Adds a basic adapter blocklist and adds two cases to it.
By default, the blocklist is disabled until Chromium can enable it
explicitly - perhaps based on --enable-unsafe-webgpu or some other
flag. It will be switched to default to true in the future.
about://gpu would disable the blocklist so all the adapters are
visible there, but WebGPU would enable it. Trusted users of Dawn
that are aware of potential bugs may also disable it.
One downside is that about://gpu won't surface directly that an
adapter is on the system, but blocklisted for WebGPU. Something
like that can be added in the future, if necessary.
In the future, this should probably be merged with Chromium's
software_rendering_list.json, but that list doesn't support
multi-adapter systems well (for blocklisting just one adapter),
and it doesn't understand all the information we need for the
current blocklist.
Bug: dawn:1254, dawn:1196, tint:1753
Change-Id: I992bcd10dd5d3f5b23319fc4ec699b06bb1117da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119061
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This CL refactor the logic adapter creating device toggles set when
creating device and the way device holding its toggles. This CL also
introduce the concept "toggle stage", currently "device stage" only but
in future will add "instance stage" and "adapter stage" for instance and
adapter toggles. No changes on Dawn API.
More details:
1. Introduce `TogglesState` objects that represent the complete toggles
state of a device (and will used for instance and adapter in future).
2. When creating a device, adapter set up a TogglesState object for it
in `AdapterBase::CreateDeviceInternal` and
`Adapter::SetupBackendDeviceToggles`, no other place would change
the device's toggles state. This change simplify the logic.
3. Introduce the `ToggleStage` enum for every toggle and `TogglesState`
object. Currently we only have `Device` toggle stage, but in future
will have `Instance` and `Adapter` for instance and adapter toggles.
Bug: dawn:1495
Change-Id: Ifafac6a6a075b5b9a733159574ae5b6d4f3ebde9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118030
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Using any other desiredLayout is deprecated. This simplifies future
changes which as much as possible eliminate any transitions during
texture export.
Bug: chromium:1359106
Change-Id: Ifb5818775e8f15ec77a229d3cbf593348740da46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104543
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This is required to make importing images work on some systems. The
ideal version would be detecting whether dedicated allocations are
needed as Vulkan provides reflection for that. However this reflection
doesn't work on Nvidia, so instead Dawn requires a
NeedsDedicatedAllocation enum on import that's Yes/No/Detect so the
application can force use of a specific code path.
Support for this enum and toggling dedicated allocations on/off is added
for all external memory service implementations.
Vulkan image wrapping tests are modified to add test parameters so that
the Yes/No/Detect code paths are covered by tests.
This is technically post-V1 work, but gl_tests in Chromium fail on
Nvidia workstations without this fix, which makes it hard to debug other
issues.
Bug: dawn:1552, dawn:206, dawn:1260
Change-Id: Iee4f7bb9dbec520432ec623551221ef9e4d3d984
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103560
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Initial pass at adding AHardwareBufferSupport so that Dawn can display
content on Android. Confirmed that this will allow many WebGPU pages to
render when paired with
https://chromium-review.googlesource.com/c/chromium/src/+/3877262
Bug: dawn:286
Change-Id: I627fa2ab71f85bd3cb7ea21b0588dbd2089cdf5f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101460
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL modifies the way adapter creating devices, adds `shader-f16`
feature, and deprecates the `dawn-shader-float16` feature which is no
longer used.
Details:
1. Parse the toggles chained with device descriptor in
`adapter::CreateDeviceInternal`, which are then used to validate
features requirement within `CreateDeviceInternal` and passed to device
constructor as initializer.
2. When creating device, validate features requirement in
`CreateDeviceInternal` with toggles known, make sure to fail the device
creation if a required feature is not supported by adapter or is guarded
by certain toggles which were not enabled/disabled. Feature ShaderF16
and ChromiumExperimentalDp4a are validated in this way. Unittest is
added to check creating devices with toggles-guarded features required.
