The Resolver, Inspector, and backends already handle this form of the
attribute correctly, so this is straightforward.
Fixed: tint:755
Change-Id: I8c394f1e58d64827d8a53b81402e30a472ca5441
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50844
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
This will be needed by Dawn to handle overriding pipeline constants by
name in the API.
Bug: tint:755
Change-Id: I857d8ef086b1964dac8d5cfff5c78d794234e8a8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50843
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Generator::Generate() no longer takes an argument.
Change-Id: Ibee65ffd6672fb1507aec33c7690c5b05ce51fac
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50960
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: James Price <jrprice@google.com>
This enables the backends to emit overridable constants that had no ID
specified in the attribute.
Bug: tint:755
Change-Id: I86587205e065715257f546b546e792a5262562e8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50842
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Keep track of any constant IDs specified in the shader, and then
allocate IDs for the remaining constants when creating the semantic
info.
Bug: tint:755
Change-Id: I6a76b1193cac459b62582cde7469b092dde51d5d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50841
Commit-Queue: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Nothing currently generates these.
Resolver currently doesn't know how to handle these.
Backends currently stubbed enough to build without warnings.
Bug: tint:727
Change-Id: I4b9863ae098b903b51a63c36c10bc6e390efbbb3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50746
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
There's now one remainin use of the semantic info in the WGSL writer - the transformation of [[offset]] into padded fields.
This does not belong in the WGSL writer, but instead part of the transform::Wgsl sanitizer.
Bug: tint:798
Change-Id: I95ba11f022c41150cc12de84a4085cd7d42019fe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50822
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
The previous matmul is using 1-dimensional shared array. This PR
adds the 2-dimensional shared array. The perf result shows that:
1. For 1-dimensional shared array, enabe-robustness wil bring almost 2x
regression both for matmulFloat and matmulVec4 on Intel CFL.
2. For 2-dimensional shared array, enabe-robustness will bring almost 2x
regression on matmulFloat. But have little impact on matmulVec4 on Intel
CFL.
Tested on Intel_R_UHD_Graphics_630.
shader enable robustness disable robustness
MatMulFloatOneDimSharedArray 5383 us 3105 us
MatMulFloatTwoDimSharedArray 4788 us 2608 us
MatMulVec4OneDimSharedArray 3070 us 1743 us
MatMulVec4TwoDimSharedArray 1840 us 1802 us
Bug: dawn:594
Change-Id: Ia29a78cf70649ef8d3ba8476db1ad4d6ded80840
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50481
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
To declare a local variable, we write `var name : type`, not `var<function> name : type`.
This change fixes all the places where we were feeding StorageClass::kFunction into variable declarations.
Note that the resolved, semantic variable correctly infers the `kFunction` StorageClass.
Change-Id: I6221fabae1de0435044f29b9a91808421d5cace6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50821
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Commit-Queue: David Neto <dneto@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Added in https://dawn-review.googlesource.com/c/tint/+/50742
Bindings may not collide except on the D3D12 backend where we use
the register offset as the binding number. Offsets may alias if
they are for different HLSL register types (buffer, texture, etc.)
Bug: tint:797
Change-Id: I020e3b5cd1d35fdf5678b587225507e0cf24f5b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50801
Commit-Queue: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Add a new parameter to BindingRemapper::Remappings that allows resulting binding points to collide.
When enabled, the output of the transform contains two or more module-scoped variables with the same binding point, used by the same entry point, then these variables will be decorated with an internal decoration to disable validation for the collision.
This is to work around collisions generated for the HLSL backend where the variables actually exist in different register classes, which is permitted by D3D12.
The transform will only generate these decorations if it needs to.
Fixed: tint:797
Change-Id: Id8a87523801bd0cd0dd54227ebabd4299bc20c27
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50742
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
An [[internal]] decoration that specifically disables certain validation checks.
Begin with a single kFunctionHasNoBody mode.
Migrate the Resolver to using this instead of allowing any InternalDecoration to disable the checks for no-body.
Bug: tint:797
Change-Id: I213b9a6844a456775ede06d60e456d9f77a449d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50741
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Variable() is called for globals, locals and parameters. Much of the logic is the same.
