Regenerated:
- expectations.txt
- ts_sources.txt
- test_list.txt
- cache_list.txt
- resource_files.txt
- webtest .html files
6e39b5d2f2..0557875f39
- 055787 Update external_texture,expire test case (#2283)
- dcfa5b Removes OOM errors in error scope tests since we can't cause OOM. (#2331)
- 534e6b Rename to GPUShaderModule.getCompilationInfo() (#2291)
- 9d8e1a Depend on github.com/gpuweb/types instead of npm @webgpu/types (#2332)
- 4505a1 Updates BGL sampleType when using multisampling for validation errors. (#2329)
- 716bd3 Prompt for reload only if this is the full CTS (#2318)
- 267cb4 Test minStorageBufferOffsetAlignment and minUniformBufferOffsetAlignment
- 6b70b1 Refactor limit_utils.ts so we can test more limits
- 1713e6 OperationError -> GPUPipelineError
- bf1b1e Fix WGSL warning for maxStorageTexturesPerShaderStage.spec.ts
- 07c420 Validate maxColorAttachments and maxColorAttachmentsBytesPerSample
- 5bd2ce Refactor limit_utils.ts so we can test more limits
- 6b9071 Test maxInterStageShaderComponents and maxInterStageShaderVariables
- 539f8f Test maxDynamic(Uniform|Storage)BuffersPerPipelineLayout
- 762133 Convert more OperationError to GPUPipelineError. (#2314)
Created with './tools/run cts roll'
Change-Id: Ic8c9d2ad9391bbb2fa0bed667f2e4167bf45c86b
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This patch replaces D3D12_BLEND_DEST_ALPHA with D3D12_BLEND_ONE
when the color target formats have no alpha-channel.
Using D3D12_BLEND_ONE is an optimization over
D3D12_BLEND_DEST_ALPHA as it means the GPU hardware doesn't
need to get destination pixel at all. As D3D SPED requires the
default value for missing components in an element format is
"0" for any component except A, which gets "1", using
D3D12_BLEND_DEST_ALPHA takes same effect with
D3D12_BLEND_ONE when the color target formats have no alpha
channel.
In addition, replacing D3D12_BLEND_DEST_ALPHA with
D3D12_BLEND_ONE also serves as a workaround against an Intel
driver issue about alpha blending.
Bug: dawn:1579
Change-Id: If79e4c8007b68dd35e142ba9cf8a4921e611890a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120120
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This patch adds a workaround on Intel Gen9.5 and Gen11 GPUs to always
allocate renderable 2D textures as committed resources instead of
placed resources to mitigate a driver bug about CreatePlacedResource().
Bug: dawn:1628
Change-Id: I38062115d94933bd58e571c812ff6888e9781df6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100640
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Works around issues on Metal Intel where CopyB2T and WriteTexture
with depth/stencil textures do not work correctly.
Fixes test failures with depth16unorm in the CTS.
Deletes UseTempTextureInStencilTextureToBufferCopy in favor of
the stencil blit. The former supposedly fixes a problem where
the stencil data is not flushed into the real stencil texture
by performing another T2T copy. This only works because the Metal
Intel backend also happens to allocate s8 as d32s8. Copying
the depth aspect as well seems to make the driver remember to
flush the data.
The stencil blit is a better fix for the problem since entirely
avoids getting the driver into a bad state where the stencil data
is not in sync.
Fixed: dawn:1389
Change-Id: If34b1d58996157036c164a5bc329e38b5e53f67a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117910
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds a toggle to workaround another issue where Metal fails to set
the depth/stencil attachment correctly for a combined depth stencil
format if just one of the attachments is used. The workaround forces
both attachments to be set, giving the unused one LoadOp::Load and
StoreOp::Store so its contents are preserved.
Bug: dawn:1389
Change-Id: Iacbefcc57b33bf11ca8fcacb03506301646fe59d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117175
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Stencil to buffer copies don't capture contents
written in a rendering stage. Copying through an
intermediate texture fixes this problem on Metal Intel.
Add test for the code path that found the issue:
Nonzero-mip stencil copy, discard, then read
Bug: dawn:1389
Change-Id: I63d982df6bace4b5053d3c643b8abda1682490d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116851
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Stencil8 textures don't work correctly on some drivers. Workaround
by allocating a combined depth-stencil texture instead.
Suppress newly added test on Windows ANGLE
Bug: dawn:1389, dawn:1637
Change-Id: Iea03e8f3e5e7f663ffc7b344ab007a73836557cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116846
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Regenerated:
- expectations.txt
- ts_sources.txt
- test_list.txt
- cache_list.txt
- resource_files.txt
- webtest .html files
0d52602a41..941695197d
- 941695 Make objectEquals(NaN, NaN) return true (#2153)
- 23b860 Make it possible to simply run the wpt ref tests
- 1b9cc1 Fix Buffer.mapState op tests (#2145)
- 0cb55f Use takeScreenshotDelayed in canvas_image_rendering-ref.html
- 9adf83 Remove phantom dependency on reftest-wait.js, copy code into CTS
- ce6e91 Maximize the acceptance interval size for `dot` (#2151)
- d1093e If subcase can't be added to .message, use .stack (#2144)
- f44818 Add more states to canvas composite ref tests. (#2133)
- f7fcc6 Cache pipelines between batches for expression tests
- 142289 Optimize expression shaders for `inputSource="uniform"`
- f3764e Unclutter the URL
- 6a7b90 Add Buffer.mapState test (#2130)
Created with './tools/run cts roll'
Change-Id: I8cfc04e78f1bfc387d49926344a1792c6d319760
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117000
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
This CL adds an issue number for the compute_builtin expectations.
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Bug: tint:1801
Change-Id: Id8c5a5985fe36a941fa293dbe98821f043da6cd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116689
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The HLSL `sign` method returns an `int` result (scalar or vector). The
WGSL `sign` expects the result to be the same type as the argument. This
CL injects a cast to the correct type after the `sign` call in the HLSL
generated source.
Bug: tint:1795
Change-Id: I51fed24b5b8b752b6b27fdfb5dd47eb803902793
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116692
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Regenerated:
- expectations.txt
- ts_sources.txt
- test_list.txt
- cache_list.txt
- resource_files.txt
- webtest .html files
fdf9e7c129..0d52602a41
- 0d5260 [wgs] Sync keyword and reserved word list to spec. (#2141)
- 690ad7 Add a ResizeObserve test
- 2515d1 Test you can not create 1d, 2d-array, and 3d multisampled textures (#2111)
- b30685 Remove class=reftest-wait from a -ref.html (#2140)
- cfdfa0 remove <link rel=match> from -ref.html (#2137)
- 23ff9b Test texture descriptor validation in GPUCanvasContext (#2126)
Created with './tools/run cts roll'
Change-Id: I2c834baf6aea6ae9c8811a418c9dab96f53624ef
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116780
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
This CL adds an issue number the F32 remainder expectations. The other arithmetic tests are passing and are removed from the expectation file.
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Bug: tint:1799
Change-Id: I170d8631c952eb99e40afa039d604072af6a3f34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116687
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
The const-eval work is complete in Tint, enable the const-eval tests in
the expectation file.
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Change-Id: I64986982967031fc818522f8fc60b3faad382781
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116681
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>