DynamicUploader/RingBuffer were incorrectly assuming that they could not
get empty allocation requests. Fix this and add a test.
The test also surfaced a bug in the Metal backend where the command
recording context could be left with a blit encoder open that was not
properly handled on device shutdown.
Bug: chromium:1069076
Change-Id: I9793b37142bd509254ce2894fa9f6208e9a68048
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19291
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The upstream WebGPU spec decided to not pursue CreateBufferMappedAsync,
and it adds some complexity to Dawn, so we remove it.
Bug: dawn:22
Change-Id: I4182a90c4a1aa0bfbaecd7d8f67d7049cf5df5d6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17321
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This is required for the call to the IsWindow function that's in
Surface.cpp.
Bug: chromium:1064305
Change-Id: I0c4a6ed17ba4aada994262d393de142de3f26144
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19282
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
1) size_t >= 0 is always true, and trigger a warning. This is fixed
in the code because I feel such warning is useful to catch bugs.
2) extra statements from TRACE. Also fixed.
Bug: chromium:1064305
Change-Id: I487ff38f6947554fd175a19148c6f2aaaf56ed37
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19300
Commit-Queue: Zhenyao Mo <zmo@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Move the CPU descriptor allocators to the device and bucket them to
ensure only kMaxBindingsPerGroup exist rather than create them per BGL.
Also, renames NonShaderVisible => Staging.
BUG=dawn:155
Change-Id: If6dae368e7e2a2b349343bdf898041a049159038
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19001
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Prior to CMake 3.12 option() is a cache variable operation which meant
that the overriding of third_party project variables in
third_party/CMakeLists.txt needs to write to the cache.
Also remove a couple extra commas that were causing warnings.
Bug: None
Change-Id: I35efce70cf3e0cb923ebdbad654b2b9883b8f734
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19280
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
When attempting to allocate more than Dawn's budget within a single
serial, all heaps in the LRU will be un-evictable because the last
submission serial is the same as the current serial. We can work
around this by instead using the LockHeap and UnlockHeap functions
instead of EnsureCanMakeResident when calling CreatePlacedResource.
Also added in some additional comments regarding the last submission serial.
Bug: dawn:193
Change-Id: Ie4ec7ed5350b0858ea817431fbf77df6ca8acd96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18622
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Destruction of the BindGroup needs to ensure that the BindGroupLayout is
destroyed after the BindGroup. This is done by using a custom deleter which
first creates an extra reference to the BGL before deleting the BindGroup.
Bug: dawn:355
Change-Id: I819bbce13473ee4738eaa304f6dac90e0501302a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19060
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
The only test where this can matter at the moment is the OpArrayLength
test, so one of the buffers tested is repurposed to test wgpu::WholeSize
with an offset.
Bug: dawn:377
Change-Id: I43f22f614dff55e399246c46892a865ec77f13c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19080
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
The build_overrides directory for the VVL will default to "" which
causes support for them to be skipped if the dependents don't set the
dawn_vulkan_validation_layers_dir variable.
Bug: chromium:1064305
Change-Id: I0a31f5d1d55982b5c953ce8ac6542d38829eedb5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19085
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@google.com>
Skia uses more warnings than Dawn, enable in Dawn directly so that
rolls of Dawn into Skia don't introduce warnings. These warnings
seem useful anyway.
Bug: chromium:1064305
Change-Id: I13dc776af84151131584a95caeee2cd21ae80fea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
I am about to add a new entry to the enum being used in this switch on
the spvc side. Temporarily adding in a default here, so that can roll
correctly, then this function can be updated to use the new entry.
BUG=dawn:367
Change-Id: I9345f651e2e23604599a1b25fcd2993127062695
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19040
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Add a dawn_has_build override similarly to angle_has_build that makes
Dawn not depend on Chromium //build if it can avoid it. (this was
previously used for mac_sdk.gni).
Only load the Vulkan Validation Layers' gni if it is enable via
dawn_enable_vulkan_validation_layers.
Fix a GN build warning where the source of dawn_components would be
built twice: for example libdawn_native.MetalBackend.o would be built
once for libdawn_native static and once for libdawn_native shared. Fix
this by making libdawn_native as a static library libdawn_native_static.
