Commit Graph

8501 Commits

Author SHA1 Message Date
James Price e0e45a4d47 Remove --dump-ast from help text and README
This flag was previously removed.

Change-Id: I8b6ed8dd8966fcf7b587a65e78dcc06c2b2a9cd2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68240
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-11-03 16:43:05 +00:00
Antonio Maiorano dc6af22f40 dawn_node: add "--backend=<name>" convenience parameter
Same as passing in "--flag=dawn-backend=<name>".
Also, if VK_ICD_FILENAMES env var is set, force backend=vulkan.

Bug: dawn:1163
Change-Id: If2def47e1af2a1eba7fbf897c8ed1ebf92ae4a15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68183
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-03 13:55:43 +00:00
Yan e53b9ef3f9 Add more dst texture format for CopyTextureForBrowser
WebGPU community has decided how to handle color space conversion.
This also add more supported dst color format for
copyExternalImageToTexture.

This CL update the supported dst texture formats to align with
WebGPU spec. This is also the preparation for color space conversion.

Bug: dawn:1140
Change-Id: Ibf4386d5cec4acb086e111229dd8bba36a5f6bcd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67620
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-03 11:26:42 +00:00
Brandon Jones 2514566d82 Make validation error formatting more consistent
- Updates error message formatting to ensure they end with a newline to
   prevent errors from running together.
 - Updated all encoder/device context messages to normalize their format
   and include more information.
 - Update Abseil formatter to make objects indicate if they are an error
   object in the formatted string. (ie: [Invalid BindGroup])
 - Added fallback code in case a context message doesn't format
   correctly to aid in debugging.

Bug: dawn:1154
Change-Id: Id27b11305cf8efcca343597f90489dde5552c775
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68200
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-11-03 01:31:19 +00:00
Antonio Maiorano 0a873d8eb1 dawn_node: make server mode output stdout of each test in verbose mode
This change also makes sure that all three modes (serial, isolated
parallel, and server) all output stdout of tests only if verbose mode is
enabled.

Bug: dawn:1163
Change-Id: I9e9efcfa4b73571adac15179d2792fb745255fb8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68182
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-02 20:24:09 +00:00
Stephen White 3f1fb34479 Roll third_party/angle/ 4aedb71f4..fce240c00 (701 commits)
4aedb71f4b..fce240c005

