8291 Commits

Author SHA1 Message Date
Sarah
4d69751572 validation: matrix element type must be 'f32'
Bug: tint:784
Change-Id: Iafb1d3e16beb489d588b7af6aac18f7cee26154b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54900
Auto-Submit: Sarah Mashayekhi <sarahmashay@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-21 17:08:05 +00:00
Ben Clayton
b96ed7bda4 intrinsics: textureDimensions for cubes return vec2
See: https://github.com/gpuweb/gpuweb/pull/1754

Fixed: tint:882
Change-Id: Ibb48722dbaf6a7b200158bb87bc71c282056ed5e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55259
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
2021-06-21 16:44:26 +00:00
Yan, Shaobo
55e08d567f CopyTextureForBrowser(): Support Alpha Ops
This CL adds the support ofwgpu::CopyTextureForBrowserOptions::alphaOps
for CopyTextureForBrowser(), which allows the user to specify the alpha
operations (DontChange, Premultiply, Unpremultiply) when calling
CopyTextureForBrowser().

BUG=chromium:1217153

Change-Id: Idb5dd4482b33f2ada9aafc24380afeb48f2e26bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2021-06-21 10:05:37 +00:00
Ben Clayton
663271dca4 writer/msl: Fix continuing block emission
Inline the `continuing` block in the places where `continue` is called.

Simplifies the emission, and fixes emission of `let` statements in the loop.

This fix matches the same approach in writer/hlsl.
See: https://dawn-review.googlesource.com/c/tint/+/51784

Fixed: tint:833
Fixed: tint:914
Change-Id: If4d8cde62dfaf8efa24272854ca7ff5edc0a8234
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55341
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-06-21 08:49:27 +00:00
Ben Clayton
e4f4a3711f wgsl: Disable broken tests
ShaderRobustnessPerf:
SPIRV-Cross apparently generates incorrect code for MSL and OpenGL, when
attempting to initialize workgroup memory. Disable these tests when not
running with use_tint_generator.

D3D12DescriptorHeapTest:
The UBO layout for a mat2x2 was incorrect, but the test relied upon this.
Temporarily disable the test so we can roll the fix.

Bug: dawn:945
Bug: dawn:946
Change-Id: I810249b26a8a0b583796c0ba63b8a703eb9540e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55248
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-21 07:55:57 +00:00
Ben Clayton
0f916164ae writer/hlsl: Add missing parenthesis around UBO ternary op
Bug: tint:913
Change-Id: I2edbab363cb03e6ce64b5c6bddf184bf92438521
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55340
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-19 08:18:50 +00:00
James Price
5eadb83a3f writer/msl: Remove legacy shader IO support
Mostly just deleting unneeded code, and a few additional cleanups as a
result.

Bug: tint:697
Change-Id: I31ceea93feb34994f51a1b6d294a35cf0c127447
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55282
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-19 02:37:25 +00:00
James Price
960aa2ee75 msl: Add ArrayLengthFromUniform transform
Generate a uniform buffer that will receive the lengths of all storage
buffers, and use this to implement calls to arrayLength(). The
transform is provided with a set of mappings from storage buffer
binding points to the corresponding index into the array of buffer
lengths. The transform reports whether it generated the uniform
buffers or not.

Use this transform from the MSL sanitizer, using the binding number as
the index into the array. This matches the behavior of spirv-cross,
and so works with how Dawn already produces this uniform buffer.

Bug: tint:256
Change-Id: I2682d2d024e8daa30f78270b8cfb6bbb32632133
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54480
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-19 00:33:35 +00:00
Ben Clayton
75db82c96b sanitizers: Use the ZeroInitWorkgroupMemory transform
Zero the workgroup memory for all backends.
We can probably disable this for the backends that support workgroup zeroing, but that's an optimization we can perform later.

Fixed: tint:280
Change-Id: I9cad919ba3a15b8cedfe6939317d1f6b95425453
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55244
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-06-18 22:44:31 +00:00
Ben Clayton
3a600e0deb transform: Add ZeroInitWorkgroupMemory
Zero initializes all referenced workgroup storage classed variables used by each entry point.

Bug: tint:280
Fixed: tint:911
Change-Id: I3fca26a10f015f08fedef404720bbe6fd7b343a9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55243
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-06-18 22:44:31 +00:00
Ben Clayton
094930433d intrinsics: Remove deprected arrayLength instrinsic
Fixed: tint:806
Change-Id: I1d4ad27af73a1f64b926af64a123e2c0c2941e29
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55240
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-06-18 22:44:31 +00:00
Ben Clayton
165512c57e writer/hlsl: Emit UBO as an array of vector
Instead of a ConstantBuffer.

HLSL requires that each structure field in a UBO is 16 byte aligned.
WGSL has much looser constraints with its UBO field alignment rules.

