This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.
The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.
The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.
Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
FXC has trouble dealing with these.
This was originally added to handle returning arrays as structures.
HLSL supports typedefs, which is a much simpiler solution, and doesn't upset FXC.
Bug: tint:848
Bug: tint:904
Change-Id: Ie841c9c454461a885a35c41476fd4d05d3f34cbf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56774
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
For structures and arrays.
This behaves identically to the per-element zero-initialization, but can be significantly less verbose.
Change-Id: I380ef86f16c2b3f37a9de2820e707f368955b761
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56764
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Dynamic indexes are limited to references to matrices and arrays
https://github.com/gpuweb/gpuweb/pull/1801
Bug: tint:867
Change-Id: I114daa053c8a4ffd23ce784ac4538567a551cc21
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54701
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Sarah Mashayekhi <sarahmashay@google.com>
Fixes issues with using arrays as function return types.
Fixed: tint:848
Change-Id: Iee8af0f2cea9d19e448176446c6599be2bd32316
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54321
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
And fix issues where global variables would not be emitted unless they were transitively referenced by an entry point.
This change requires crbug.com/tint/697 to be fixed before landing.
Change-Id: I712bd9d369e08c9a3cdfb0f114c3609584f91f28
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54241
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Use this as part of the Spirv sanitizer.
Cleans up buggy dynamic array indexing logic in the SPIR-V writer.
Fixed: tint:824
Change-Id: Ia408e49bd808bc8dbf3a1897eb47f9b33b71fdfb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/51780
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>