$ git log 4aedb71f4..fce240c00 --date=short --no-merges --format='%ad %ae %s'
2021-10-29 timvp AOSP: Use '-Os' rather than '-Oz'
2021-11-02 senorblanco Implement ANGLE_FALLTHROUGH macro.
2021-10-28 gert.wollny Capture/Replay: Capture name in GetProgramResourceIndex
2021-10-21 gert.wollny Capture/Replay: Add ES3_1_Vulkan_SwiftShader expectations
2021-11-02 jmadill infra: Expose ASAN configs in try.
2021-11-02 gert.wollny Capture/Replay: Mark test to be flaky on Windows
2021-11-02 angle-autoroll Roll SwiftShader from 9d8950e082d8 to 542593f0e311 (3 revisions)
2021-10-29 abdolrashidi Complete validation of glGetAttribLocation()
2021-10-27 yuxinhu Add detachShader capture calls in MEC
2021-10-22 steven d3d11: fix typo in pixel shader function signatures
2021-10-29 angle-autoroll Roll VK-GL-CTS from 49afd2823061 to 06492d671a2d (6 revisions)
2021-10-12 jmadill infra: Add ANGLE-side configuration for ASAN tests.
2021-10-29 gman Template gl::Rectangle so it can be used for float
2021-11-01 angle-autoroll Roll vulkan-deps from a03d00bd2a78 to d388b3abde67 (16 revisions)
2021-10-29 syoussefi Suppress failing test
2021-10-30 timvp Revert "Vulkan: Don't expose MSRTT on SwiftShader"
2021-10-27 kpiddington Merge Webkit up to Oct 27 2021
2021-10-28 timvp Android: Add back third_party/ to AOSP
2021-10-19 jmadill Vulkan: Implement robust shader outputs.
2021-10-25 timvp Vulkan: Only add samplable formats to outCompressedTextureFormats
2021-10-28 gman Fix Blitting in Metal backend.
2021-10-28 jmadill translator: Always report gl_FragData array size.
2021-10-22 lubosz.sarnecki DisplayVkAndroid: Always expose EGL_RECORDABLE_ANDROID.
2021-10-28 syoussefi Vulkan: Don't expose MSRTT on SwiftShader
2021-10-28 penghuang vulkan: implement EGLDevice for vulkan backend
2021-10-28 syoussefi Vulkan: Remove MSRTT assertion in the presence of OOM
2021-10-14 lubosz.sarnecki capture_gles_3_2: Skip capturing debug calls
2021-10-29 angle-autoroll Roll Chromium from 367ea8143d4d to b8a060d71358 (521 revisions)
2021-10-26 cclao Vulkan: Avoid unnecessary wait if mapBufferRange indicates read only
2021-10-28 syoussefi Vulkan: SPIR-V Gen: Fix float+matrix
2021-10-28 timvp Disable flaky multithreaded tests
2021-10-14 jmadill Vulkan: Remove "current queue serial".
2021-10-06 b.schade Translator: Fixed textureGatherOffsets validation
2021-10-18 jmadill Refactor program pipeline handling.
2021-10-27 jmadill GN: Remove unneeded version header visibility rule.
2021-10-28 hans Drop -Wweak-template-vtables
2021-10-28 angle-autoroll Roll vulkan-deps from e706a029a256 to a03d00bd2a78 (5 revisions)
2021-10-28 angle-autoroll Roll SwiftShader from d143249a93bc to 9d8950e082d8 (3 revisions)
2021-10-28 angle-autoroll Roll Chromium from 6e4379b531a3 to 367ea8143d4d (450 revisions)
2021-10-27 timvp win-trace: Skip failing tests
2021-10-27 kpiddington Metal: Use 'fast' normalize to match DEQP expectations
2021-10-25 kpiddington Metal: Use ES3 validation for GL_R/RG8_EXT formats
2021-10-25 penghuang VANGLE: change the default vulkan device choose logic
2021-10-27 angle-autoroll Roll VK-GL-CTS from e2aeccde416b to 49afd2823061 (34 revisions)
2021-10-27 jmadill Vulkan: Fix accessing stale FB cached variable.
2021-10-27 syoussefi Switch to python3 in DEPS
2021-10-27 angle-autoroll Roll SwiftShader from 21810915c4f1 to d143249a93bc (1 revision)
2021-10-27 angle-autoroll Roll vulkan-deps from 06cd4429bf9e to e706a029a256 (10 revisions)
2021-10-26 thakis Run clang update script under python3 in angle
2021-10-26 ajgo disable cfguards for all deqp tests
(...)