3. Add `shader-f16` feature, which allow `using f16;` in WGSL code.
End-to-end tests are added to test a trival f16 WGSL shader could be
used if and only if the device has `shader-f16` feature.
4. Deprecate the `dawn-shader-float16` feature, which will be completely
removed after cleaning up Blink code.
Bug: dawn:1510
Change-Id: I6cb2dcbe1ee584fdd6131c62df1ee850b881dbd2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100802
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
To support concurrent readers on multiple command queues/devices, Dawn
must support importing via wait multiple fences and also export a signal
fence. The previous implementation of using a single fence for waiting
and signaling doesn't work for concurrent reads across queues.
This CL adds support for specifying multiple wait fences for
ExternalImageDXGI via a BeginAccess method that's meant to replace
ProduceTexture. There's also an EndAccess method that returns a signal
fence for the client.
For performance reasons, we use the same fence as the signal fence that
the Device uses internally, and record its value on the texture after
ExecuteCommandLists. Therefore, the CL also makes the Device's internal
fence a shared fence so that we can export it to the client.
This CL also expands the ConcurrentExternalImageReadAccess test so that
it tests fence synchronization across multiple devices. A number of test
helpers also now take an optional device parameter so that we can use
pixel value expectations with secondary devices.
Bug: dawn:576
Change-Id: I6bc86808ede9b5aacf87667106cbd16731a12516
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99746
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Previously, we would get a use-after-free if you dropped the instance
before an adapter created from it. This CL fixes up the lifetimes
such that Device refs Adapter refs Instance. Instance uses a
cycle-breaking refcount so that it releases internal refs to its
adapters when the last external ref is dropped.
Bug: none
Change-Id: I5304ec86f425247d4c45ca342fda393cc19689e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/99820
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
D3D12 objects can have implicit dependencies on device resources that
are not captured by holding ComPtrs:
"Direct3D 12 uses COM-style reference counting only for the lifetimes of
interfaces (by using the weak reference model of Direct3D tied to the
lifetime of the device). All resource and description memory lifetimes
are the sole responsibly of the app to maintain for the proper duration,
and are not reference counted. Direct3D 11 uses reference counting to
manage the lifetimes of interface dependencies as well."
Source: https://docs.microsoft.com/en-us/windows/win32/direct3d12/important-changes-from-directx-11-to-directx-12
ExternalImageDXGI can outlive the device it was created on e.g. the D3D
shared image backing holds on to the ExternalImageDXGI for its lifetime.
ExternalImageDXGI destructor can invoke code that depends on D3D12
resources that might have already been destroyed. In particular, this
shows up as ComPtr::Release for ID3D12Fence crashing mysteriously, and
is also speculated as the cause for a racy invalid function pointer
dereference in crbug.com/1338470.
This CL makes the D3D12 backend device destroy the ExternalImageDXGI's
resources on device destruction making it effectively a weak pointer.
This unblocks landing https://crrev.com/c/3700811 and hopefully fixes
crbug.com/1338470 as well.
This CL also deprecates unnecessary WGPUDevice param to ProduceTexture,
and adds an IsValid() method so that the shared image can check it and
decide to recreate the ExternalImageDXGI if needed.
Bug: dawn:576, chromium:1338470
Change-Id: I2122cf807587cf3b1218ba29ea291263df0cf698
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95860
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
An abstract base class (Device::Context) is used to avoid adding dependencies to Device, with ContextEGL derived from it. This also
leaves open the possibility of supporting other native GL contexts
in the future (e.g., glX). One temporary EGLContext is created by opengl::Backend during Adapter discovery, then one is created for and
owned by each Device.
Contexts for the desktop GL backend are also managed via EGL, which
works for most modern drivers. This also means that GLFW is now
always used in GLFW_NO_API mode.
Since contexts are now per-device, all of the default GL state
setting and debug output setup was moved from Adapter to Device.
Bug: dawn:810
Change-Id: Idfe30939f155d026fcad549787fc167cc43aa3cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93981
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This struct is no longer needed now that the adapter exposes
a way to query its features that works both in native and the
wire.
