Price 00320c2580 writer/wgsl: Fix texture_external type emission
Change-Id: I5a622637a03483776b3b4bb2d2b46ad77d3e9eb4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59820
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-26 22:02:28 +00:00
Ben Clayton 558969dd19 intrinsics: Deprecate textureLoad() for storage textures
Bug: tint:1013
Change-Id: I38fb8988e48ff5bbfc55f57e5e3fd3f9c3b361cd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59662
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-07-26 11:46:47 +00:00
Ben Clayton e4fd4a2ecd test/intrinsics/gen: Use '0' for level parameters
The level parameter needs to be zero for a number of texture overloads.
Bodging the template to emit 0 instead of 1 for any `level : i32` parameter is the easiest fix here.

Change-Id: I69222578efcd0d4f4f267fb59fec691b52786d9c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57301
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2021-07-08 21:04:53 +00:00
Ben Clayton 51b9da45c8 writer/hlsl: Fix level packing for textureLoad()
This was spectacularly broken. Caught by CTS.

Change-Id: Iebf9dd5934be8ef4ec4217d60d5691aee73f5ea3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56501
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-30 08:51:36 +00:00
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00
Ben Clayton c8434889d8 writer/hlsl: Swizzle depth texture intrinsics
HLSL usually implicitly casts a vector down to a scalar, but this breaks when passing the vector to RWByteAddressBuffer.Store (for DXC only).

Fixed: tint:827
Change-Id: I67d0bc6e9185de3d434a7aaeb575d83850111ec5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55760
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-24 08:46:06 +00:00
Ben Clayton 9ab63ae600 test/intrinsics: Include overload signature in test case
Change-Id: I7ebd87ea3c63531dd75bf611ab9b3194e74326cd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54654
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-17 20:04:45 +00:00
Ben Clayton 5d2f34ecf2 writer/hlsl: Simplify emission logic, clean up output
And fix issues where global variables would not be emitted unless they were transitively referenced by an entry point.

This change requires crbug.com/tint/697 to be fixed before landing.

Change-Id: I712bd9d369e08c9a3cdfb0f114c3609584f91f28
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54241
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-06-16 09:19:36 +00:00
James Price 0f1efe04c3 writer/msl: Fix texture intrinsic generation
Wrap the texture expression in parentheses when it has lower
precendence than the function call operator.

Cast integer coordinates to unsigned integers as required by MSL.

Fixed: tint:536
Change-Id: I957e6be3c51044959e25e0be96c2d2c65db18187
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53962
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-11 12:46:26 +00:00
Ben Clayton 93e8f527ee wgsl: Deprecate [[access]] decorations
Handle access control on var declarations instead of via [[access]]
decorations. This change does the minimal work to migrate the WGSL
parser over to the new syntax. Additional changes will be needed
to correctly generate defaulted access qualifiers, as well as
validating access usage.

The [[access]] decorations are still supported by the WGSL parser,
with new deprecated warnings, but not for aliases. Example:
   var x : [[access(x)]] alias_to_struct;

Making this work is far more effort than I want to dedicate to backwards
compatibility, and I do not beleive any real-world usage will be doing
this.

Still TODO:
* Adding access control as the optional, third parameter to ptr<>.
* Calculating default accesses for the various storage types.
* Validating usage of variables against the different accesses.

Bug: tint:846
Change-Id: If8ca82e5d16ec319ecd01f9a2cafffd930963bde
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53088
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-06-04 20:41:47 +00:00
James Price 9fd3befa17 tools: Return position from generated vertex shaders
This is required to generate valid MSL code, and will soon be
validated by Tint too.

Change-Id: I4c5f5c4ecb1c91131c934de1132217d9f6be1f8e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53420
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-04 17:31:48 +00:00
Ben Clayton 55ca24e696 [writer]: AppendVector() - support zero value vectors
These were not correctly handled, causing multiple writer issues.

Updated test stats:
3248 tests run, 2693 tests pass, 555 tests skipped, 0 tests failed

Fixed: tint:757
Change-Id: If92e9c2ceefe986c92ca47d23c8d6b64b155ca49
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53081
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-06-03 15:08:14 +00:00
Ben Clayton b07a7cead6 [tools]: Generate intrinisic test cases
Add test/intrinsics/intrinsics.wgsl.tmpl that generates a vast set of intrinsic overload permutations into test/intrinsics/gen/...

Add expected output for all of these, including 'SKIP' headers for those that currently fail.

Fixed: tint:832
Change-Id: Id6888df52c07f35e7a55199f2ad4d842c6e2595c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53051
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-06-03 11:26:17 +00:00