2021-08-23 angle-autoroll Roll vulkan-deps from 1dec6c3c106b to 1262ad6fdd3f (7 revisions)
2021-08-05 syoussefi Translator: Be more explicit about precisions
2021-08-23 angle-autoroll Roll Chromium from 873a11ee2df8 to 2136fe7a73f0 (293 revisions)
2021-08-21 lexa.knyazev Add ASTC & PVRTC to GLenumToString
2021-08-18 jmadill Capture/Replay: Init shader outputs during self-tests.
2021-08-20 jmadill translator: Fix InitializeVariables with gl_ClipDistance.
2021-08-20 jmadill infra: Update Milo perf short names.
2021-08-20 jmadill infra: Update angle_mb_config.pyl with new perf names.
2021-08-20 angle-autoroll Roll Chromium from 40a15381a86b to 873a11ee2df8 (930 revisions)
2021-08-20 jmadill infra: Make perf builders GPU-config-specific.
2021-08-16 jmadill Add EGL extension to create window with a swap interval set.
2021-08-18 jmadill Test Runner: Determine slow tests from test expectations.
2021-08-18 jmadill Ensure RGB10A2 format properly uses 4 pixel bytes.
2021-08-18 geofflang GL: Update VertexArrayGL to use ANGLE_GL_TRY.
2021-08-18 jmadill Capture/Replay: Don't access OOB in TexImage2D.
2021-08-14 gert.wollny Capture/Replay: Add the layer to the texture data label string
2021-08-20 angle-autoroll Roll vulkan-deps from 4a1a688a34d6 to 1dec6c3c106b (3 revisions)
2021-08-19 gman Add delimeter to attribute search
2021-08-19 jonross Turn off ProgramBinaryES3Test direct-to-Metal tests
2021-08-18 jmadill Capture/Replay: Improvements to testing script.
2021-08-19 jmadill Capture/Replay: Fix extra frame captured with trigger.
2021-08-19 angle-autoroll Roll SwiftShader from 803ceb58c92c to 9eb5acaba94c (4 revisions)
2021-08-16 jmadill Capture/Replay: Update serialization logic.
2021-08-19 angle-autoroll Roll vulkan-deps from 370f9682fb33 to 4a1a688a34d6 (6 revisions)
2021-08-18 kbr Turn on the first few direct-to-Metal tests by default.
2021-08-18 gman Use the correct attribute locations in Metal
2021-08-18 lexa.knyazev GL: Add emulateImmutableCompressedTexture3D workaround
2021-08-18 jmadill Fix Texture2DTest.TextureSize.
2021-08-16 jmadill Capture/Replay: MEC consistency improvements.
2021-08-16 jmadill Capture/Replay: Changes to MEC first frame capture.
2021-08-04 ynovikov Reland "Properly report xcb_connect failures in DisplayVkXcb"
2021-08-16 gert.wollny Capture/Replay: Pop only after using values it in endGroup
2021-08-18 angle-autoroll Roll Chromium from df8e98bc8f6e to 40a15381a86b (437 revisions)
2021-08-18 angle-autoroll Roll vulkan-deps from 59563d9384fb to 370f9682fb33 (10 revisions)
2021-08-17 jmadill Capture/Replay: Clean up ResourceTracker access.
2021-08-18 jmadill Vulkan: Suppress layered FB validation error.
2021-08-18 jmadill Trace Tests: Skip sakura school sim on Win/Intel.
2021-08-16 jmadill libANGLE: Minor cleanups.
2021-04-19 b.schade Prevent separable programs from relying on attached shaders
2021-08-17 jmadill GN: Disable unreachable code warnings in GLES 1 tests.
2021-08-16 gman Add depth fix to convert from GL to Metal
2021-08-17 jmadill infra: Increase sharding in CI angle_perftests.
2021-08-17 jmadill Skip a flaky test on SwANGLE.
2021-08-17 angle-autoroll Roll Chromium from aeae79104c34 to df8e98bc8f6e (460 revisions)
2021-08-17 jmadill dEQP: Remove Pixel 2/XL test expectations.
2021-08-17 angle-autoroll Roll SwiftShader from 526b987888fb to 803ceb58c92c (2 revisions)
2021-08-17 angle-autoroll Roll vulkan-deps from 510c98092bc0 to 59563d9384fb (18 revisions)
2021-08-17 jmadill Manually roll android bundle tool.
2021-08-16 jmadill Perf Runner: Properly merge histograms.
2021-07-20 natsu Vulkan: Flush read RT if color attachment is the read buffer