Move all the common logic down into Variable(). This:
* Removes some yucky default parameters
* Adds type validation that was missing for globals (broken tests fixed)
* Gives me a single place to implement the Reference type wrapping
Bug: tint:727
Change-Id: I70f4a3603d7fa781da938508aa2a1bc80ec15d77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50580
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Removes the texture_external overload for textureSample and replaces it
with a texture_external overload of textureSampleLevel to match merged
spec. Adds a transform that adds the implicit level parameter to
textureSampleLevel. Modifies unit tests to reflect change.
Bug: dawn:728
Change-Id: I2dbc9232b4343db1075be79fda0054231860f3b1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50701
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Make all test programs valid.
Change-Id: Id7eb790519e3dec30a5b826f06585d277995b9b5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50720
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
WGSL only has vector normalize, not scalar.
Scalar normalize is always 1.0, so return that directly.
Bug: tint:765
Change-Id: I08332c20922f5834f65284b9aaeb22995423171d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50603
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Emit AST equivalent to:
var foo: sampler;
instead of
var<handle> foo: sampler;
This is necessary to pass new checks in the resolver.
Change-Id: I5eca30ace5871086bc3c1783cde2225f1aee34ba
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50602
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
But I liked the comment where it was.
I think the linter was wrong, but it doesn't like my argument.
Change-Id: Ie3bb6e2b4bd08fae6d72a076622b1e74f517f23c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50680
Auto-Submit: David Neto <dneto@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Certain backends performs transformations on the tint::Program in the ShaderModule.
These transformations may raise diagnostics.
Tint diagnostics generated from an underlying tint::Source::File need that File kept alive.
Change-Id: I32deceb4cedb419e914631d342884fc27972b5cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50581
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Bug found when passing program through spirv writer and then reader.
This failed in the writer.
Bug: tint:792
Change-Id: I512798240710fd262da81a73d6646deb975ac5e9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50563
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This has been moved into the Spirv sanitizer, and Dawn is now using
this path.
Change-Id: Iffcbbc1c84e6bad0ebc51ded82d998bb307e2d6d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50564
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Bug found when passing program through spirv writer and then reader.
Bug: tint:792
Change-Id: I2acb17554b122c840cf3cc69149f6e004fb37bc7
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50562
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Adds a transform that adds an additional 'level' parameter to textureLoad calls
when used with a texture_external. Adds a test for the textureLoad
transform. Additionally adds a test for calls to textureDimensions with
a texture_external.
Bug: dawn:728
Change-Id: I613ce8185e9a4c49529fd8e48323e586c95dde04
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50420
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Skip these tests on D3D12 because it is not implemented yet.
Bug: dawn:547
Change-Id: I0a009b00bd26bb04794bb627c53f4540462f1ca7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50243
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Bug: dawn:783
Change-Id: I3c7f0ffc3f45a0d67b411a39342e89c710604d54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50244
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
The only multisampled texture type supported by WGSL is
texture_multisampled_2d
Fixed: tint:780
Change-Id: Ie968311c802f858d087a411cda8f336627ad657b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50446
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: Alan Baker <alanbaker@google.com>
Bug found when passing program through spirv writer and then reader.
Bug: tint:792
Change-Id: I904b959ba1d540b4377f8b9027286182ee0c34e9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50561
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This was originally used to find and fix tests that were not
initializing constants, but these were independently fixed by jrprice@
recently (see https://dawn-review.googlesource.com/c/tint/+/50042)
recently. Still, this change is useful to avoid this happening again.
Bug: tint:792
Change-Id: I0119a1a6ade7a70a0d110ef0aac80f4eaf37a7b4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50560
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Validate that:
* That resource variables have resource bindings
* Only resource variables have resource bindings
* That a [[binding]] decoration is paired with a [[group]]
* That binding points are not reused in the same entry point
Fixed: tint:235
Fixed: tint:645
Bug: tint:645
Change-Id: I2542934b4c6a2b4bbde48242932c04c796033a90
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50500
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
These originate from a time before Castable, and there were hand-written Is<T>() methods on each of the base types.
Castable has its own tests that ensure the Is<T>() and As<T>() work as expected.
We don't need to check that this logic works for every type that derives from castable.
Change-Id: Iaa376dc4b4b5ee413a83fc5f9113cd3ef91dfe4a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50540
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>