14 Commits

Author SHA1 Message Date
Stephen White
b676602188 OpenGL: Refactor texture uploads.
Move texture uploads into CommandBufferGL::DoTexSubImage() and use it
for both CommandBuffer CopyBufferToTexture and
QueueGL::WriteTextureImpl(). On the CB side, For now this is only used
for compressed ES textures. Desktop GL has a fast-path for compressed
textures that isn't currently implemented.

Bug: dawn:684

Change-Id: I4da02e9c96c13fd71d133778168a5597efa7b59a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47123
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-04-12 23:03:44 +00:00
Jiawei Shao
76a94b17be Remove some useless #include files and forward declarations
BUG=chromium:1161355

Change-Id: Ie4d0e5da22f4b7a66591265d101f2fbe75a2e00a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42180
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-23 01:51:06 +00:00
Stephen White
a194a48ba2 Implement depth/stencil texture-to-texture copies for OpenGL ES 3.1.
Bug: dawn:634
Change-Id: I30f0c1496e5443bda9bee1905162eae39ce2461c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38940
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-27 23:58:35 +00:00
Corentin Wallez
eec9edfd57 Standardize the use of UNREACHABLE in switches.
A lot of our switches over enum values use the following pattern:

    default:
        UNREACHABLE();
        return foo;

This is problematic because when adding a new value to one of the WebGPU
enums, there is no compilation error for switches that are missing it.
Currently we're supposed to write code and tests and fix UNREACHABLEs when
we see them.

Instead we should strive to have most switches on enums to be complete
and explicitily tag unreachable values as UNREACHABLE. Some switches
might still want to use default: UNREACHABLE() if only a couple values
need to be handled out of very many.

In this CL we go through all the UNRAECHABLEs and change them if need
be. Also an ErrorQueue class is added to avoid having
QueueBase::SubmitImpl just be UNREACHABLE (and force overriding
instead).

Bug: dawn:527
Change-Id: I33dfb4703104912cc5f001f9faf907a61324de68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28501
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-09-24 14:56:50 +00:00
Austin Eng
b54c82ed39 Support depth-only/stencil-only COPY_SRC on OpenGL
Bug: dawn:439
Change-Id: I09d33d3115d54c03e3ba5a32f34843065edb8020
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24961
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-18 18:53:26 +00:00
Enrico Galli
76d9e34bbc Eagerly destroy CommandBuffer commands after submission
Command buffers hold references to all encoded objects. Freeing them
eagerly significantly reduces the amount memory held before the JS GC
clears the command buffers.

Bug: dawn:262, dawn:372
Change-Id: I68dfa973f980fba8d94611ed1de3c593bdb91a63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26562
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-13 20:25:39 +00:00
Rafael Cintron
c64242d4c2 Make RefCounted derived objects have private destructors
RefCounted (and derived) destructors should be protected on the class
to ensure the objects can ONLY be destructed by calling Release. This
avoids errors cause by destroying objects out from under code which
has an active reference count.

Unfortunately, many of the 'base' classes must continue having public
destructors because they are used as "blueprint" objects created on
the stack.

Added final on most-derived classes.

Ideas for future improvement:
- Change "base" objects to have protected destructors but create new
blueprint objects that privately derive from base objects. This
limits the blueprint object's usefulness to only be a blueprint.
- Modify createX methods to return Ref<Object> instead of Object*

Change-Id: I6f3b3b178118d135c4342cb912e982a3873d71af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18780
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-06 18:20:02 +00:00
Corentin Wallez
321c12255e Remove the "Base" from pure-frontend dawn_native types
This was unnecessary verbosity. Fix this by having the ProcTable
generator using type aliases so all types appear like they have
"Base".

BUG=

Change-Id: I8c472fb924f6ce739e4e41038452381b4f727a2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13442
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-11-13 17:00:37 +00:00
Corentin Wallez
4b90c47ce0 Add missing descriptors that are present in WebGPU.
These are the CommandEncoder, ComputePass and CommandBuffer descriptors
that contains nothing but a debug name for now but are important for
later extensibility. Defaults are added so the C++ API doesn't require
the descriptors to be passed as arguments.

Also renames variables named "info" for RenderPassDescriptor to
"descriptor" as is now the standard in the codebase.

BUG=dawn:22

Change-Id: I9de4cfbbce952d01fb79ed1d9f34825a6fa174f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8686
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-07-10 20:43:13 +00:00
Corentin Wallez
f20f5b9493 WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.

BUG=dawn:8

Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-20 11:46:16 +00:00
Jiawei Shao
81da14f45c Remove RenderPassDescriptor from BeginRenderPassCmd
This patch removes RenderPassDescriptor from BeginRenderPassCmd so that
all the backends can get the data of render pass from the non-pointer
field of BeginRenderPassCmd instead. In this patch, RenderPassDescriptor
has been removed from all Dawn backends other than the virtual function
DeviceBase::CreateRenderPassDescriptor().

This patch is one of the preparations on completely removing
RenderPassDescriptorBuilder from Dawn.

BUG=dawn:6

Change-Id: I3a78f0b2d5318c2bf85858d6fbe939b7861a2cf8
Reviewed-on: https://dawn-review.googlesource.com/c/4800
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-18 08:56:03 +00:00
Corentin Wallez
49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Corentin Wallez
30965a7729 dawn_native: Fixup header guards from BACKEND_ to DAWNNATIVE_ 2018-07-25 11:27:55 +02:00
Corentin Wallez
d37523fbde Move src/backend to src/dawn_native 2018-07-25 11:27:55 +02:00