Created with:
  roll-dep third_party/angle

Change-Id: I6aa3d115f760a91ed9f3446347d6a1f81594c97a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68181
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-02 20:10:39 +00:00
Yunchao He cb9b2f9fdd Implement readonly depth/stencil attachment on D3D12
This change adds a end2end test for readonly depth/stencil
attachment and implements it on D3D12.

This change focuses on depth. If it is OK, I will add test(s) for
stencil.

The key points are:
  - Set DEPTH_READ transition barrier to replace DEPTH_WRITE barrier
    if it is readonly depth/stencil attachment.
  - Set appropriate D3D12_DEPTH_STENCIL_DESC (which is already correct)
    and D3D12_DEPTH_STENCIL_VIEW_DESC (which needs some particular
    flags). Otherwise, the underlying driver (validation layer) may
    think we still need DEPTH_WRITE transition barrier.

Bug: dawn:485
Change-Id: I64d30426ed8042a98b3fef084bb90b125320a6f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67742
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-02 19:53:09 +00:00
Austin Eng 6abf1a1adb Remove deferred BufferLocation updates for drawIndexedIndirect
Instead of using BufferLocation as another layer of indirection,
the indirectBuffer can be set directly on the indirect command.
This makes the indirect validation a bit simpler, but introduces
additional lifetime dependencies in that the indirect draw validation
MUST be encoded while the DrawIndexedIndirectCmds it references
are still valid.

Bug: dawn:809
Change-Id: I1ef084622d8737ad5ec1b0247bf9062712e35008
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67241
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-02 18:23:49 +00:00
Brandon Jones d4b9cda056 Improve various error messages
Improves various error messages that have received feeback indicating
that they were too confusing or poorly worded.

Bug: dawn:1152
Bug: dawn:1157
Change-Id: If740300f31278ab04d4493887c03918a09cf0f86
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2021-11-02 15:39:49 +00:00
Antonio Maiorano e5b6bbc433 dawn_node: make run_cts accept "--flag=<flag>=<value>" argument
These flags are forwarded to the cts cmdline/server to configure dawn.node.
I also documented this in the README, along with examples.

Bug: dawn:1163
Change-Id: I6e213f1bd64700564c2e54dcd4edcf219ef2e829
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68060
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-02 13:47:09 +00:00
Corentin Wallez 983d13235d Add more / finer-grained OWNERS
This will help with review load and finding an owner once mandatory
owner review is enabled.

Change-Id: I1a90b83fed68f062c1406552aec218bf9c2092ce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67821
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-11-02 09:30:52 +00:00
James Price e97594de1c Roll Jinja2 dependency
Fixes build issues with newer versions of Python3.

Change-Id: I04fa2e3f4dc1e6ec736dc9142554507b1844e4ae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-11-02 08:31:02 +00:00
Jiawei Shao b78e8fb8f6 Add trace events on the creation of shader module and pipeline
This patch adds trace events on the creation of shader module,
render pipeline and compute pipeline so that we can measure how
expensive these tasks are in chrome://tracing

BUG=dawn:1167

Change-Id: Iffc37adea49d7e04b9f757bc8b3679769085a428
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67880
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-11-02 03:07:52 +00:00
Dawn Autoroller 0040f77f0b Roll Tint from d148be4f00 to e9216ce595 (1 revision)
https://dawn.googlesource.com/tint.git/+log/d148be4f0025..e9216ce595b6

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC rharrison@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: I1980228cf2cc854501f233fd938beede6b8571b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68140
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-11-02 01:13:23 +00:00
Yunchao He 05946d01e3 Add more validation tests for readonly depth/stencil attachment
If the texture attachment doesn't have a stencil aspect, we can
set stencilReadOnly flag in RenderPassDepthStencilAttachment as
we want. And it is totally ignored and it doesn't impact whether
the depth/stencil attachment is readonly or not.

That's true for depthReadOnly flag upon a stecil-only format like
stencil8, but we haven't support stencil8 yet.

Bug: dawn:485

Change-Id: If0a21250ce7cc7a1ad9cc17a05ecf64d05342cd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67962
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2021-11-02 00:22:03 +00:00
Loko Kung ff9a1f7b20 Adds/refactors destroy handling for Buffer and QuerySet.
The changes should pass through the destroy changes such that when the device is destroyed, the respective destroy functionality currently existing in the backends should be called.

For buffers, destroy no longer causes validation errors since even error buffers may need to be destroyed in the case of mappedAtCreation.

Bug: dawn:628, dawn:1002
Change-Id: I42a475af5d67cc60f86d95ac53c2b377a9fd2e82
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-01 23:42:52 +00:00
Ben Clayton 32e9dd2dfd dawn_node: Improve error handling for run-cts
Rebuild if the `out-node` directory is missing.
Actually check the server's status code.
Fix error handling for bad statuses.

