* Disable "undefined-var-template" in code, rather than in build files
* Add back some missing headers required when building in this context
* Make sure gtest/gmock do not override the default runtime library
Change-Id: I12c05943fc1d2dee4733ae70db7da026f67e0dad
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/44180
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Make sure variables from the loop block remain in scope for
continuing block. Note that we need to do this because the continuing
block is a sibling of the loop body block in the AST, rather than a
child.
Added test.
Fixed: tint:526
Change-Id: If622995e3aac4cd3c06c2dbd87ffcaa36b0f09c5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/43680
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
All includes from .cc to .h are preserved, even when transitively included.
It's clear that there are far too many includes in header files, and we should be more aggressive with forward declarations. tint:532 will continue to track this work.
There are, however, plenty of includes that have accumulated over time which are no longer required directly or transitively, so this change starts with a clean slate of *required* includes.
Bug: tint:532
Change-Id: Ie1718dad565f8309fa180ef91bcf3920e76dba18
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/44042
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
We now keep track of scopes as a tree of BlockInfos that track variables
declared in each scope. For loop scopes, we store the index of the first
variable (if any) that follows the first continue statement. Using this
data structure, when parsing expressions, we validate that used
variables in continuing blocks are not bypassed by a continue statement
in the parent loop block.
Also:
* Validate that continue statements are in a loop in TD. This error is
already caught by the spir-v writer, but better to catch it here.
* Add more utility functions to ProgramBuilder to make it easier to
write tests
Fixed: tint:17
Change-Id: I967bf2cfb63062bac8dcca113d074ba0fe2152e2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/44120
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This change begins the work to move the reserved keyword remapping out of the writer and into the sanitizer transform.
If the transform::Renamer is in use, then these symbols should never have to be remapped - however for debugging purposes it is often nice to be able to emit code that isn't entirely mangled.
The logic in the msl writer will be removed as a followup change
Bug: tint:273
Change-Id: I76af03ff80388a48d9dd80a5b5fdfe21f3c8e7a0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/43982
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Calling Texture::DestroyImpl will cause a crash when passing a
nullptr D3D12 resource to the Present method of
ID3D12SharingContract.
Protect against crashes by checking whether the allocation we're
destroying is valid before proceeding.
Change-Id: Ifb68c1f85383db5027006cf435f43c84d1a463d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42580
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Allows you to query type inheritance without having an instance of the type.
Also add TypeInfo::name. Helpful for decent error messages. Strings can be removed from NDEBUG builds if we consider them too large.
Change-Id: Ie501b37f46e63d956cc020f8c9b68e91737472f0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/42920
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
CopyTextureForBrowserTests will cover incoming color format conversion
cases. While it is OK for |unorm| formats to compare their pixel values
on the CPU side, we cannot do such comparisons for the |float| formats
because we may meet the precision issues when comparing a value
generated at the CPU side to the one from the GPU side.
Refactor this test suites by using compute shader and do bit-by-bit
comparison from source texture and destination texture.
BUG=dawn:465
Change-Id: I979fcf1a1d96bbe9f8a4cf2f1a305d488e88b257
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36140
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch uses RecordCopyBufferToTextureFromTextureCopySplit() to
record the D3D12 commands in Texture::ClearTexture() so that we can
remove some redundant code in that function.
BUG=dawn:145, dawn:693
Change-Id: Ifd0ba319c335fdf13e60bf748163451d71dad962
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42760
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch adds a regression test to dawn_end2end_tests for an
Intel D3D12 driver bug about the T2T copies with specific texture
formats when the source mipmap level is greater than 0.
This patch also does several clean-ups in CopyTests.cpp to support
testing arbitrary texture formats:
1. Initialize the source textures with device.WriteTexture().
2. Set default values for TextureSpec.copyLevel (0),
TextureSpec.levelCount (1) and TextureSpec.copyOrigin ({0, 0, 0}).
3. Add TextureSpec.format and set the default value for it (RGBA8Unorm).
4. Support initializing and comparing the texture data with arbitrary
texture format instead of RGBA8Unorm only in CopyTests_T2T.
5. Check all the texels in the related destination texture subresources
instead of only the copied texels.
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: Ib32aac57dc7bdc9a4c2edc96093afa945aa08a5c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42240
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
With this change, the base IntLiteral class now stores a u32, and
derived UintLiteral and SintLiteral are implemented in terms of it. This
will allow us to improve the current pattern of casting down to each
derived type to retrieve the value.
Change-Id: I0c1e56c5e04333a0d3d5f30a3fb28e784f785843
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/42900
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>