20 Commits

Author SHA1 Message Date
Li, Hao
ad57a58488 Add suppressed end2end tests back on Intel Windows Vulkan
Vulkan backend had been disabled on Intel Windows Vulkan driver <
30.0.101.2111, these suppressed end2end tests are fixed on that version
and later, we can remove the suppression.

Bug: dawn:1392, dawn:819, dawn:1172, dawn:1489
Change-Id: I91a8dfac833b068e8e3bb70d9f9af977f7b6026c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113610
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-12-12 17:10:40 +00:00
Jiawei Shao
c2646135e1 D3D12: Allocate 2D textures with CopyDst as committed resources on Intel GPUs
This patch adds a workaround on Intel Gen9.5 and Gen11 GPUs to always
allocate 2D textures with CopyDst as committed resources instead of
placed resources to mitigate a driver bug about CreatePlacedResource().

Bug: chromium:1237175
Test: dawn_end2end_tests
Change-Id: I64ab9c083c8835fb2971660eed51252fecac416c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100641
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-11-17 23:03:34 +00:00
Jiawei Shao
f7e113d47e Add test to reproduce Intel driver issues with CreatePlacedResource()
This patch adds a test to dawn_end2end_tests to reproduce a driver
issue about creating textures with CreatePlacedResource() on Intel
D3D12 drivers.

Bug: chromium:1237175
Test: dawn_end2end_tests
Change-Id: I26fe6c9b827d8a05cfe2336405e43c549e52ea50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100567
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-11-15 01:56:06 +00:00
Brandon Jones
fdbc31f76b Fix Qualcomm render pass attachment bug
Works around a driver bug described in
https://developer.qualcomm.com/forum/qdn-forums/software/adreno-gpu-sdk/68949

Requires the pResolveAttachments member of a VkSubpassDescription to
explicitly be null if the number of color attachments is 0.

Allows the removal of multiple test suppressions related to
depth/stencil readback.

Bug: dawn:1558
Change-Id: Ia03c74a35cbb619b5968f649d41848f53378bf35
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104183
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-30 04:19:18 +00:00
Brandon Jones
f4faccbbbd Suppressions for Mali and Adreno Android devices
Adds suppressions for multiple failures in the end2end tests that are
showing up on Pixel devices I'm able to test. Majority (800+) affect
the devices with Qualcomm GPUs (Pixel 4, Pixel 2, etc) and 8 affect the
newer Tensor devices (Pixel 6).

Bug: dawn:1549
Bug: dawn:1550
Change-Id: Ia598734a1752e5f086e4e79c96a799156d84e448
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-09-28 19:17:18 +00:00
Peter Kasting
c935b497e6 Split some structs out of DawnTest.h into their own file.
This allows them to be fully defined before being referenced, which
fixes compile errors in C++20.

Bug: chromium:1284275
Change-Id: I3c0f874406247c04d53710431931f82c3deaff3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99080
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peter Kasting <pkasting@google.com>
Auto-Submit: Peter Kasting <pkasting@google.com>
2022-08-15 18:55:41 +00:00
Jiawei Shao
4b9ebb1465 D3D12: Workaround buffer-texture copy with depth-stencil on some platforms
On the D3D12 platforms that don't support programmable sample positions,
the source box specifying a portion of the depth texture must all be 0, or
an error and a device lost will occur. This patch adds a workaround for this
issue by splitting the original buffer-texture copy into two copies:
1. copy from the source resource into a temporary buffer at offset 0
2. copy from the temporary buffer at offset 0 into the destination resource.

In the next patch we will fix the corresponding issue in Queue.WriteTexture.

Note that on newer version of D3D12 the restrictions about
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT and D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
have all been lifted out, so the workaround added in this patch will also be
disabled on the platforms that don't support programmable sample positions
but the restrictions about D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT and
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT are no longer available.

Bug: dawn:727
Test: dawn_end2end_test
Change-Id: I9f1d848a0eeac5bd52c9219af6992a2821307746
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97182
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-06 04:36:08 +00:00
Jiawei Shao
6d40394d89 D3D12: Add RENDER_ATTACHMENT usage on depth stencil textures on Intel GPUs
This patch adds RENDER_ATTACHMENT to the internal usage of D3D12 depth
stencil textures on Intel GPU because due to a driver bug we have to
initialize all the depth stencil textures with clear on Intel GPUs
before copying with them. Otherwise, if a depth stencil texture is created
without RENDER_ATTACHMENT usage, it will be initialized by copies, which
will still trigger the driver bug mentioned above.