Change-Id: I2164bba528036d39f10852f4ffd8ace76f145dba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67780
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-11-01 22:06:12 +00:00
Dawn Autoroller 38e7ce09a0 Roll Tint from 98dc04329f to d148be4f00 (2 revisions)
https://dawn.googlesource.com/tint.git/+log/98dc04329fbc..d148be4f0025

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC rharrison@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: I77958bb98d31d4a23c9c0fac3bd978759c1397d2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68001
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-11-01 20:25:42 +00:00
Stephen White e9216ce595 GLSL: emit [] for runtime-sized arrays, not [0].
Bug: tint:1262
Change-Id: Ic58729f075353f957c5d974c742b531e1e2cf518
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-01 19:23:46 +00:00
Ryan Harrison d148be4f00 Infra: Use Python 3 for the Tint recipe
BUG=chromium:1256440

Change-Id: If1983c22da65ef14f21c992edf89face29f7a388
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68020
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2021-11-01 19:00:52 +00:00
Ryan Harrison d3f628b303 Fully support initializing fuzzer utilities using a seed value
Adds a constructor to TransformBuilder that takes a seed value.
Removes accessing internal details of the fuzzing utilities.
Also a bunch of little clean ups through out the code.

BUG=tint:1261

Change-Id: Iac7ace25b91fa96959e6c07b1df963900a1f7100
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67700
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-11-01 18:14:42 +00:00
Loko Kung e1e9fd0722 Reland "Adds destroy handling for simple objects without new backend changes yet."
This is a reland of 9901c710d1

Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>

Bug: dawn:628
Change-Id: I19492ad6b1660e205d123b2d1fdf53c772564cfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67961
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-11-01 18:14:21 +00:00
Austin Eng 1722f9e78e Unmark DispatchIndirect as an unsafe API
Validation is now implemented.
end2end_tests added in https://dawn-review.googlesource.com/c/dawn/+/67142
CTS tests enabled in https://chromium-review.googlesource.com/c/chromium/src/+/3254613

Fixed: dawn:1039
Change-Id: I03ae6bba4f11d6fa0aa2a83f3b6d72aa43c5e2df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68040
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-11-01 18:01:32 +00:00
Dawn Autoroller 777cbbb22b Roll Tint from 85a4282de6 to 98dc04329f (1 revision)
https://dawn.googlesource.com/tint.git/+log/85a4282de666..98dc04329fbc

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC rharrison@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: Iae3a003b198ed2f0763836320d3f2ae2fd73a0d2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68000
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-11-01 15:09:51 +00:00
David Neto 98dc04329f spirv-reader: Add test for mixed-size vector shuffle
The other test use the same vector width for the operands.

Change-Id: I2437c2ebef9f87eef4dc91c266460c837c019cd4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67500
Auto-Submit: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-11-01 14:18:51 +00:00
Loko Kung b19556e907 Revert "Adds destroy handling for simple objects without new backend changes yet."
This reverts commit 9901c710d1.

Reason for revert: Breaking dawn roll due to include in ShaderMock

Original change's description:
> Adds destroy handling for simple objects without new backend changes yet.
>
> Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
> - BindGroups
> - ComputePipelines
> - PipelineLayouts
> - RenderPipelines
> - Samplers
> - ShaderModules
> - SwapChains
>
> Changes include:
> - Adds necessary constructors for testing and caching
> - Adding mock objects, mock constructors, and tests
>
> Bug: dawn:628
> Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
> Commit-Queue: Loko Kung <lokokung@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:628
Change-Id: Ic727106f3dc701dc25418adf9824fbc5397aa656
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67960
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
2021-10-29 21:01:54 +00:00
Austin Eng bcfa7b1253 Implement GPU-based validation for dispatchIndirect
Bug: dawn:1039
Change-Id: I1b77244d33b178c8e4d4b7d72dc038ccb9d65c48
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-29 18:52:33 +00:00
Corentin Wallez deb4057d27 Remove the use_tint_generator toggle
We now always use Tint.

Bug: dawn:571
Change-Id: Ic65669a9e00493292ed60cde00af6fa3f6e55ec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65665
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-29 13:17:27 +00:00
Corentin Wallez 2f8a68ce21 Infra: Use Python 3 for the Dawn recipe.
Bug: chromium:1256411
Change-Id: Iab6cf738a2a25cd15006bbc9291328ca74357179
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-10-29 09:07:43 +00:00
Jiawei Shao 94d1678c67 Implement ConcurrentCache
This patch implements the template class ConcurrentCache which will
be used to implement all the thread-safe object caches in Dawn (e.g.
PipelineLayout, ComputePipeline and RenderPipeline).

