Commit Graph

636 Commits

Author SHA1 Message Date
Jiawei Shao c2283ed1b2 Fix a typo in main.py
This patch fixes a typo "false" in main.py. The right token should
be "False".

Change-Id: Ic56f6f3290b30ce2dd56dbe1ce4c31821b981723
Reviewed-on: https://dawn-review.googlesource.com/1560
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-21 06:55:25 +00:00
Corentin Wallez 386b8889bd Wire: Add support for nullptr objects as arguments
BUG=dawn:5

Change-Id: I84c80796e9bdfbcf59fafdd38d33ab2101a1d795
Reviewed-on: https://dawn-review.googlesource.com/1541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-09-21 00:28:33 +00:00
Corentin Wallez 82fbccbd78 Introduce [Render|Compute]PassEncoder.
This splits off part of CommandBufferBuilder in separate
RenderPassEncoder and ComputePassEncoder objects. To match the WebGPU
IDL and factor some code, both these encoders inherit from
ProgrammablePassEncoder.

These encoders are pure frontend objects and record into the
CommandBufferBuilder command allocator objects, so no changes to the
backends were needed.

Error handling is still ew, because the "builder" mechanism we had
doesn't allow for "split builders". Nicer error handling will have to
wait on Dawn matching WebGPU.

All the tests and samples were updated to the new structure.

BUG=dawn:5

Change-Id: I5f5d4ad866e2c07fedd1ba7a122258c6610941f1
Reviewed-on: https://dawn-review.googlesource.com/1543
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-21 00:24:37 +00:00
Corentin Wallez 31d1e78d57 BUILD.gn: Add a dawn_samples group
BUG=

Change-Id: I328bdc960bfc28a1ea16ca0c6705cb60b929109f
Reviewed-on: https://dawn-review.googlesource.com/1542
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-09-20 21:17:14 +00:00
Corentin Wallez fdccb54de5 dawncpp.h: Don't expose the fluent syntax for non-builders
At this point this change is a noop, however encoders introduced in
follow-up patches aren't builders and thus won't have the fluent syntax.

BUG=dawn:5

Change-Id: Idc5f327a1a7788c3ba16a50491aefb054700f257
Reviewed-on: https://dawn-review.googlesource.com/1540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-09-20 20:05:21 +00:00
Corentin Wallez d3c4eda135 Add a temporary requirement for Mac bots to have XCode.
BUG=chromium:884015

Change-Id: Iee2373b23ab5534165b36c40600cae86545ee3d9
Reviewed-on: https://dawn-review.googlesource.com/1544
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2018-09-20 19:58:04 +00:00
Jiawei Shao 58809d413b Collect GPU device information for end2end tests - Part I
This patch is the first one to support inspecting GPU information for
dawn_end2end_tests.

In this patch, we support collecting the device name, device id and
vendor id on D3D12 and Vulkan. We also support collecting the device
name on OpenGL. The collection on Metal will be supported in the next
patch. Using this information we implement a series of APIs to inspect
the information of both OS and GPU vendor.

We also skip two failed tests on Windows Intel Vulkan backends.

BUG=dawn:10

Change-Id: If52a960c0bae3922a0b5650500218eff1400d77a
Reviewed-on: https://dawn-review.googlesource.com/1460
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-19 00:32:52 +00:00
Corentin Wallez cd5e5756fd TextureBase: return size as an Extent3D to match dawn.json
BUG=dawn:13

Change-Id: I1104cb2038e0e77814b036868c50030fc8186bf8
Reviewed-on: https://dawn-review.googlesource.com/1522
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-09-18 12:51:42 +00:00
Corentin Wallez 29353d6ee3 dawn.json: Make textureDescriptor use Extent3D
This matches WebGPU and is a good test of having structures include
other structures by value.

BUG=dawn:13

Change-Id: Ibd5ea1340338e5aa16069499c498ac5a455fc2cd
Reviewed-on: https://dawn-review.googlesource.com/1500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-09-18 12:49:22 +00:00
Corentin Wallez 1e68479cd6 dawn.h: Don't use anonymous structures
Instead make them have the same name as their typedef. This is because
anonymous structures is considered bad practice in C because it prevents
forward declaring them.

BUG=

Change-Id: I2d7a788a0d807a2689567d0bb220adaf5335e07a
Reviewed-on: https://dawn-review.googlesource.com/1521
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-09-18 12:09:55 +00:00
Jiawei Shao 3d670506e3 Remove TextureViewBuilder and add CreateDefaultTextureView entry point
This patch is the first one to descriptorze texture view. In this
patch, we completely remove TextureViewBuilder and add the entry
point CreateDefaultTextureView for creating a texture view on a
non-array 2D texture using the same type and format.

