This patch removes the Toggle LazyClearBufferOnFirstUse and uses
the Toggle::LazyClearResourceOnFirstUse, which means buffer lazy
initialization has been enabled by default in Dawn.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I6b247d9442b57b6bb3cb5a2208467036fef6b293
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27820
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Depth/stencil copies of partial subresources is disallowed in
WebGPU because this is a D3D12 restriction. This restriction
need also to be enforced on B2T, T2B and WriteTexture.
This CL also fixes the subresource whole size calucation to use
the mip level. Previously, the 0th level size was always used.
This CL updates the validation to be correct and adds tests.
The DepthStencilCopy tests are factored into smaller helpers to
reduce code duplication.
Bug: dawn:439
Change-Id: I45d4836f6be1707c5171bddef875e535e935f7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26660
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch fixes the issues on the initialization of buffers with
MapRead usage and mappedAtCreation == true.
1. The buffers with MapRead usage and mappedAtCreation == true can be
read from the CPU side just after the creation of the buffer,
however at that time the internal pending command buffers may not
be executed, thus causing the buffer is not cleared as is expected.
2. On D3D12 the buffer with MapRead and mappedAtCreation == true is
created on the READBACK heap, so all the data written in the CPU
side cannot be uploaded to the GPU memory. When the buffer is mapped
again all the original data written through the CPU pointer will be
overwritten by the data in the GPU memory (which means it is also
cleared to 0).
This patch fixes this issue by:
1. clearing the buffers with mappedAtCreation == true on the CPU side.
2. on D3D12 making the buffer with MapRead and mappedAtCreation == true
use the staging buffer instead of mapping itself.
Note that this change is only related to the code path with Toggle
"nonzero_clear_resources_on_creation_for_testing" enabled, currently
we don't plan to do the similar change when we enable Dawn wire.
BUG=dawn:414
TEST=dawn_end2end_tests
Change-Id: I2b3d0840333e8d99759800ab9fc141d0a7cf2f8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27220
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
That includes texture_load, texture_sample, texture_sample_level,
texture_sample_bias, texture_sample_compare. Also determining the
result type.
Change-Id: I9e6fb19964fa171ee9b0594633b2dfe95e3e38b1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27360
Commit-Queue: Tomek Ponitka <tommek@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
If there is a continuing block we pull the variables declared in the
loop up into the scope outside the loop. This allows those variables to
be used in the continuing block.
We pull out all variables instead of detecting ones which are only used
in continuing as that's easier and still correct.
Bug: tint:187, tint:186
Change-Id: I1de0e36111a236ff04a323cf9777bc79e67afa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27620
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: David Neto <dneto@google.com>
If OpLine debug instructions are present, use their line and column
numbers. Otherwise, use the instruction number as the line number, starting
counting from 1.
Bug: tint:3
Change-Id: Ia46c10732922b80b5737b13af1ef71f4259a3555
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27680
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
If a definition occurs in the first block of an IfSelection or
SwitchSelection, then it should count as belonging to the scope of the
parent of that if or switch selection. This prevents some bad hoisting
decisions.
Bug: tint:3, tint:213
Change-Id: I89df5e8cbc163577e19e78c2bf393eb1eec4a0aa
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27660
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: David Neto <dneto@google.com>
Follow the actual SPIR-V type when computing a composite extract
instad of the canonicalized view in the optimizer's type manager.
Do this so we can generate the correct member name for a struct,
rather than using the member name for the other representative
struct type. The optimizer's type canonicalizer is insensitive to
struct member names.
Prompted by tint:213, for which the original case was an
access chain.
Bug: tint:3, tint:213
Change-Id: I8705c7ee655fe47c8b7a3658db524fe18833efdb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27603
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Follow the actual SPIR-V type when computing an access chain expression,
instead of the canonicalized view in the optimizer's type manager.
Do this so we can generate the correct member name for a struct,
rather than using the member name for the other representative
struct type. The optimizer's type canonicalizer is insensitive to
struct member names.
Fixes tint:213
Bug: tint:3, tint:213
Change-Id: I88ec42a4cb049b011a59d5522e4cb39bc181a4fb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27602
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Previously both Render and Compute pipelines handled extracting data
from the ProgrammableStageDescriptors. Unify them in PipelineBase in
preparation for gathering EntryPointMetadata in the PipelineBase.
Bug: dawn:216
Change-Id: I633dd2d8c9fdd0c08bb34cbf18955445951e312f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27263
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
This patch re-enables TextureSubresourceTest.MipmapLevelsTest on Vulkan
with validation layer because the bug in Vulkan validation layer has
been fixed.
BUG=dawn:517
TEST=dawn_end2end_tests
Change-Id: I654603369717a32c5c9168621fb81e8a822d50d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
D3D12_SHADER_MODEL is encoded as 0xMm with M the major version and
m the minor version. After decoding D3D12_SHADER_MODEL to a custom
shader model format as Mm, which is a decimal value, it's meaningless
to compare these two values.
Bug: dawn:426
Change-Id: I3eb9a2a1392307616a5ac4d0aa49790bcc363629
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
First step of a multi-part change to bring the setIndexBuffer
method up-to-date with the current WebGPU spec. This change
preserves the previous setIndexBuffer semantics for backwards
compatibility until developers have been notified and given
a grace period to transition to the new signature.
BUG=dawn:502
Change-Id: Ia8c665639494d244f52296ceadaedb320fa6c985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27182
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This CL updates the HLSL backend to take the output stream as a
parameter. This is needed because there are cases where we have to
generate the resulting stream out of order. This will allow that to
happen.
Bug: tint:7
Change-Id: Id1877a07e536a84da0555f207d1030588d44c034
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27440
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
WGSL and SPIR-V modules can contain multiple entrypoints, for different
shader stages, that the pipelines can choose from. This is the first CL
in a stack that will change Dawn internals to not rely on ShaderModules
having a single entrypoint.
EntryPointMetadata is introduced that will contain all reflection data
for an entrypoint of a shader module. To ease review this CL doesn't
introduce any functional changes and doesn't expose the
EntryPointMetadata at the ShaderModuleBase interface. Instead
ShaderModuleBase contains a single metadata object for its single entry
point, and layout-related queries and proxied to the EntryPointMetadata
object.
Finally some small renames and formatting changes are done.
Bug: dawn:216
Change-Id: I0f4d12a5075ba14c5e8fd666be4073d34288f6f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27240
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL moves the global variables checks to a function
Adds tests and checks for validation rule v-0022:
Global variables must have a storage class.
Bug: tint: 6
Change-Id: I2f2cd7df6e849bfd1ddfbca35568c6fc3345efa6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27283
Commit-Queue: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
The `const_expr` can recurse into itself if there are type declarations
inside the const_expr (e.g. vec2<f32>(f32(1.0), f32(2.0))). Currently
there is no limit on the amount of recursion which can be triggered.
This CL sets a limit of 128 nested type declarations at which point an
error will be emitted.
Bug: chromium:1112144
Change-Id: Ifae45034dc9de35aed78ba8eddf584a46c7a55ce
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/27340
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: dan sinclair <dsinclair@chromium.org>