Bug: 1487
Test: dawn_end2end_test
Change-Id: I78b9a3e2bc4098d6f3f2619644c80fd54dafd4e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96985
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-07-28 02:14:00 +00:00
Jiawei Shao
e52cc0419e D3D12: Always initialize depth stencil texture to 0 on Intel GPUs
This patch adds a toggle to force initializing depth stencil textures
to 0 on Intel D3D12 drivers as a driver issue will occur when we
create and copy into a depth stencil texture that is just created with
CreatePlacedResources() on Intel D3D12 drivers:
- For the depth stencil textures with RenderAttachment usage, they will
  always be cleared with ClearDepthStencilView() instead of copy, then
  the following copies will be correct.

In next patch we will handle the situation when the depth stencil
texture is not created with RenderAttachment usage.

Bug: dawn:1487
Test: dawn_end2end_tests
Change-Id: I0f7db86a2e6db55e4b82defb510ccc829c6b0d38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95989
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-07-15 04:21:01 +00:00
Jiawei Shao
fd7390a587 Implement ResolveDeferredExpectationsNow() for dawn_end2end_tests
This patch adds ResolveDeferredExpectationsNow() as a helper
function of dawn_end2end_tests to let all the deferred expectations
be resolved and cleared immediately to avoid consuming too much
memory for all the deferred expectations before the exit of the test
body.

We use ResolveDeferredExpectationsNow() in the end2end test
CopyFromNonZeroMipLevelWithTexelBlockSizeLessThan4Bytes because
previously because this test will always consume too much memory to
allocate vectors and the allocation of std:vector will sometimes fail
on the bots.

Bug: chromium:1312066
Test: dawn_end2end_tests
Change-Id: I5a87338b0683a3a821eef888fb6469e6ac2dc075
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94986
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-06-30 14:57:52 +00:00
Stephen White
249dcd8f87 Switch ANGLE backend to D3D11 on Windows for DawnTest.
This will test the same path currently exercised by the
WebGPU/Compat prototype in Chrome.

Suppress failing tests.

Bug: dawn:1420
Change-Id: Ie3d55e387ece292a98ec15eeaa04b6fad25e3be7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-05-20 17:16:21 +00:00
Stephen White
6d33b8a1c6 OpenGLES: disable some end2end tests which require reading from depth textures.
Bug: dawn:667
Change-Id: I6a78c7f6f9a850ef9ba30d3bafde9b198bab2edc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88940
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-05-04 23:43:19 +00:00
dan sinclair
41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00
dan sinclair
13e9699b1c Fix build/include_what_you_use
This CL adds the needed headers to pass the include what you use lint
check.

Bug: dawn:1339
Change-Id: Ib8df68e51b2c3711169b400e84768d4804568580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86941
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
2022-04-20 00:58:34 +00:00
dan sinclair
b02535557e Fixup build/include_order issues in src/dawn.
This Cl moves the cpp includes to above the project includes fixing up
the build/include_order issues and enabling the lint check.

A couple includes are marked as NOLINT as the c header has to come after
the project header due to setting defines.

Bug: dawn:1339
Change-Id: Ia47499c94fff99106397b83f6c5c7fe100c44a0e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86513
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-04-19 20:38:44 +00:00
Yunchao He
7ee6bf3dda Disable a flaky T2T copy test on Intel Windows D3D12
Bug: chromium:1312066
Change-Id: Ia31496cdf9178a860e44503d81eda5be10c3d4e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85681
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-04-05 16:48:33 +00:00
Stephen White
f32ae5b680 GLES: fix texture-to-texture copy with offset src or dest region.
glBlitFramebuffer() takes min and max coordinates, not min and size.

Bug: dawn:1084

Change-Id: I7b8b53ecd9c5ade20d4d7a909bd134c13a2d960b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85081
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-03-29 16:11:34 +00:00
Austin Eng
74d4e53fc6 Make loapOp/storeOp undefined valid
It is valid for depth/stencil attachment if the attachments are
readonly. It is not valid for color attachments. Make the enum valid,
and update validation.

Caught in CTS roll
https://chromium-review.googlesource.com/c/chromium/src/+/3499286

Bug: dawn:1269
Change-Id: Ib849ed757ccca145f85cadea6f92a1f2a5082d49
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/82540
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-03-09 18:43:51 +00:00
Brandon Jones
6e8c473fa5 Updating names of attachment clear values
Renames multiple attachment clear values to match their new names in the
spec, deprecating the old ones.
 - GPURenderPassColorAttachment.clearColor -> clearValue
 - GPURenderPassDepthStencilAttachment.clearDepth -> depthClearValue
 - GPURenderPassDepthStencilAttachment.clearStencil -> stencilClearValue

Additionally, the old names are marked as deprecated with appropriate
warnings if they are used during the deprecation period.

Bug: dawn:1269
Change-Id: I6649184d65578118942c1f51a41f350719665272
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/80941
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-02-19 00:44:12 +00:00
Austin Eng
189b0cec37 tint->dawn: Move src/dawn_tests -> src/dawn/tests
Bug: dawn:1275
Change-Id: I79f2aeb0c54a74dd5becd90c46792705a28e87da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-02-09 14:54:31 +00:00