Texture view descriptors and 2D array texture views will be supported
in the next patch.

BUG=dawn:1, dawn:16

Change-Id: Ibd2a0bcf02cbb567a98d2faaaaa897eff2c062e5
Reviewed-on: https://dawn-review.googlesource.com/1440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-09-18 00:31:57 +00:00
Corentin Wallez 03e1813fd2 Add DAWN_UNUSED_FUNC to ignore unused functions in generated code
BUG=dawn:13

Change-Id: I7a224503d0a33ef148e63b8327a6a53df1b3868a
Reviewed-on: https://dawn-review.googlesource.com/1520
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-09-17 22:59:08 +00:00
Corentin Wallez a60799f5e1 dawn.json: Fix ordering of types.
BUG=

Change-Id: Ie9257c58f523c3b760a4acb6e0d34111164ff135
Reviewed-on: https://dawn-review.googlesource.com/1420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-09-11 18:16:54 +00:00
Corentin Wallez 4c35101b9c PRESUBMIT.py: Add formatting checks.
GN files are checked using the canned presubmit check but we cannot do
the same for C/C++ files: the canned check uses git cl format which can
only use clang-format 5.0 and requires formatting of all the source
code.

Instead we write our own clang-format check, reusing the script that
checks formatting on Travis. To have a recent version of clang-format we
import one from a helper repo.

This also fix a formatting error in .gn and adds licenses to the
clang-format linting scripts.

Change-Id: I4d8208472a8a6bd32ae3ef41c3145abf270a4c37
2018-09-11 08:06:36 -04:00
Corentin Wallez 1a0596d8ea DEPS: use relative paths and hooks and remove dawn_root
Change-Id: Ica3913481d4f3552507105ff581474efa51ae3b6
2018-09-11 08:06:36 -04:00
Corentin Wallez 6fee61ca9c Make Dawn error macro more explicit and have an "error type"
The error type will help distinguish between validation errors, context
losts and others which should be handled differently.

Take advantage of advantage of this to change DAWN_RETURN_ERROR to
"return DAWN_FOO_ERROR" to have the return be more explicit. Also
removes usage of DAWN_TRY_ASSERT for more explicit checks.

Change-Id: Icbce16b0c8d8eb084b0af2fc132acee776909a36
2018-09-11 07:55:27 -04:00
Corentin Wallez cca9c698a0 Use unique_ptr where applicable.
Change-Id: Icb29f6f9760f0ea36528e8ea6890713c2fb3b965
2018-09-07 07:22:04 -04:00
Corentin Wallez 21d8438ad6 Validate SPIR-V code when creating ShaderModules
This integrates spirv-val in dawn_native so that regular and
WebGPU-specific validation of shaders is done.

Also adds tests to check OpUndef is correctly rejected so we know
WebGPU-specific validation is working.

Change-Id: If49d276c98bca8cd3c6c1a420903fe34923a2942
2018-09-07 05:41:25 -04:00
Corentin Wallez ae62847f1c Roll SPIRV-Tools
Change-Id: I0b30e4d2b0a142bb073e61329a49a517629e3234
2018-09-07 05:41:25 -04:00
Corentin Wallez cee1a43448 infra: Add a presubmit builder to the CQ.
Change-Id: Iec65e03fb8cb9d673cd611968e4204a46e92c561
2018-09-06 07:16:46 -04:00
Corentin Wallez 0f2a106a2a Revert "cr-buildbucket.cfg: Add cache for win_toolchain"
We already had these caches set up and luci-config now complains about
duplicate keys.

This reverts commit 484aca1d1f.
2018-09-05 08:44:23 -04:00
Corentin Wallez 8e335a5585 Descriptorize ComputePipeline
Change-Id: Ic9d7014ba44d927d7f9ddf81a8870432c68941e8
2018-09-05 08:32:53 -04:00
Corentin Wallez eb7d64a17f D3D12: Destroy all COM objects before the DLLs are unloaded
Change-Id: I00109460fa83110bd9af6d6b8ff2b5022ed580f3
2018-09-05 08:32:53 -04:00
Corentin Wallez 98ca29b582 Fix VkNonDispatchableHandle alignment on Linux x86
There alignof(uint64_t) is 8 but it is aligned to 4 inside structures.

