This Cl updates the cube example to use unique names for the entry
points and fixes the duplicate name used for fragColor between the
vertex and fragment shaders.
Change-Id: Icb77897bac88f7641cab2702b37573bfd771a586
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24781
Reviewed-by: David Neto <dneto@google.com>
This Cl adds the code to emit scalar and type constructors from the
Metal backend.
Bug: tint:8
Change-Id: I95c713568ae3a73b82f8c9e10119e29e3469893e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23707
Reviewed-by: David Neto <dneto@google.com>
This Cl updates the system to allow zero initializers. This allows:
```
var a : vec3<f32> = vec3<f32>();
```
Bug: tint:34
Change-Id: I84d6b431914c4ddf112ed375fae028d912f4a080
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23660
Reviewed-by: David Neto <dneto@google.com>
There was a - that changed to a + while converting. Fixed.
Change-Id: Ic50a04624c5f4efdfc114459ccd5f42fc53c3ca2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20629
Reviewed-by: David Neto <dneto@google.com>
This CL adds in missing casts from i32 to f32 when using the count
variables in computeboids to create vec3<f32> values.
Change-Id: I3e66e2db0fc626b94ae98142cd95a65feff7fc53
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20627
Reviewed-by: David Neto <dneto@google.com>
This CL adds the missing storage classes to the module scoped variables
in compute boids.
Change-Id: I59cbe0f9bcc4b235f2f9157801dcbc445a6bd5eb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20346
Reviewed-by: David Neto <dneto@google.com>
The variable was incorrectly set to be a `vec3<f32>` instead of a
`vec3<u32>`.
Bug: tint:24
Change-Id: I84262a185925c50adf3a149f5f93f45124499596
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/18400
Reviewed-by: David Neto <dneto@google.com>