Instead generate an array of uint4 vectors, and index into this, much
like we index into [RW]ByteAddressBuffers for SSBOs.

Extend the DecomposeStorageAccess transform to support uniforms too.
This has been renamed to DecomposeMemoryAccess.

Change-Id: I3868ff80af1ab3b3dddfbf5b969724cb87ef0744
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55246
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-06-18 21:15:25 +00:00
Ben Clayton
9efc4fcc89 ast: Fix double type decl bug
If during clone, we register a type, function or global declaration, we could end up with the declaration held twice by the AST Module.

AST nodes must only be referenced once.

Change-Id: I5c517699ea80422800639088b97a50ba9ac27b70
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55245
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-06-18 21:15:25 +00:00
Ben Clayton
c3dc300fcb writer/spirv: Implement atomics
Bug: tint:892
Change-Id: Ic0de538c76fd7cfe8fd3d7c25d2d61dd74aa1494
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54658
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-06-18 21:15:25 +00:00
David Neto
83184202ec spirv-reader: remove old-style pipeline IO support
Bug: tint:508
Change-Id: Ic6a878f35fa515021820be468526ce817f58d876
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55320
Auto-Submit: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-18 20:59:28 +00:00
James Price
90503dec9c reader/wgsl: Remove old shader IO syntax
Removing parsing support for the 'in' and 'out' storage classes is
enough to prevent anyone from using the old syntax. The Input and
Output storage classes will remain in the AST for now, as the SPIR-V
reader still has codepaths that use them, and the SPIR-V writer
currently still relies on them.

Bug: tint:697
Change-Id: Ifef9eda8bcbf2f243b1e1d8d4fab25784cd3f80e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54841
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
2021-06-18 20:14:07 +00:00
Sarah
443c41de33 validation: store type of sample_index and sample_mask builtins must be 'u32'
Bug: tint:506
Change-Id: I786a74640d9ad9d98a76cdbe4dfcbfffdb0ccf2c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55121
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-18 19:58:27 +00:00
Antonio Maiorano
8b2be2d1e2 Validate that structs must not contain [[block]] decorated struct members
Bug: tint:320
Change-Id: Ia330d194fc343d5cd5dec8fb7a5b126f8f002bc5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55280
Reviewed-by: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-06-18 19:57:57 +00:00
Ben Clayton
e6d171ac66 writer/hlsl: Implement atomics
Storage buffers are emitted as `ByteAddressBuffer`s in HLSL, so we have to jump through hoops to support atomic ops on storage buffer atomics.
Workgroup atomics are far more conventional, but very little code can be shared between these two code paths.

Bug: tint:892
Change-Id: If10ea866e3b67a093e87aca689d34065fd49b705
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54651
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-06-18 18:56:13 +00:00
Ben Clayton
0a32a724f4 writer/wgsl: Emit atomic types
Bug: tint:892
Change-Id: Ie483167bcf669e5f2d6b5489a915584fc3678183
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54649
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-06-18 18:56:13 +00:00
Ben Clayton
6a77236d8c intrinsics.def: Add atomic intrinsics
Change-Id: I26a9ce9e1978aa2542ce2b3f17c9f5861e556a8a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54657
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-06-18 18:56:13 +00:00
Zhaoming Jiang
f21d1f4d7a Refer TODO to Dawn issue 944
Refer the TODO in ShaderModuleBase::InjectCompilationMessages to
issue dawn:944 for further tracking.

Bug: dawn:753
Change-Id: I2ff09ba5914f2df0182bf26e9001a66782811f06
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55223
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2021-06-18 16:46:40 +00:00
Antonio Maiorano
adbbd0ba66 Validate scalar constructor and implement conversion to vecN<bool> in spir-v backend
After implementing validation and fairly exhaustive tests, discovered
that conversion of scalar vector to bool vector did not work in the
spir-v backend. For module scope variables, we use and rely on the
FoldConstants transform to ensure no conversion needs to take place.
This is necessary because we cannot easily introduce temporary values
and refer to them when casting at module scope. Note that for the same
reason, module-level conversions are always constant foldable, so this
works. For function-level conversions, implemented support to emit a
comparison against a zero value, and store the result in the bool
vector.

Bug: tint:865
Change-Id: I0528045e803f176e03428bc7eac31ae06920bbd7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54744
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-18 15:32:21 +00:00
Antonio Maiorano
0507273047 Implement a FoldConstants transform that currently folds scalar and vector conversions
This is required for implementing module-level conversions in the spir-v
backend (upcoming CL).