Change-Id: Ia94e9e5c962e9f5898a8f39977b83a9e10cbf454
2018-09-05 08:01:24 -04:00
Corentin Wallez ca81bd3481 GN: Use hermetic builds on Linux
This makes the Linux GN builds use the Chromium copy of binutils and
also makes all platforms use the "custom libcxx" which is libc++.

We do this so that the build doesn't depend on anything from the system
on Linux because our bots are still on trusty with very old libstdc++
and linkers.

Change-Id: I0570fb474f2945c3565e78a56aba66c1a2619afc
2018-09-05 05:18:10 -04:00
Corentin Wallez 484aca1d1f cr-buildbucket.cfg: Add cache for win_toolchain
Change-Id: I80de1062b3fc2a9649a123adc8374cc350db5ac4
2018-09-04 12:36:00 -04:00
Li Hao 3cc58af801 Update reason for hiding vktrace layer 2018-09-03 05:45:37 -04:00
Li Hao 92bddc47c9 Vulkan: add macro for vktrace
Hide vktrace layout behide a marco 'DAWN_USE_VKTRACE' and enable it in
build if need.
2018-09-03 05:45:37 -04:00
Jiawei Shao 9daa4ad1c8 Fix the barrier in vulkan::Texture::TransitionUsageNow to make the
barrier cover all the slices in a 2D array texture.
2018-09-03 05:43:49 -04:00
Jiawei Shao 4ccf4e3fdd Support 2D array texture copying on D3D12, Metal and OpenGL
This patch implements the creation of 2D array textures and copying
between a buffer and a layer of a 2D array texture on D3D12, Metal
and OpenGL back-ends.

TEST=dawn_end2end_tests
2018-09-03 05:43:49 -04:00
Corentin Wallez d8597b2e1f D3D12: Dynamically load D3D12, DXGI and D3DCompiler
Linking against their .lib makes loading Dawn fail on systems that don't
have the DLLs. This happens for example on Windows7 that doesn't have
d3d12.dll. Instead we dynamically load functions pointers from these
DLLs at d3d12::Device startup.

Change-Id: I4d01a12d0f91bec45bf125450d2c08aaa9ff9fac
2018-08-31 09:13:35 -04:00
Jiawei Shao 748a5d5b28 Implement DAWN_SKIP_TEST_IF for dawn_end2end_tests
This patch implements a micro DAWN_SKIP_TEST_IF in DawnTest.h which
can be used to skip running a test in dawn_end2end_tests when the
given condition is satisfied.
2018-08-31 03:29:11 -04:00
Corentin Wallez 12ee5a530c cr-buildbucket.cfg: Tighten bot dimensions
There was flakiness on CI because of two things:
 - On Windows there is a bot that's only 32bit and our tools are 64bit
so the gn gen step was failing.
 - On macOS we require a minimum SDK version of 10.12 (the default in
build/'s GN files) and would get scheduled on macOS 10.9.

Change-Id: I47db92ec111d310d9b8cf8d9ee75a415df021581
2018-08-30 08:38:57 -04:00
Jiawei Shao 4b74dbef7b Implement copying between a buffer and a texture 2D array on Vulkan (#257)
Implement copying between a buffer and a texture 2D array on Vulkan

This patch implements the creation of a 2D array texture and data
copying between a buffer and a layer of a 2D array texture on
Vulkan back-ends.

TEST=dawn_end2end_tests
2018-08-30 04:27:38 -04:00
Corentin Wallez ec72443bf1 GN: Fix MSVC compilation
third_party/BUILD.gn was adding compile flags to suppress failures that
were GCC/Clang specific and caused MSVC to error out. Replace them by
suppression using MSVC's flags.

Change-Id: Ia25ae315dcf8904dbfd8eff877065a24e8c88769
2018-08-29 17:33:10 -04:00
Corentin Wallez a715469b5a Mirror CI builders in the try pool
This will allow testing specific configurations that are on CI
builders when trying to fix them.

Change-Id: If0bc5449e8d5088eff6695ac8671d06d7119dd59
2018-08-28 14:59:13 -04:00
Jiawei Shao 425428f97b Descriptorize Texture
This patch introduces texture descriptor for texture creation instead
of texture builders.

