Commit Graph

12 Commits

Author SHA1 Message Date
Idan Raiter 74e4834d3d Add wrapping for using external vulkan images as textures
This change adds platform-dependent services that handle creating
semaphores and importing image memory. Then, we use them to wrap a
texture from an outside source, and release a signal semaphore back
when we're done with it. This will be used to allow chrome to render
dawn on Vulkan platforms.

Bug: chromium:976495
Change-Id: I9f07eaf436e10aa6bd88cffdc74fd23834d62ee0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8340
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-10 03:17:52 +00:00
Idan Raiter c1583a558c Create CommandRecordingContext
Adds a structure that contains wait / signal semaphores and the current command buffer. Will allow us to have a list of pending semaphores after recording, either to consume or do something smarter with in the future.

Bug: chromium:976495
Change-Id: Ib61455039bd97ac8b0ff701af2b694cc8794226d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9600
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-08-02 05:16:42 +00:00
Corentin Wallez a92f83b725 Add internal Format structure for texture formats
Texture formats have plenty of properties we'd like to query on them
like their texel size, whether they are compressend or if they are depth
stencil. Instead of making switch statements for each of these
properties, we store them in a new `Format` structure. Textures compute
their format only onces and then pass a const reference to it on
GetFormat().

This is in preparation of adding all WebGPU texture formats.

BUG=dawn:128

Change-Id: Iad2831cf16f14e1a1bfce2c10b22527fc982d1aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8166
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-21 10:16:15 +00:00
Natasha Lee 28232ce9f5 Clear Vulkan Textures at first usage
This prevents dirty textures to be used when memory is recycled
while destroying/creating textures. If a texture is not cleared at load,
it will be cleared to 0 before it is used.

Bug: dawn:145
Change-Id: Ia3f02427478fb48649089829186ccb377caa1912
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-11 18:11:05 +00:00
Jiawei Shao 952860bf9f Support multisampled rendering on Vulkan
MultisampledRenderingTest/MultisampledRenderingWithDepthTest is skipped
temporarily on Intel Windows Vulkan drivers due to the failure of that
case on the try bots.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: Ibcf4a07198e4ebad304170e8df9778dc965349df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-04-05 03:06:38 +00:00
Natasha Lee cae68ff846 Destroy frontend and backend for Textures
Same idea as for buffers, Destroy can be used to free GPU memory
associated with resources without waiting for javascript garbage
collection to occur.

Bug: dawn:46
Change-Id: Ia796b06b5228cbec4cfe8d78a500f967181d8c1f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5540
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-27 22:04:10 +00:00
Jiawei Shao aef480bcfe Implement CreateDefaultTextureView by CreateTextureView
This patch removes CreateDefaultTextureView in all the back-ends of
class Device and implements this function by CreateTextureView using
a TextureViewDescriptor created from the original texture.

Note that this patch only refactors the original implementation of
creating default texture. The support of creating texture views from
a texture view descriptor will be added in the next several patches.

BUG=dawn:16

Change-Id: Iadfc1e17e1cf23a4c1fa8ff44b1fb1a765d21e3f
Reviewed-on: https://dawn-review.googlesource.com/c/1840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-10-18 06:00:09 +00:00
Jiawei Shao 3d670506e3 Remove TextureViewBuilder and add CreateDefaultTextureView entry point
This patch is the first one to descriptorze texture view. In this
patch, we completely remove TextureViewBuilder and add the entry
point CreateDefaultTextureView for creating a texture view on a
non-array 2D texture using the same type and format.

Texture view descriptors and 2D array texture views will be supported
in the next patch.

BUG=dawn:1, dawn:16

Change-Id: Ibd2a0bcf02cbb567a98d2faaaaa897eff2c062e5
Reviewed-on: https://dawn-review.googlesource.com/1440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-09-18 00:31:57 +00:00
Jiawei Shao 425428f97b Descriptorize Texture
This patch introduces texture descriptor for texture creation instead
of texture builders.

This patch also adds "arrayLayer" to texture descriptor and removes
mDevice in TextureD3D12.
2018-08-28 03:00:48 -04:00
Corentin Wallez 49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Corentin Wallez 30965a7729 dawn_native: Fixup header guards from BACKEND_ to DAWNNATIVE_ 2018-07-25 11:27:55 +02:00
Corentin Wallez d37523fbde Move src/backend to src/dawn_native 2018-07-25 11:27:55 +02:00