Bug: tint:865
Change-Id: I7fd38c6b1628c791851917165991bc247fc113c2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54740
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-18 14:59:51 +00:00
Sarah
c5cd6b9eb0 validation: add test for function params behave as const decl
Bug: tint:257
Change-Id: Ia5cdde240ecd2fa17dfeb08872037c18004fce06
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54821
Auto-Submit: Sarah Mashayekhi <sarahmashay@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
2021-06-18 14:53:13 +00:00
Zhaoming Jiang
fdc35e604e Emit tint warning when creating shader module
Add the formatted tint messages in OwnedCompilationMessages, which will be emit after creating the shader module succeeds of fails.
This patch also change the compilation messages handling in creating shader modules. Now the compilation messages are separated from sparseResult, and should be handled manually. A new method, ShaderModuleBase::InjectCompilationMessages, is introduced to move a given OwnedCompilationMessages into the shader module, and emit the formatted tint errors and warnings. This method should be called explicitly on a valid or error shader module.

Bug: dawn:753
Change-Id: I5825186c6d9c4aa7725aebd0c302bfce5e1f37cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53890
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-18 13:29:39 +00:00
James Price
567f2e4f3b transform/msl: Run InlinePointerLets and Simplify
This will be relied on by the upcoming arrayLength transform.

Update test expectations.

Change-Id: Ib74b647abcd6f4393f9899ce40bbf06f6e53e7f4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55180
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-18 09:47:23 +00:00
James Price
e55e2109b3 sem: Add BindingPoint() to sem::Variable
The Resolver already has this information, so just propagate it to the
semantic variable.

Change-Id: Id9fc58d3fc706a1433aba7cb3845b4f53f3fc386
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55120
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-18 09:27:13 +00:00
Corentin Wallez
3a3952c4f5 Suppress ShaderRobustnessPerf when using Tint + FXC
Also tighten previous suppressions to only apply when using the Tint
generator.

TBR=bclayton@google.com

Bug: tint:904
Change-Id: I22210227c428eb38901904966ec2c3bd70ce607b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55200
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-06-18 08:52:12 +00:00
Yunchao He
aee22d142b Implement copies b/w 3D and 2DArray textures on D3D12
Copies between 3D and 2DArray textures need to be done depth/array
slice by slice via CopyTextureRegion() API on D3D12 because this
API can copy one single subresource every time.

However, if both src and dst textures are 3D texture, we can copy
all depth slices in one shot, which is a fast path for this
copy scenario.

Bug: dawn:547

Change-Id: I950ed58319fb0f30dfc8a2de3e57e8a64406f7e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-18 07:44:12 +00:00
Ryan Harrison
44382a1857 Add sampler targets to inspector data
Allows for reflection of the specific textures that a sampler has
sampled.

BUG=tint:699

Change-Id: Iba47baf5c99c4d03671caf2c01747bd6ad12b1e2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54901
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-06-17 23:29:03 +00:00
David Neto
17287fcf1a spirv-reader: Set workgroup size, but not specializable
The WorkgroupSize builtin decoration applies to a composite constant.
Because WGSL does not yet support specializable constants for this,
use the *default* values for that SPIR-V spec constant.

Update end-to-end test expectations.

Fixed: tint:503
Change-Id: I012b316d13544ab9282e3276b58906327adab133
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/41960
Auto-Submit: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: Alan Baker <alanbaker@google.com>
2021-06-17 22:40:43 +00:00
Corentin Wallez
b86e45f8ca Omit types in most WGSL var statements.
Bug: None
Change-Id: Id6ed10d98a550d912784b688c5473f67f1889a8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54882
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-17 21:36:11 +00:00
Ben Clayton
fecd5a5977 wgsl: Suppress all VertexFormatTests when using FXC
Disabling the one test clearly wasn't enough

Bug: tint:904
Change-Id: I23f448d2f3028fff13e4eb406b08a7175166ea9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55100
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
2021-06-17 20:54:15 +00:00
Ben Clayton
53829a5e42 intrinsics.def: Include access and storage in ptr errors
Some overload mismatches just make no sense without this

Change-Id: I2827808ab7dfd9e2d179b5207da8ad3c2ce56d99
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55040
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-17 20:26:15 +00:00
Ben Clayton
c82b733ff0 intrinsics: Limit storage classes for modf and frexp
To function, private or workgroup

See: https://github.com/gpuweb/gpuweb/issues/1846
Change-Id: If84cf4482919e4c7667ca2ff9062edfa79cd9cb6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54655
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
2021-06-17 20:13:25 +00:00
Ben Clayton
313e6184e6 resolver: Resolve atomic types
Bug: tint:892
Change-Id: Ib595378b3b126a8f6bc4712ece943ba70816cb46
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54647
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-17 19:56:14 +00:00
Corentin Wallez
95aa7c5b29 Add SetIndex/VertexBuffer offset argument alignment constraints
The vertex buffer alignment in particular is helps make the
implementation of programmable pulling much easier on Metal since the
vertex data will be able to be represented as array<u32>.

