D3D12 requires more buffer storage than it should. If the buffer used
for B2T/T2B copy is big enough according to WebGPU spec but it doesn't
meet D3D12's requirement, we need to workaround it via split the copy
into two copies, in order to make B2T/T2B copy being done correctly on
D3D12.
Bug: dawn:1289, dawn:1278
Change-Id: Id88c580dce00553845817677a2d356690ef4acfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
The current presubmit has the filter inverted so it would only attempt
to match the filtered files. The file name also has to be converted to
`LocalPath` otherwise it's attempting to compare a python object to a
string and always fails to match.
Bug: dawn:1339
Change-Id: Ie7712dee60f6b9df2cb78c9feab11769f7ea1f02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
The new tests reveal that this incorrect calculation of buffer size
requirement on D3D12 exist only when:
- the texture dimension is 3D, and
- there are rowsPerImage paddings (imageLayout.rowsPerImage >
copySize.height), and
- it's copying multiple depth images (copySize.depthOrArrayLayers > 1).
The new tests can guide and narrow down the workaround for this issue.
Bug: dawn:1289
Change-Id: I4136d6e3aa3680a65739bfdd402dc0d46debfd8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87162
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This Cl moves the cpp includes to above the project includes fixing up
the build/include_order issues and enabling the lint check.
A couple includes are marked as NOLINT as the c header has to come after
the project header due to setting defines.
Bug: dawn:1339
Change-Id: Ia47499c94fff99106397b83f6c5c7fe100c44a0e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86513
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL changes several includes which were using the system include
syntax to the local syntax. This causes GN check to verify that the
headers are specified correctly in the dependencies.
Two missing dependencies are added to the BUILD.gn file for the
Dawn tests.
Bug: dawn:1373
Change-Id: I7afd5ab48f4f2e2ddaf1839058c6bbeec2b97fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This CL moves the possible call to create the return type out of the
ValidateReturn and into the call. The type is then passed into the
ValidateReturn method.
Bug: tint:1313
Change-Id: I5d2e78b945fc47a14072f503d0478a7da051137d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87146
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Add more trace event in Dawn to better understand workflow in Dawn.
These trace events focus on tick() and MapAsync() related in flight
task.
Bug: dawn:1335
Change-Id: Iac35959f315c221c8539137efbf35039458a6f77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86620
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This reverts commit 61bc38fd52.
Reason for revert: Appears to have broken the Dawn->Chromium autoroller, which is now seeing Abseil linking issues on Mac and Linux.
Example failing roll: https://chromium-review.googlesource.com/c/chromium/src/+/3590451/
Example error log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket/8816532799903001889/+/u/compile__with_patch_/stdout
Log Excerpt:
[802/31819] LINK ./dawn_unittests
FAILED: dawn_unittests
TOOL_VERSION=1650247560 ../../build/toolchain/apple/linker_driver.py -Wcrl,strippath,../../build/mac_files/xcode_binaries/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strip -Wcrl,installnametoolpath,../../build/mac_files/xcode_binaries/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool ../../third_party/llvm-build/Release+Asserts/bin/clang++ -Werror -fuse-ld=lld -Wl,-fatal_warnings -Wl,--color-diagnostics -arch x86_64 -no-canonical-prefixes -Wl,-dead_strip -nostdlib++ -isysroot ../../build/mac_files/xcode_binaries/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=10.11.0 -fprofile-instr-generate -Wl,-ObjC -rpath @executable_path/ -o "./dawn_unittests" "@./dawn_unittests.rsp"
ld64.lld: error: duplicate symbol: __ZN4absl15AsciiStrToLowerEPNSt3__112basic_stringIcNS0_11char_traitsIcEENS0_9allocatorIcEEEE
>>> defined in obj/third_party/dawn/third_party/gn/abseil-cpp/strings/ascii.o
>>> defined in obj/third_party/abseil-cpp/absl/strings/strings/ascii.o
ld64.lld: error: duplicate symbol: __ZN4absl15AsciiStrToUpperEPNSt3__112basic_stringIcNS0_11char_traitsIcEENS0_9allocatorIcEEEE
>>> defined in obj/third_party/dawn/third_party/gn/abseil-cpp/strings/ascii.o
>>> defined in obj/third_party/abseil-cpp/absl/strings/strings/ascii.o
ld64.lld: error: duplicate symbol: __ZN4absl26RemoveExtraAsciiWhitespaceEPNSt3__112basic_stringIcNS0_11char_traitsIcEENS0_9allocatorIcEEEE
>>> defined in obj/third_party/dawn/third_party/gn/abseil-cpp/strings/ascii.o
>>> defined in obj/third_party/abseil-cpp/absl/strings/strings/ascii.o
Original change's description:
> Enable gn check for all build targets.
>
> This CL removes the `check_targets` entry from the .gn file which
> will enable checking all targets. Two of the GN targets have had
> missing dependencies added.
>
> The `gn/abseil-cpp/BUILD.gn` was referenced against the Chromium
> BUILD.gn for abseil to make sure the `public_deps` and `deps`
> match in the two versions. The paths are re-written to match
> the Dawn paths.
>
> Bug: dawn:1372
> Change-Id: I371e17ec9647e6627429be5c81eb7985da3cc5b3
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86861
> Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Brandon Jones <bajones@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1372
Change-Id: I1ce6d62138cd99aa3a75c74eea0ac04ce5048b6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87161
Reviewed-by: Brandon Jones <bajones@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL removes the `check_targets` entry from the .gn file which
will enable checking all targets. Two of the GN targets have had
missing dependencies added.
The `gn/abseil-cpp/BUILD.gn` was referenced against the Chromium
BUILD.gn for abseil to make sure the `public_deps` and `deps`
match in the two versions. The paths are re-written to match
the Dawn paths.
Bug: dawn:1372
Change-Id: I371e17ec9647e6627429be5c81eb7985da3cc5b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86861
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When we try to work around the bug exposed by tests in this file,
it is necessary to make D3D12 runtime happy and no validatin error
is reported. It is also essential to verify the correctness of
buffer/texture data after T2B/B2T copy whether workaround is applied
or not.
Bug: dawn:1289
Change-Id: I0d86375c513ffd579fdebc786d00e9eccb60cc10
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86511
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
GetPendingCommandContext() call might create a new commandList. Dawn handles
it in Tick() by executing this commandList and signal a fence even it is empty.
Skip the unnecessary GetPendingCommandContext() call saves an extra fence and might
resolve the callback for MapAsync earlier.
Bug: dawn:1335
Change-Id: I07f82388edb6978473eeaa2ed0834edbb5e1f497
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>