This patch also adds "arrayLayer" to texture descriptor and removes
mDevice in TextureD3D12.
2018-08-28 03:00:48 -04:00
Stephen White 75559bf1be
Change WIN32 to _WIN32. (#260)
WIN32 is defined by the SDK, but _WIN32 is defined by the compiler.
Since Dawn doesn't necessarily include <windows.h> everywhere dawn.h is
included, we should use _WIN32 (which will always be defined).
2018-08-27 10:13:34 -04:00
Corentin Wallez 7b0f760a9a Update Travis to use clang-format-8 after LLVm release
LLVM 7.0 was branched from ToT because it is going to be released soon.
This means that the repo we use to get clang-format now is LLVM 8.0 so
we update to clang-format-8.

We cannot add the LLVM 7.0 specific repo because it isn't in the Travis
APT source whitelist yet. Opened an issue to add to the whitelist:
https://github.com/travis-ci/apt-source-whitelist/issues/386

Change-Id: I30b1cbf3ab5567bfa7fa3073e27eee5fcf3d1785
2018-08-27 05:32:07 -04:00
Corentin Wallez 503e31edcb Make all CI bots scheduled by the gittiles trigger
Change-Id: I255128f881243ae5588db2e85b8a9fe415d4631c
2018-08-24 12:30:16 -04:00
Corentin Wallez 37812a642e DEPS: Use Chromium git mirrors for gtest, SPIRV-Cross and glfw
Change-Id: I69d931e22f58e0a655be5fa059d68b932ebb42d2
2018-08-24 12:28:28 -04:00
Corentin Wallez 0fa2feb96a Roll SPIRV-Cross and use upstream repo.
In the DEPS file we are going to use Chromium's mirror of
github.com/KhronosGroup/SPIRV-Cross so we need to adjust .gitmodules to
point to it instead of Kangz/SPIRV-Cross. Also take that opportunity to
roll SPIRV-Cross.

Change-Id: I4f53a4fc54f5b1b9a754ac55e976c81e5eeabeb2
2018-08-24 12:28:28 -04:00
Corentin Wallez d90748b256 Fix VkNonDispatchableHandle's alignment on 32bit platforms
On 32bit platforms, even if it contains a uint64_t the handle wrapper
will align to 4 bytes because the assembly load operations can't take
advantage of 64bit aligned loads.

Fix this by forcing the alignment to the alignment of what would be the
native Vulkan handle type.

Also use macros with defined()

Change-Id: I0de9b4a77e648c416b04311b854c956762248868
2018-08-24 05:47:57 -04:00
Corentin Wallez 25b4d318c9 Fix typos in cr-builbucket.cfg
Change-Id: I9f8cb76cdae0de8c03afd1ca2f9ecf1d29b1783c
2018-08-23 17:31:37 -04:00
Corentin Wallez 0c601f2646 Fixes for cq.cfg
Remove the extra cq_name and add gerrit {} which is required.

A fun bug happened because our CQ config landed both global/ and
branch/ in the same commit. LUCI tries to discover where cq.cfg with
refs.cfg, however the processing of cq.cfg is done before refs.cfg. This
means that when everything was landed at once, the processing of cq.cfg
didn't where to look, and then refs.cfg was processed, but too late.

Change-Id: I9024278c6a32c806f4ed25b59f54a0365ac24566
2018-08-23 17:27:16 -04:00
Corentin Wallez 7efbacca83 cr-buildbucket.cfg: Fix missing clang and no_clang mixins 2018-08-23 10:07:23 -04:00
Corentin Wallez 99612ae059 Initial CQ configuration
Change-Id: I6af1836b6a3dddab0291bb4166e94d57c9e5eaa0
2018-08-23 08:33:35 -04:00
Corentin Wallez 82b6573d54 Descriptorize Buffer
We still keep a dummy BufferBuilder object around so that it can be used
for the builder error callback tests of the wire.

Change-Id: If0c502bb8b62ee3ed61815e34e9b6ee6c03a65ef
2018-08-23 08:23:06 -04:00
Corentin Wallez 0202250464 Check ShaderModuleDescriptor->nextInChain
Change-Id: Iffa7485b3a2dc43911c86ac614e7d99d737aaf6f
2018-08-23 08:23:06 -04:00
Corentin Wallez 62c774391b Rename GetAllowedUsage to GetUsage.
Resources used to have both a current and an allowed usage but the
concept of current usage has been removed so we can rename "allowed
usage" to "usage" to make the name match WebGPU's
WebGPUBufferDescriptor::usage and WebGPUTextureDescriptor::usage

Change-Id: I5190950bf7f7f5b86c92247ef0240fead9886268
2018-08-23 08:23:06 -04:00