Bug: dawn:805
Change-Id: I2bf2742db3b8fa478be620c892925b8b75dc514c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54659
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2021-06-17 17:48:45 +00:00
Ben Clayton
cf1613ee35 sem: Add atomic type
Bug: tint:892
Change-Id: I4826b71e5911c7f66019a956685675e9504551cf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54646
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-06-17 15:48:39 +00:00
Ben Clayton
989c3a1811 reader/wgsl: Parse atomic<T> types
Bug: tint:892
Change-Id: Ib6338ee78fccfca339f53c9074671f89bae1537f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54645
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-06-17 15:48:39 +00:00
Ben Clayton
8c7f0da8c8 ast: Add atomic type
Bug: tint:892
Change-Id: I00ab3e819a60762ff72b58f8a8255e56adadd71f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54644
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-06-17 15:48:39 +00:00
Ben Clayton
36edf8d850 wgsl: Fixes for new validation failures
Values of array and matrix can now only be indexed by a constant value.
Dynamic indexing requires the value to be held in memory.

See: https://github.com/gpuweb/gpuweb/issues/1782

Bug: tint:867
Change-Id: I2b9ad6e40fc8121e7aca3a71c190639b39b0b862
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54652
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-06-17 11:25:09 +00:00
David Neto
74bd7919b0 spirv-reader: support remaining builtin inputs
- local_invocation_index
- local_invocation_id
- global_invocation_id
- workgroup_id
- num_workgroups

Fixed: tint:900, tint:902
Change-Id: Icb3e76913eea5cda597ae5903f185d05ac86b33d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54780
Auto-Submit: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-17 09:13:34 +00:00
David Neto
1e19b55d19 spirv-reader: switch to HLSL-style pipeline IO
- When storing to sample_mask output, write to the 0th element
- Only make a return struct if it has members
- Adjust type signedness coercion when loading special builtins.
- Adapt tests

- Update expectations for end-to-end tests

- Handle sample_mask with stride
  Input variables normally don't have layout. But they can have it
  up through SPIR-V 1.4.
  Handle this case in the SPIR-V reader, by seeing through the
  intermediate alias type created for the strided array type.

Bug: tint:508
Change-Id: I0f19dc1305d3f250dbbc0698a602288c34245274
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54743
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-06-17 09:10:04 +00:00
James Price
c932b5535f Implement bitwise complement operator
This translates to/from OpNot for SPIR-V, and ~ for all three textual
language backends.

Fixed: tint:866
Change-Id: Id934fb309221e3fca0e7efa33edaaae137fd8085
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54980
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-17 08:35:54 +00:00
James Price
dcb82432fb Metal: Remap vertex buffers when using Tint
Otherwise bindings with non-zero groups get through to the Tint MSL
backend and break assumptions.

Bug: tint:104, dawn:571
Change-Id: I8d95ba142a386ff0d992ffe5f88a7acf93057ce1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54960
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-17 08:08:58 +00:00
Yunchao He
5b6c1ebce7 Enable CopySplitTests unittests for 3D texture copy splitter on D3D12
CopySplitTests unittests were added for 2D texture copy splitter.
Now that we have added 3D texture copy splitter recently, it's time
to enable these unittests for 3D texture copy splitter.

This change enables the CopySplitTests unittests for 3D texture copy
splitter, with some fixes:
  - Footprint depends on bufferOffset and copySize, not bufferSize,
  - Copy regions overlap validation incorrectly added 1 extra pixel,
  - For 2D texture copy regions, there is one empty row at most in
    a copy region. However, it is not true for 3D texture copy
    regions when we are copying the last row of each slice.

It also adds a few more tests for 3D texture copy splitter when the
copySize.height is 1 and there is an empty row in the copy region.

Bug: dawn:547

Change-Id: I5381993ed5c656da0f82395e7c7bccc54d784767
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54500
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-17 03:22:48 +00:00
Yunchao He
9288ea605d Fix a bug in 3D texture copy splitter for D3D12
TextureOffset should respect both origin and copySize when we are
addressing the empty first row issue. So textureOffset in copy 1
should just move/add (copySize.height - blockInfo.height) rows
in order to copy the last row of all depth slices but the last one.

Bug: dawn:547

Change-Id: I6a1acf656651869c8934897d5c7e8974f1a5eb9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54441
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2021-06-17 02:36:48 +00:00
Ben Clayton
cd417bc9a1 Disable test where FXC emits bad output
Bug: tint:904
Change-Id: Ibefd0d83914e39b5a2db942153f183e6f334fcc8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54880
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-06-16 20:18:08 +00:00
Sarah
52b6a004b8 validation: structure containing a RTA cannot be used as a uniform buffer
Bug: tint:294
Change-Id: I47a87d902c3bc0df6f62712b7461f51a0f292343
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54860
Auto-Submit: Sarah Mashayekhi <sarahmashay@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2021-06-16 19:40:13 +00:00