Change-Id: Ib8fb72282435eb475d7a11dae0d5a9977572fd57
Bug: chromium:1064305
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18963
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
What was previously the Device's loss status is now a state that also
contains the "being created" state. Its transitions are entirely
handled in the frontend which enforces somewhat uniform lifecycles
between backends.
The backend devices' ShutDownImpl() function is now guaranteed to be
called only during the destructor, which leads to further simplification.
Previously Destroy() could also be called when the device was first
lost. This require complications because, for example, a WGPUBuffer
could still exist, and would want to call some resource allocator
service after the call to Destroy(). Now destruction of the device's
backing API objects is deferred to the destructor. (that's ok as long
as the application can't submit any more work).
WaitForCompletion is now guaranteed to be called before ShutDownImpl() iff
the call to DeviceBase::Initialize was succesful and the backing device
not lost. The idea is that after DeviceBase::Initialize, the GPU can
have some work enqueued and we need to wait for it to complete before
deleting backing API objects. In the future we might also have backend
be reentrant, using WebGPU itself to implement parts of the backend.
Reentrant calls would only be allowed after DeviceBase::Initialize.
Also the DynamicUploader that was special-cased in all backends is
now handled entirely by the frontend.
Bug: dawn:373
Change-Id: I985417d67727ea3bc11849c999c5ef0e02403223
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18801
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
To do perfect forwarding of GN targets, the proper method is to make a
group with public_deps. For example in the following:
- Config C
- Target T with a public_deps including C
- Group G that proxies B
- Target T2 that depends on G
If G uses deps = [ T ] then T2 won't see C, whereas if G uses
public_deps = [ T ] then T2 will dep on T, which will make it dep on C.
Bug: chromium:1064305
Change-Id: Iae236150c119b1a4003b957dcacf42e7759a936c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18965
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This helps take advantage of the GN feature where when a directory is
used as a target name, like //foo/bar/baz, the //foo/bar/baz:baz target
is used automatically.
Bug: chromium:1064305
Change-Id: I2e2d9f308fda1b811482026962ab0770ac45e988
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18862
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This will help external projects that want to use Dawn, like Skia, refer
to GN targets without GN discovering Dawn's main BUILD.gn file that
causes all the tests and third_party dependencies to be discovered.
This CL just splits off chunks of BUILD.gn into separate file, adds
necessary includes and fixes up GN paths. It also introduces temporary
groups for targets that are used in Chromium so that the paths can be
fixed in a 3-way patch.
Bug: chromium:1064305
Change-Id: Ib4b73bd8d3121ef67d4ecee2e54ec158875f2117
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is to match the WebGPU API change.
The only manual changes are in dawn.json and templates. The rest was
created with the following commands:
git grep -l BindGroupLayoutBinding | xargs sed -i "" -e "s/BindGroupLayoutBinding/BindGroupLayoutEntry/g"
git grep -l BindGroupBinding | xargs sed -i "" -e "s/BindGroupBinding/BindGroupEntry/g"
git cl format
Bug: dawn:22
Change-Id: I1377eef9ea9816578441c91d167909dedc7f8e96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This reverts commit c7f454c24191131eb29b8f33f0e9d5b1702fd289
and relands commit 2479860e4bb0ef5a12d269557a088bace53f0f30.
> D3D12: Stage BindGroups on CPU descriptor heaps.
>
> Instead of directly populating GPU heaps, pre-encoded
> BindGroups are staged on CPU heaps then copied over
> to the GPU. Non-shader visible allocators are stored
> on the BGL, which hands out fixed-size chunks to
> simplify memory managment. To enable memory re-use,
> CPU allocations are tied to the lifetime of BindGroup
> objects.
Reason for revert: We can reland this CL now that the CTS suppression merged.
Note: Adds validation to ensure binding size > 0.
Bug: dawn:155
Bug: dawn:375
Change-Id: I75b9773bbb7c70bcea803a7ad8b6480d21ea90f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18904
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
RefCounted (and derived) destructors should be protected on the class
to ensure the objects can ONLY be destructed by calling Release. This
avoids errors cause by destroying objects out from under code which
has an active reference count.
Unfortunately, many of the 'base' classes must continue having public
destructors because they are used as "blueprint" objects created on
the stack.
Added final on most-derived classes.