BUG=dawn:529
TEST=dawn_unittests

Change-Id: Ia6f75191110a93285bdb23fdc1d275444d1ee866
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2021-10-29 01:12:25 +00:00
Dawn Autoroller 32b0532633 Roll Tint from 2f17549702 to 85a4282de6 (1 revision)
https://dawn.googlesource.com/tint.git/+log/2f17549702b5..85a4282de666

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC alanbaker@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: I57795ca4886f44a8a7062cb400eb42b4bd2c48ed
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67842
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-10-28 23:59:15 +00:00
Stephen White 85a4282de6 GLSL: perform Y flip in vertex shader.
Change-Id: If7d038b4739f475bd26e0f7b3eaeec364df35ad5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67860
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-10-28 19:24:48 +00:00
Dawn Autoroller 366b655c44 Roll Tint from c6ce5785d0 to 2f17549702 (3 revisions)
https://dawn.googlesource.com/tint.git/+log/c6ce5785d021..2f17549702b5

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC alanbaker@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: Id52648cb7879760617be114fe84b70ec4e0018b8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67840
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-10-28 19:05:05 +00:00
Loko Kung 9901c710d1 Adds destroy handling for simple objects without new backend changes yet.
Simple objects are defined here as objects that do not already have a destroy or destroy-like API available. They include:
- BindGroups
- ComputePipelines
- PipelineLayouts
- RenderPipelines
- Samplers
- ShaderModules
- SwapChains

Changes include:
- Adds necessary constructors for testing and caching
- Adding mock objects, mock constructors, and tests

Bug: dawn:628
Change-Id: I26a5e37bc5580b9064db299a75ef1243521b266a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65864
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-28 17:33:25 +00:00
James Price 2f17549702 resolver: Add test for sem::Function::CallSites()
Fixed: tint:835
Change-Id: I22bc5d478061afbc279a0e881e4c1eeb0183c68a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67645
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-28 15:00:39 +00:00
James Price 8d7551cc27 Add a helper for DisableValidationDecoration
This is slightly different from the other helpers, since this AST node
does not have a source.

Change-Id: I56e72eb0f26f80d52be9e4f51dd42c3d5149cb00
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67644
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-28 15:00:39 +00:00
James Price e548db90f6 msl: Handle buffer variables in transform
This removes a lot of awkward logic from the MSL writer, and means
that we now handle all module-scope variables with the same transform.

Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-28 15:00:39 +00:00
Dawn Autoroller f81ee792b5 Roll Tint from 97c692d337 to c6ce5785d0 (1 revision)
https://dawn.googlesource.com/tint.git/+log/97c692d337e2..c6ce5785d021

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC alanbaker@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: I0c2878e9ef4cb4021f98eada5a4d7714300412dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67800
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-10-28 13:45:35 +00:00
Stephen White c6ce5785d0 GLSL: don't emit "set=<group>" layout qualifier.
Only Vulkan-flavoured GLSL has these. Dawn will have to pack
everything into the binding= decoration for OpenGL.

Bug: 1223
Change-Id: I7ffdbc1b2f37e176411c41e4ff65b93b8f0f5ec6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67640
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-10-28 11:49:28 +00:00
Austin Eng 1de83e56f7 MaxLimitTests: workaround i32 maximum for size annotation
by clamping the binding size for uniform buffers and using
a dynamically sized array for storage buffers

Bug: dawn:685, dawn:1172
Change-Id: I2222b98d7c2a67cdb420441837e2acfaa8185c73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67566
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-28 02:49:54 +00:00
Brandon Jones f33afcdba6 Improve validation errors for encoders
Improves the validation messages in ComputePassEncoder.cpp,
ProgrammablePassEncoder.cpp, RenderBundleEncoder.cpp, and
EncodingContext.cpp/h to give them more contextual information.

Bug: dawn:563
Change-Id: I3807c30fb0de8e766fbc35b98ef9c059f9d441ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67603
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-10-28 00:13:17 +00:00
Shrek Shao 5e2e2d863e Pipeline constants: validate if any uninitialized overridable constants exist
Now an overridable constant need to be initialized, either via value specified
in shader, or via constant entry from pipeline stage. Otherwise it is invalid.

