And force shader code to always use LF endings.
Post merge, there were a number of files that crept in with CRLF endings.
Some Tint end-to-end tests take objection to CRLF endings.
CRLF endings can be detected with:
```
git grep -I --files-with-matches --perl-regexp '\r' HEAD
```
And fixed with:
```
find . -type f -exec dos2unix {} \;
```
Bug: dawn:1339
Change-Id: Iee054bafd15875de744b86e28393cd8229bd3cfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86140
Kokoro-Run: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This is used by Visual Studio's CMake integration. I've added configs
for targeting x64 and x86, Debug and Release, as well as the Clang
(clang-cl) variants. Choosing a Clang variant will prompt the user to
install Visual Studio's clang-cl support via the installer.
Change-Id: I6cc33ea8a3c5dced8df476d72629fdec5044663b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/44883
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>