Ideas for future improvement:
- Change "base" objects to have protected destructors but create new
blueprint objects that privately derive from base objects. This
limits the blueprint object's usefulness to only be a blueprint.
- Modify createX methods to return Ref<Object> instead of Object*
Change-Id: I6f3b3b178118d135c4342cb912e982a3873d71af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18780
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
The shader with uninitialized variables will fail to compile on D3D12
backend. SPIRV-Cross has added an option for supporting forcefully
zero-initialized variables in latest version.
Bug: dawn:347
Change-Id: Id02fa486317c583ee11cfe3bc382816dc34121fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This reverts commit 2479860e4bb0ef5a12d269557a088bace53f0f30.
Reason for revert: Causes WebGPU CTS failures
Original change's description:
> D3D12: Stage BindGroups on CPU descriptor heaps.
>
> Instead of directly populating GPU heaps, pre-encoded
> BindGroups are staged on CPU heaps then copied over
> to the GPU. Non-shader visible allocators are stored
> on the BGL, which hands out fixed-size chunks to
> simplify memory managment. To enable memory re-use,
> CPU allocations are tied to the lifetime of BindGroup
> objects.
>
> BUG=dawn:155
>
> Change-Id: I402e6686c96f7450a077c627c8499600979e426c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18100
> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,bryan.bernhart@intel.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:155
Change-Id: I3dfae3e15e2bc21de692513725c9cf3ca38110b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Instead of directly populating GPU heaps, pre-encoded
BindGroups are staged on CPU heaps then copied over
to the GPU. Non-shader visible allocators are stored
on the BGL, which hands out fixed-size chunks to
simplify memory managment. To enable memory re-use,
CPU allocations are tied to the lifetime of BindGroup
objects.
BUG=dawn:155
Change-Id: I402e6686c96f7450a077c627c8499600979e426c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18100
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn was using a very uncommon way to do breaks from case statements
when a block was introduced for that case statement. Fix it by running
the following commands:
git grep -l "} break;" | xargs sed -i "" -e "s/} break;/break;}/"
git cl format
Some -Wunreachable-code-break become very apparent in this CL but and are
fixed in a follow-up to keep mechanical and manual changes separate.
Bug: None
Change-Id: I558eda92bb1c9d938cc7cf07b091b733b57d3aca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18660
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
The effect to the user is the same, the Dawn device gets lost. However
we need to make the difference internally because when the backend
device is lost we can clean up immediately. On the contrary on internal
errors, the backend device is still alive and processing commands so we
need to gracefully shut it down.
Bug: dawn:269
Change-Id: Ie13b33a4f9ac2e1f5f98b3723d83cf1c6205c988
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17965
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
In PIX's D3D12-only mode, there is no way to determine frame boundaries
for WebGPU since Dawn does not manage DXGI swap chains. Without
assistance, PIX will wait forever for a present that never happens.
If we know we're dealing with a swapbuffer texture, inform PIX we've
"presented" the texture so it can determine frame boundaries and use the
texture's contents for the UI.
Bug: dawn:364
Change-Id: I7eb628c460e1e7c446ad91b29b03dd7b54545afb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
We want to release pending commands in Device::WaitForIdleForDestruction()
so that when we call TickImpl(), we can reset the command allocators.
Bug: dawn:269
Change-Id: Ibd8fdd685a4e9ed7cce8176ba097bc67687bcd97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18101
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This moves BindGroupLayoutBase::BindingInfo into the dawn_native
namespace and changes ShaderModule::BindingInfo to extend it with
SPIR-V ids.
Bug: dawn:354
Change-Id: I6a2187e94c0200bee729cf8290f74e4f8c648334
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17920
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Previously the surface extensions were only enabled so we could import
VkSurfaceKHR's created from GLFW. To implement the webgpu.h
surface-based swapchains, we are going to use the extension entrypoints
too.
This changes vulkan_platform.h to set defines that make vulkan.h expose
the entrypoints and datatypes for all the Vulkan extensions we might
care about for a given compilation configuration.
Bug: dawn:269
Change-Id: If4202ff5e31c816eccb5f5381bd36b660a3b6c5b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
MetalFunctionData::function was uninitialized when an error happened
its destructor would run, calling release on a garbage pointer.
Bug:
Change-Id: Ib72038da2a07b4e0f27ec929ec08f303c54dcc62
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17760
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>