Together fix the bool 32bit initialize problem on vulkan and re-enable the
overridable constants shader test, and use assigning to _ instead of
ignore() in tests.

Bug: dawn:1041
Change-Id: I49e7885c8d6134647b09926ceb15234ac21ee35d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67560
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-10-28 00:04:07 +00:00
Dawn Autoroller 729cc97f87 Roll Tint from e7ca884b3d to 97c692d337 (1 revision)
https://dawn.googlesource.com/tint.git/+log/e7ca884b3d12..97c692d337e2

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC alanbaker@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: I117c359ab35de1751c84c04d0fcfdfb1aca56ed0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67680
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-10-27 20:38:47 +00:00
Shrek Shao 97c692d337 Support reflecting if pipeline overrideable constants has numeric ID specified
Bug: tint:1155
Change-Id: I362adf36a84ed470fa1bf7ab2c9a1fbe0a54da5a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67602
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2021-10-27 19:33:37 +00:00
Austin Eng 3faa478ed2 Add FromAPI / ToAPI helpers for dawn_native
Helps to avoid explicitly using reinterpret_cast

Change-Id: I4df0e7094c7d8460385c6f23dac529ace9df9bdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67605
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-27 19:07:37 +00:00
Austin Eng 346b58cfba Reland "Populate some D3D12 limits from the backend"
This is a reland of 167d299916
It skips MaxLimitTests.MaxBufferBindingSize on 32-bit Windows
until we have a way to test more reliably on that platform, or
until Dawn no longer allocates enormous staging buffers for zero
initialization.

Original change's description:
> Reland "Populate some D3D12 limits from the backend"
>
> This is a reland of aa8fcfc64b
> It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
> platforms.
>
> Original change's description:
> > Populate some D3D12 limits from the backend
> >
> > Also bumps the required D3D feature level to 11.1
> >
> > Bug: dawn:685
> > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> > Commit-Queue: Austin Eng <enga@chromium.org>
> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
>
> Bug: dawn:685
> Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

Bug: dawn:685
Change-Id: Ie20a58d73ebfcd64a8c5e58d29d7fb35ee9fba0d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67565
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-27 15:05:14 +00:00
Austin Eng 3c786cd418 Revert "Reland "Populate some D3D12 limits from the backend""
This reverts commit 167d299916.

Reason for revert: Still failing the roll because of OOM on x86.

Original change's description:
> Reland "Populate some D3D12 limits from the backend"
>
> This is a reland of aa8fcfc64b
> It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
> platforms.
>
> Original change's description:
> > Populate some D3D12 limits from the backend
> >
> > Also bumps the required D3D feature level to 11.1
> >
> > Bug: dawn:685
> > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> > Commit-Queue: Austin Eng <enga@chromium.org>
> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> > Reviewed-by: Corentin Wallez <cwallez@chromium.org>
>
> Bug: dawn:685
> Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: Ibad5ac7f28015da6a7334ba074aa975198591318
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:685
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67564
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-26 18:13:46 +00:00
Dawn Autoroller 5023ff548c Roll Tint from 6c4effe654 to e7ca884b3d (1 revision)
https://dawn.googlesource.com/tint.git/+log/6c4effe65445..e7ca884b3d12

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC alanbaker@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: I32e4b53aeb94b5fcac6a8cab193e4ba0980897b1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67562
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-10-26 18:08:57 +00:00
Austin Eng f45478d65e Populate some Metal limits up from the backend
Bug: dawn:685
Change-Id: Idd36423e0f1f65c46ff835bfe90632b68505050c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64983
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-26 16:56:36 +00:00
Austin Eng 167d299916 Reland "Populate some D3D12 limits from the backend"
This is a reland of aa8fcfc64b
It changes MaxLimitTests to use at most a 512MB buffer on 32-bit
platforms.

Original change's description:
> Populate some D3D12 limits from the backend
>
> Also bumps the required D3D feature level to 11.1
>
> Bug: dawn:685
> Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120
> Commit-Queue: Austin Eng <enga@chromium.org>
> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

Bug: dawn:685
Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-10-26 16:48:36 +00:00