Change-Id: Ib0d865330f65473bb0363858a9284e630da52eb1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
DXGI external images can now be imported with both fence and texture
shared handles. Fence wait and signal values can be specified for
ProduceTexture. Keyed mutex functionality is kept as is with no change.
The D3D12 resource wrapping tests now run in both keyed mutex and fence
modes.
Bug: dawn:576
Change-Id: Ic793bcc828e5a8850c1367ecffabedd1c67184d9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78604
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
Change #if DAWN_PLATFORM_XXX to #if DAWN_PLATFORM_IS(XXX)
To prevent #ifdef usage and reference without including
dawn/common/Platform.h
Also change #if DAWN_COMPILER_XXX to # if DAWN_COMPILER_IS(XXX)
Bug: dawn:1447
Change-Id: If6c9dab15fd2676f9a087507f5efcceeff468d33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92625
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Use planeLayouts instead.
Bug: chromium:1258986
Change-Id: I16c041a8e0b739fa347ea4695988ad1eed82cccc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92202
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This uses VkImageDrmFormatModifierExplicitCreateInfoEXT instead of
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT to
import mulit-planar external images.
More discussions about this change can be found at this Mesa issue:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6530
Bug: chromium:1258986
Change-Id: Ifde3d89e7ddf37d6a295c9d7fcc7c762f8da1e81
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91940
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Fixes an ASSERT checking the created surface is non-null.
Fixed: chromium:1330113
Change-Id: Iebbcd6e69042abea5b424953d78e294a92ce5c82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds ForTesting APIs to the instance to track the number of devices.
Bug: dawn:1164
Change-Id: Ib743afb1e86ef16740d49613f43f9e2f009232bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90583
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit 63cea3f8c0.
...except it skips adding the the constructor/destructor/copy
definitions for dawn::native::Format. Adding them triggers "constexpr
variable cannot have non-literal type" (or "declaration requires a
global constructor" if it's not marked constexpr), unless they're
explicitly marked as =default in the header - which just triggers a
different chromium-style warning, so there's no point.
A better solution to the chromium-style warning on Format may be to just
make the class physically smaller:
https://www.chromium.org/developers/coding-style/chromium-style-checker-errors/#constructordestructor-errors
Bug: dawn:1405
Change-Id: Ied6e9d0abff6bf1330131a40c6583bab18888b67
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90303
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.
Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
- To be used for pipeline cache testing.
- Plumbs overriding the platform to the adapters for testing.
- Restructures build a little bit so that the test infrastructure can have full access to dawn native internals. Also differentiates end2end and white_box a bit more to make it clear that end2end should not have access to dawn native internals.
Bug: dawn:549, dawn:1374
Change-Id: Ibcc6c44a116c7967ee2317c74409f613e896eb0a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86841
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
This CL changes several includes which were using the system include
syntax to the local syntax. This causes GN check to verify that the
headers are specified correctly in the dependencies.
Two missing dependencies are added to the BUILD.gn file for the
Dawn tests.
Bug: dawn:1373
Change-Id: I7afd5ab48f4f2e2ddaf1839058c6bbeec2b97fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This CL adds some explicit notations to single argument constructors in
the include/dawn folder.
Bug: dawn:1339
Change-Id: Ie4e31bf68f920acfcfb27828a465e45fe0977af6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86443
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL enables the build/header_guard lint check. The existing headers
which failed the check were updated, missing headers added. An exclusion
file for the generator templates was added as well.
Bug: dawn:1339
Change-Id: If572e460179ad501293d5d6cf01e0ea900daa979
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86207
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL fixes a few tabs to be spaces which makes the whitespace/comments
lint check pass. The check is set to enabled.
Change-Id: I2a6c590aa3bfee888239adc89d1ce4c8c99f3e78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86083
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This CL supports wrapping multiplanar iosurface in wgpuTexture.
It also provides mechanism to create TextureView on each planes.
Bug:1307194
Change-Id: I5e82f47944fdea542abba097240c880628b1181f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/81482
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>